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Forum: General Authoring Discussion 03-04-16, 05:33 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
I don't see why not. It honestly isn't that...

I don't see why not. It honestly isn't that complicated once you understand the concept. The ScrollFrame acts as a nested screen, cropping everything that's rendered out-of-bounds, and there's a...
Forum: General Authoring Discussion 03-03-16, 05:17 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
He's rotating half-textures and the ScrollFrame...

He's rotating half-textures and the ScrollFrame clips one end while he's doing it. Wedges 4 and 7 need use of both ScrollFrames to make up their own pieces of the wedges together. Though it would be...
Forum: General Authoring Discussion 03-03-16, 02:32 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
One thing I've noticed in my own animations is...

One thing I've noticed in my own animations is that they stop playing and refuse to start if an ancestor (parent of target or further down the chain) is hidden.
Forum: General Authoring Discussion 03-02-16, 05:57 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
I was actually more interested in data relating...

I was actually more interested in data relating to the additional impact of having paused animations continuously rendering. An earlier version of my custom flight HUD used a bounce looping method on...
Forum: General Authoring Discussion 03-02-16, 02:57 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
What bothers me are the numerous bugs still in...

What bothers me are the numerous bugs still in the animation system. For example, rotation animations don't reposition the frame's children, they just rotate them in place on the same origin point....
Forum: General Authoring Discussion 03-01-16, 02:53 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
"Needing" it is subjective. Do we need a full 1...

"Needing" it is subjective. Do we need a full 1 sec end delay? No. In fact, it could be far less. As long as it keeps the animation running long enough so we can pause it. The problem with running a...
Forum: General Authoring Discussion 03-01-16, 01:06 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
The delay makes sure you have some time before...

The delay makes sure you have some time before the animation ends. Otherwise, the animation stops and snaps back to the original position before you get a chance to pause it. I'm not entirely sure if...
Forum: General Authoring Discussion 02-29-16, 03:00 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
Texture:SetRotation() reuses the C code for...

Texture:SetRotation() reuses the C code for Texture:SetTexCoord() using a rotation matrix (and shrinks the image by √2), so they overwrite each other.
Forum: General Authoring Discussion 03-27-13, 11:57 AM
Replies: 92
Views: 73,000
Posted By SDPhantom
Here's a link to a good explanation to how...

Here's a link to a good explanation to how BlendModes work.
http://www.wowpedia.org/AlphaMode
Forum: General Authoring Discussion 03-13-13, 12:31 PM
Replies: 92
Views: 73,000
Posted By SDPhantom
The reason for the first bug you mentioned is...

The reason for the first bug you mentioned is just the way WoW decides to render the out of bounds area of a texture's image. It tends to duplicate the last pixel out past the bounds of the image in...
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