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Search: Posts Made By: seyan777
Forum: General Authoring Discussion 10-30-18, 02:51 PM
Replies: 5
Views: 545
Posted By seyan777
That's great! Thanks for the clarification :D!!

That's great!

Thanks for the clarification :D!!
Forum: General Authoring Discussion 10-29-18, 09:43 PM
Replies: 5
Views: 545
Posted By seyan777
Oh, is it friendly nameplates only? That's...

Oh, is it friendly nameplates only?

That's actually a good new for me as my project is mainly focused on enemy nameplates :)

Thanks for the clarification, Kanegasi!

One more question tho!

In case...
Forum: General Authoring Discussion 10-29-18, 08:55 PM
Replies: 5
Views: 545
Posted By seyan777
Up to which point is nameplate modification allowed?

I am on my newest journey to modify the Blizzard's default nameplate.

Currently the project includes:

Custom aura frame
Health percentage text
Texture update
So on
Forum: Lua/XML Help 10-29-18, 08:24 PM
Replies: 5
Views: 538
Posted By seyan777
Sweet! Thanks a lot jeruku :)

Sweet!

Thanks a lot jeruku :)
Forum: Lua/XML Help 10-29-18, 04:36 PM
Replies: 5
Views: 538
Posted By seyan777
So, it won't give any affects on CPU usage?!

So, it won't give any affects on CPU usage?!
Forum: Lua/XML Help 10-29-18, 12:18 AM
Replies: 5
Views: 538
Posted By seyan777
I've been doing some further research on those...

I've been doing some further research on those nameplate addons, but could have not found any solution...

It would have been easier to understand if it gave me some errors, but it is not even...
Forum: Lua/XML Help 10-28-18, 02:18 AM
Replies: 5
Views: 538
Posted By seyan777
I would like to remove default nameplate's buff frame

Hi,

I would like to remove default nameplate's buff frame and make myself a custom buff frame.

local function ModifyNamePlate()
NamePlateDriverFrame:HookScript("OnEvent", function(self, event,...
Forum: Lua/XML Help 06-25-18, 07:07 PM
Replies: 7
Views: 819
Posted By seyan777
Ah... I see... Thanks for letting me...

Ah... I see...

Thanks for letting me know!



damn! didn't even think of using do-end within a function lel!
Forum: Lua/XML Help 06-24-18, 08:16 PM
Replies: 7
Views: 819
Posted By seyan777
Hi p3lim, So, Lua doesn't have an ability to...

Hi p3lim,

So, Lua doesn't have an ability to access to an address of variable, does it?
(Like that is in C++ and so on)
Forum: Lua/XML Help 06-24-18, 07:36 PM
Replies: 7
Views: 819
Posted By seyan777
Basic question regarding variable scope

Hi all!

Just a super quick question about variable scope.

local testVar = 1;

function testFunc()
local testVar = testVar;

print(testVar);
Forum: General Authoring Discussion 05-11-18, 09:22 PM
Replies: 3
Views: 879
Posted By seyan777
Need some clarification regarding "C_xxxxxx" functions

For example, there are C_ArtifactUI, C_EncounterJournal and etc. which holds bunch of their own functions.

But, why do they all have prefix "C_"? How are they different from ordinary functions?
Forum: General Authoring Discussion 02-28-18, 10:55 PM
Replies: 2
Views: 585
Posted By seyan777
That's sad :( Thank you for the clarification,...

That's sad :(

Thank you for the clarification, Seerah.
Forum: General Authoring Discussion 02-28-18, 08:59 PM
Replies: 2
Views: 585
Posted By seyan777
Can you override spell sound via Lua?

Hi guys!

Title says pretty much all.

Would it be possible to override spell sound A with spell sound B via Lua? or could it be only done by placing the actual sound file inside World of Warcraft >...
Forum: General WoW Chat 02-01-18, 07:21 AM
Replies: 3
Views: 4,807
Posted By seyan777
and you see tons of comments there ppl arguing...

and you see tons of comments there ppl arguing Blizzard's stupid decision.

Gift a key to friend or family? That's not a thing Blizzard should be concerned about.

Sell it to other gamers? Again, why...
Forum: General WoW Chat 01-31-18, 08:57 PM
Replies: 3
Views: 4,807
Posted By seyan777
Blizzard is trying to abandon those CE buyers, AGAIN

Afaik, this has been an issue since the end of MoP.

Those who pre-orders CE from retailers are always been ignored and never got a chance to enjoy early access contents for last 3~4 years.

WHY do...
Forum: AddOn Help/Support 01-03-18, 04:00 PM
Replies: 12
Views: 986
Posted By seyan777
Thank you!

Thank you!
Forum: Lua/XML Help 01-02-18, 08:14 PM
Replies: 4
Views: 646
Posted By seyan777
Sweet :D Will give it a shot! Thank you, Ammako!

Sweet :D

Will give it a shot!

Thank you, Ammako!
Forum: AddOn Help/Support 01-02-18, 08:13 PM
Replies: 12
Views: 986
Posted By seyan777
Stranger passing by... Could I ask the name of...

Stranger passing by...

Could I ask the name of font that you used on your unitframe?
Forum: Lua/XML Help 01-02-18, 04:26 AM
Replies: 4
Views: 646
Posted By seyan777
The question is where would those incorrect data...

The question is where would those incorrect data come from.

Would they be a cached data from last session?
Forum: Lua/XML Help 01-02-18, 12:35 AM
Replies: 4
Views: 646
Posted By seyan777
Why does the following code initially print an incorrect output?

Hi,

I wrote the following codes to check the amount of completed artifact for each races.

local b = CreateFrame("Button", nil, UIParent,...
Forum: Graphics Help 11-09-17, 04:56 AM
Replies: 4
Views: 1,215
Posted By seyan777
Thanks for reply, Fizzlemizz. First of all, the...

Thanks for reply, Fizzlemizz.

First of all, the addon that I'm trying to make is for my personal use, not for distribution :)
I can "barely" code in Lua and thus I don't really think it worth...
Forum: Graphics Help 11-08-17, 10:53 PM
Replies: 4
Views: 1,215
Posted By seyan777
Where to find an artist?

Howdy!

I'm currently looking for an artist to create an interface design for my UI (unitframe, minimap, actionbar buttons and so on) and could even pay for his/her fantastic work (as long as it...
Forum: General Authoring Discussion 04-05-17, 09:47 PM
Replies: 9
Views: 1,116
Posted By seyan777
Alright, I got the point! Thanks :)

Alright, I got the point!

Thanks :)
Forum: General Authoring Discussion 04-05-17, 08:58 PM
Replies: 9
Views: 1,116
Posted By seyan777
Just had a look at your work and here is a quick...

Just had a look at your work and here is a quick question.

What would be the reason for you to separate oUF from Libs folder and put that inside embeds folder, instead?
Forum: General Authoring Discussion 04-05-17, 04:20 AM
Replies: 9
Views: 1,116
Posted By seyan777
So, you mean those folders would go into one...

So, you mean those folders would go into one addon and put

if not cfg.embeds.ModuleName then return end

on top of each lua files, right?

Hm... Interesting!

I'll have a go with it :)
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