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Forum: Lua/XML Help 11-02-22, 08:58 PM
Replies: 7
Views: 2,613
Posted By tehmoku
Yeah, this was the thing that immediately stood...

Yeah, this was the thing that immediately stood out to me when I re-looked it over, haha.






This one I actually didn't know though, so thank you!
Forum: Lua/XML Help 10-30-22, 05:03 PM
Replies: 7
Views: 2,613
Posted By tehmoku
Yeah, I was worried this is handled entirely on...

Yeah, I was worried this is handled entirely on the C side of things. I was hoping that somebody smarter than I had a silver bullet though.

I would like to see your optimizations though. I threw it...
Forum: Lua/XML Help 10-29-22, 10:46 PM
Replies: 7
Views: 2,613
Posted By tehmoku
It seems this solution isn't working for me. I...

It seems this solution isn't working for me.

I may definitely be missing something, or perhaps I misrepresented my problem. It seems that this forces cooldown text to show even when the text is...
Forum: Lua/XML Help 10-28-22, 04:16 PM
Replies: 7
Views: 2,613
Posted By tehmoku
Red face Force show cooldown text

Does anyone know a way to force enable showing of *Blizzard* cooldown text per cooldown frame?

In other words, I want to have the option "Show Numbers for Cooldowns" disabled, but force it to show...
Forum: Lua/XML Help 06-17-18, 04:57 PM
Replies: 14
Views: 6,072
Posted By tehmoku
It turns out the OnUpdate code was unnecessary. ...

It turns out the OnUpdate code was unnecessary. Lifebloom doesn't update often enough when you just have your own buffs, but CompactUnitFrame_UtilSetBuff fires very often under normal use case,...
Forum: Lua/XML Help 06-04-18, 03:10 PM
Replies: 14
Views: 6,072
Posted By tehmoku
So, here is the code for running on a throttled...

So, here is the code for running on a throttled OnUpdate (just change the update interval to whatever you want).

Note: I only really care about raid frames being highly accurate, and I left the...
Forum: Lua/XML Help 06-04-18, 12:52 PM
Replies: 14
Views: 6,072
Posted By tehmoku
Yeah, I don't want to actually run it OnUpdate. ...

Yeah, I don't want to actually run it OnUpdate. That's entirely too demanding for this. I was hoping there was a more elegant solution that someone else may be able to tell me.

I was hooking...
Forum: Lua/XML Help 06-03-18, 10:33 PM
Replies: 14
Views: 6,072
Posted By tehmoku
So, for anyone potentially following the...

So, for anyone potentially following the thread..

I have finished this finally, and have working code for BfA. (A couple things were removed from UnitBuff, namely spell rank, so this code won't...
Forum: Lua/XML Help 06-02-18, 02:34 PM
Replies: 14
Views: 6,072
Posted By tehmoku
That code only works on target and focus frames....

That code only works on target and focus frames. CompactUnitFrames don't have a Stealable:Show() argument (returns nil) attached to their buff icons because technically you aren't able to steal/purge...
Forum: Lua/XML Help 05-29-18, 09:58 AM
Replies: 14
Views: 6,072
Posted By tehmoku
Pandemic was a spell for warlocks back in MoP (I...

Pandemic was a spell for warlocks back in MoP (I think MoP) that allowed you to refresh dots up to 50% without losing any of the damage (aka the dot would just rollover into the new one you...
Forum: Lua/XML Help 05-28-18, 10:24 PM
Replies: 14
Views: 6,072
Posted By tehmoku
If lifebloom is at 30% of its initial duration...

If lifebloom is at 30% of its initial duration and you re-cast lifebloom on to that target, the finishing "bloom" will happen. It is essential to only recast it in this window or you lose that burst...
Forum: Lua/XML Help 05-26-18, 03:44 PM
Replies: 14
Views: 6,072
Posted By tehmoku
It seems I've gotten this to work how I want to...

It seems I've gotten this to work how I want to it work using some hacky timer code.

I'm a bit stumped still on how to get the "dispellable" white border around the icon though.
Forum: Lua/XML Help 05-24-18, 04:37 PM
Replies: 14
Views: 6,072
Posted By tehmoku
Highlighting lifebloom with pandemic

Update: https://www.wowinterface.com/downloads/info24684-LifebloomGlow.html

For anyone looking for an addon version of the code posted...
Forum: Lua/XML Help 01-30-18, 05:46 AM
Replies: 8
Views: 2,039
Posted By tehmoku
Will try out code posted and let you know.

Will try out code posted and let you know.
Forum: Lua/XML Help 01-30-18, 05:27 AM
Replies: 8
Views: 2,039
Posted By tehmoku
Running this shows them okay but without a...

Running this shows them okay but without a TargetFrame_Update() they look like this (the bottom ones)

https://i.imgur.com/LlzNM18.png

Also, when two bosses are pulled at the same time it throws...
Forum: Lua/XML Help 01-29-18, 11:19 AM
Replies: 8
Views: 2,039
Posted By tehmoku
Sounds good, look forward to it.

Sounds good, look forward to it.
Forum: Lua/XML Help 01-28-18, 11:25 PM
Replies: 8
Views: 2,039
Posted By tehmoku
Making my own BossFrames with XML - Need help with show states

Since it seems I cannot move the default Boss1TargetFrame without running in to issues in combat, I've just decided to recreate the boss frames in XML with BossTargetFrameTemplate. XML is uncharted...
Forum: Lua/XML Help 01-28-18, 11:36 AM
Replies: 15
Views: 6,008
Posted By tehmoku
Yes, just mine and bugsack were loaded.

Yes, just mine and bugsack were loaded.
Forum: Lua/XML Help 01-28-18, 11:30 AM
Replies: 15
Views: 6,008
Posted By tehmoku
Here is the error I get with Resike's code (and...

Here is the error I get with Resike's code (and also the position resets) when I swap actionbars in combat.


1x [ADDON_ACTION_BLOCKED] AddOn '!mUI' tried to call the protected function...
Forum: Lua/XML Help 01-27-18, 07:01 PM
Replies: 15
Views: 6,008
Posted By tehmoku
I move a few other protected frames securely...

I move a few other protected frames securely though (BuffFrame comes to mind) which stays put in between reloads and events regardless of my combat state. I was hoping that bossframes would do the...
Forum: Lua/XML Help 01-27-18, 06:07 PM
Replies: 15
Views: 6,008
Posted By tehmoku
Yeah, I have tried this: local...

Yeah, I have tried this:

local t
hooksecurefunc(Boss1TargetFrame, "SetPoint", function(self)
if t then
return
end
t =...
Forum: Lua/XML Help 01-27-18, 05:00 PM
Replies: 15
Views: 6,008
Posted By tehmoku
Yep, all I'm doing is moving and scaling. I'm...

Yep, all I'm doing is moving and scaling. I'm not interested in getting another addon to do that though, if I'm able to do that via my own. Thanks though.
Forum: Lua/XML Help 01-27-18, 04:40 PM
Replies: 15
Views: 6,008
Posted By tehmoku
Moving Boss1TargetFrame without taint

So here's the entirety of my bossframe code


--[Bossframe scale]
for i = 1, MAX_BOSS_FRAMES do
local f = _G["Boss"..i.."TargetFrame"]
f:SetParent(UIParent)
f:SetScale(1.2)
end
Forum: Lua/XML Help 01-05-18, 10:53 AM
Replies: 11
Views: 4,800
Posted By tehmoku
Okay, good to know. Thanks for the replies. The...

Okay, good to know. Thanks for the replies. The code provided is working excellent.
Forum: Lua/XML Help 12-20-17, 04:04 PM
Replies: 11
Views: 4,800
Posted By tehmoku
It seems extremely likely that the code posted is...

It seems extremely likely that the code posted is what caused the taint. The interesting thing here, though, is that I can run it without error unless I load the other addon. Functionality is...
Showing results 1 to 25 of 27