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Forum: AddOn Help/Support 02-16-18, 10:58 AM
Replies: 3
Views: 1,967
Posted By vis781
Perfect, thank you very much. The next part I'm...

Perfect, thank you very much. The next part I'm hoping is equally as simple.

Is that number ( i.e the number for which you are hit ) consistent. That is to say.. Does it take in to account stats,...
Forum: AddOn Help/Support 02-16-18, 07:53 AM
Replies: 3
Views: 1,967
Posted By vis781
Combat log question

Hi, just a quick question about the combat log and associated COMBAT_LOG_UNFILTERED event. I think it's simple and likely is.. so apologies in advance but i can't find any info about it.

Lets say in...
Forum: Lua/XML Help 12-10-17, 10:41 AM
Replies: 40
Views: 10,749
Posted By vis781
It's an interesting design choice by Blizzard,...

It's an interesting design choice by Blizzard, another way for them to have implemented this would have simply been to make action button events opaque i.e they can be subscribed/unsubscribed out of...
Forum: RealUI 12-09-17, 05:08 PM
Replies: 1
Views: 7,557
Posted By vis781
The error does somewhat tell you exactly what the...

The error does somewhat tell you exactly what the problem is. An addon you are using had basically broken the compact unit frames. Unless this is a known issue that someone else on here has prior...
Forum: Lua/XML Help 12-09-17, 04:50 PM
Replies: 40
Views: 10,749
Posted By vis781
How little i knew, I haven't touched on action...

How little i knew, I haven't touched on action buttons yet but my immediate thoughts were that the very first functions to be protected and unavailable in combat lockdown to user code would be the...
Forum: Lua/XML Help 12-08-17, 06:25 PM
Replies: 40
Views: 10,749
Posted By vis781
So CastspellbyName is a function that can be...

So CastspellbyName is a function that can be called whilst in combat lockdown from a secure frame, or any other frame for that matter?
Forum: Lua/XML Help 12-08-17, 04:15 PM
Replies: 13
Views: 3,149
Posted By vis781
New yes, but I'm finding my feet and I believe I...

New yes, but I'm finding my feet and I believe I have something to offer as well as learn a thing or two myself.
Forum: Lua/XML Help 12-08-17, 03:50 PM
Replies: 40
Views: 10,749
Posted By vis781
I'm not MunkDev, from the beginning I have spoken...

I'm not MunkDev, from the beginning I have spoken of the method UnitName. That function alone cannot be used to trivialise gameplay. If it can I will hold my hands up and admit I am wrong. If you can...
Forum: Lua/XML Help 12-08-17, 02:58 PM
Replies: 13
Views: 3,149
Posted By vis781
I've has look further in to this and th reason I...

I've has look further in to this and th reason I can't replicate the problem is becuase all masks i use are symmetrical, but that is how masks are in C. So for me the behaviour of the function is...
Forum: Lua/XML Help 12-08-17, 02:17 PM
Replies: 40
Views: 10,749
Posted By vis781
You're going too far with what I'm saying. It is...

You're going too far with what I'm saying. It is perfectly acceptable to call a read only method from inside a secure snippet. You are suggesting that it's also possible to cast spells, but you can't...
Forum: Lua/XML Help 12-08-17, 02:12 PM
Replies: 40
Views: 10,749
Posted By vis781
You're going too far with what I'm saying. It is...

You're going too far with what I'm saying. It is perfectly acceptable to call a read only method from inside a secure snippet. You are suggesting that it's also possible to cast spells, but you can...
Forum: General Authoring Discussion 12-08-17, 12:08 PM
Replies: 5
Views: 6,061
Posted By vis781
Hi, I'm guessing here but my thoughts are that...

Hi, I'm guessing here but my thoughts are that the combat log registers hits sequentially. If you and someone else are aoeing a target even if the events occur at the same time it will still be...
Forum: General Authoring Discussion 12-08-17, 11:29 AM
Replies: 6
Views: 2,297
Posted By vis781
The answer is maybe... Depending on the compiler....

The answer is maybe... Depending on the compiler. However the difference would be

Mov eax, some value
Cmp eax, someother value
Jne

3 ticks. But then the compiler may create a jump table so it...
Forum: Lua/XML Help 12-08-17, 09:19 AM
Replies: 13
Views: 3,149
Posted By vis781
and secondly, why all the different colors? The...

and secondly, why all the different colors? The engine uses Mask Alpha only
Forum: Lua/XML Help 12-08-17, 09:16 AM
Replies: 13
Views: 3,149
Posted By vis781
and what do you mean "Rendered in game" You don't...

and what do you mean "Rendered in game" You don't render a mask, in fact is the complete opposite of that.
Forum: Lua/XML Help 12-08-17, 09:14 AM
Replies: 13
Views: 3,149
Posted By vis781
Erm, yes, but only if the texture was a mirror of...

Erm, yes, but only if the texture was a mirror of itself on the considered axis, we're not talking about the mask used, we're talking about the texture. Try the code snippet I posted. SetMask does...
Forum: Lua/XML Help 12-08-17, 08:39 AM
Replies: 40
Views: 10,749
Posted By vis781
Actually this doesn't make any sense, your answer...

Actually this doesn't make any sense, your answer implies the use of further functions to try and develop a cheat for the game. UnitName is a read-only method and therefore not subject to tampering....
Forum: Lua/XML Help 12-06-17, 01:51 PM
Replies: 40
Views: 10,749
Posted By vis781
Rightio, for anyone that might be interested in...

Rightio, for anyone that might be interested in how to accomplish this, here is the quicker and much dirtier answer.....

No need to worry about changing the size of the frame itself. Since texture...
Forum: Lua/XML Help 12-06-17, 12:55 PM
Replies: 40
Views: 10,749
Posted By vis781
Wait a sec... you're saying that the Blizzard...

Wait a sec... you're saying that the Blizzard function UnitName is not callable from a secure snippet? But why not, that actually doesn't make sense at all.
Forum: Lua/XML Help 12-06-17, 12:51 PM
Replies: 40
Views: 10,749
Posted By vis781
Oh, so you're saying it's possible to change the...

Oh, so you're saying it's possible to change the frame just fine, but there would be no way for me to get the with of the string in to the secure snippet?

You are absolutely right... there...
Forum: Lua/XML Help 12-06-17, 12:27 PM
Replies: 40
Views: 10,749
Posted By vis781
Incidentally, I was way off with thinking...

Incidentally, I was way off with thinking WrapScript was the answer..... all it does it "wrap" an existing script handler allowing you to place pre and post snippets of code around it. Kinda makes...
Forum: Lua/XML Help 12-06-17, 12:13 PM
Replies: 40
Views: 10,749
Posted By vis781
Thanks, and interesting that you posted that...

Thanks, and interesting that you posted that link, as it was the very one I was just reading! and it gives me hope... according to the article it is possible to SetWidth and SetHeight of frames...
Forum: General Authoring Discussion 12-06-17, 11:37 AM
Replies: 6
Views: 2,297
Posted By vis781
In terms of performance, you wouldn't notice the...

In terms of performance, you wouldn't notice the difference. We would be talking ticks in execution time. Bliz code will be using some kind of delegate under the surface that statically links the...
Forum: Lua/XML Help 12-06-17, 11:23 AM
Replies: 40
Views: 10,749
Posted By vis781
Yea, it's a good idea, and it's very likely that...

Yea, it's a good idea, and it's very likely that it would work fine. I haven't tested it yet but I can't think of a reason why it wouldn't work. You know when you start down a path have to have to...
Forum: Lua/XML Help 12-06-17, 11:10 AM
Replies: 13
Views: 3,149
Posted By vis781
Hi, in my experience with masking in wow it...

Hi, in my experience with masking in wow it doesn't..... some code I just tested using a mask created in gimp that turns any texture in to a circle works fine.

local tex = Frame:CreateTexture(nil,...
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