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Search: Posts Made By: Theroxis
Forum: Lua/XML Help 08-07-18, 06:28 PM
Replies: 18
Views: 8,794
Posted By Theroxis
disregard, didn't work for me.

disregard, didn't work for me.
Forum: Lua/XML Help 08-07-18, 04:01 PM
Replies: 18
Views: 8,794
Posted By Theroxis
You could try calling SetAlpha(0) instead of...

You could try calling SetAlpha(0) instead of Hide(). This works around frames being hidden and shown by other elements. This won't disable mouse interaction with the frame like Hide() does but if...
Forum: Lua/XML Help 08-06-18, 10:02 PM
Replies: 18
Views: 8,794
Posted By Theroxis
If you want it to hide on login, you'll need to...

If you want it to hide on login, you'll need to wait for the PLAYER_ENTERING_WORLD event:

function fHandler_OnEvent(self, event, addon)
if event == "PLAYER_ENTERING_WORLD" then
--Your code...
Forum: Lua/XML Help 08-06-18, 07:20 PM
Replies: 2
Views: 3,193
Posted By Theroxis
Excellent, I didn't make the connection that the...

Excellent, I didn't make the connection that the hooksecurefunc could be nullified by setting the function to nil. That will make consolidating my changes into an external addon much easier, which...
Forum: Lua/XML Help 08-06-18, 02:57 PM
Replies: 2
Views: 3,193
Posted By Theroxis
Overriding Addon behavior?

I am a fairly picky guy, and I like positioning elements by the pixel and putting elements in locations often not intended by the original Addon authors. I usually just edit the Addons to fit my...
Forum: Tech Chat 08-03-18, 01:30 AM
Replies: 12
Views: 13,789
Posted By Theroxis
NEVER FEAR! DXVK IS HERE! No really though, look...

NEVER FEAR!
DXVK IS HERE!

No really though, look into installing a recent Wine-staging release for your Linux distribution and installing Vulkan support for your GPU. Many older GPUs have vulkan...
Forum: Lua/XML Help 08-01-18, 11:28 PM
Replies: 10
Views: 5,005
Posted By Theroxis
Here's just that part of the ImprovedBlizzardUI,...

Here's just that part of the ImprovedBlizzardUI, made into a standalone addon, plus an override function:
https://drive.google.com/open?id=12Z_LH6PyCyVfoqKv6arigsW8rhsGlzL0

Put:

/run...
Forum: Lua/XML Help 07-31-18, 10:29 PM
Replies: 7
Views: 3,570
Posted By Theroxis
Learning from/with you while tweaking and...

Learning from/with you while tweaking and improving your addon is fantastic. Thanks for being so responsive! Hopefully I can get to a point where I'm helping more than just having you add features!...
Forum: Lua/XML Help 07-31-18, 10:20 PM
Replies: 10
Views: 5,005
Posted By Theroxis
Take a look at the way ImprovedBlizzardUI handles...

Take a look at the way ImprovedBlizzardUI handles this:

https://github.com/kaytotes/ImprovedBlizzardUI/blob/develop/modules/frames/player.lua#L25-39

This block of code decides whether or not to...
Forum: Lua/XML Help 07-30-18, 11:12 PM
Replies: 7
Views: 3,570
Posted By Theroxis
I'll have to play with this some more, so far...

I'll have to play with this some more, so far I've only gotten Select(#, BattlefieldMapFrame.ScrollContainer:GetRegion()):SetFont(...) to throw errors, no matter which number is passed to it. I might...
Forum: Lua/XML Help 07-29-18, 09:40 PM
Replies: 7
Views: 3,570
Posted By Theroxis
Hooking a data provider mixin?

So this seems like an oversight by blizzard with frame naming conventions...
I'm trying to change the zone text font size when mousing over a zone in BattlefieldMapFrame, this text, it's frame and...
Forum: Lua/XML Help 07-29-18, 01:10 PM
Replies: 8
Views: 3,925
Posted By Theroxis
That would A) defeat the purpose of avoiding...

That would A) defeat the purpose of avoiding bloat by performing minimal modifications to already loaded blizzard interface elements.
B) prevent learning anything.

Sure, when I was much less versed...
Forum: Lua/XML Help 07-29-18, 10:50 AM
Replies: 8
Views: 3,925
Posted By Theroxis
I'm not entirely sure their reasoning. For one...

I'm not entirely sure their reasoning. For one the Battlefield map uses the world map resources rather than the minimap resources. At some point I'd imagine the concern was with memory consumption...
Forum: Lua/XML Help 07-28-18, 10:31 PM
Replies: 8
Views: 3,925
Posted By Theroxis
That's good to know. I was hoping that I hadn't...

That's good to know. I was hoping that I hadn't run into some engine side rendering constraint. I know there have been UI elements in the past with hard coded render constraints so that they cannot...
Forum: Lua/XML Help 07-28-18, 07:01 PM
Replies: 8
Views: 3,925
Posted By Theroxis
Strange strata behavior with BattlefieldMapFrame

So, I'm using the Battlefield map as my Minimap (don't ask, it's something quirky I wanted to try)
And I ran into an issue where frames cannot draw on top of the BattlefieldMapFrame regardless of...
Forum: Lua/XML Help 07-27-18, 10:48 AM
Replies: 3
Views: 2,590
Posted By Theroxis
Thanks for the help, Moving the Minimap frame...

Thanks for the help,
Moving the Minimap frame also moves the cluster frame, which is revealed by fstack appropriately. I also used /run print(Minimap:IsClampedToScreen()) as well as /run...
Forum: Lua/XML Help 07-26-18, 10:43 PM
Replies: 3
Views: 2,590
Posted By Theroxis
Minimap won't move to edge of screen with mask

So, I've gone ahead and created an alpha mask for my Minimap to make it rectangular, this works great.
I then wrote some lua to adjust the position of elements on the minimap, such as the mail icon,...
Forum: Lua/XML Help 07-26-18, 07:16 PM
Replies: 3
Views: 1,664
Posted By Theroxis
FANTASTIC. This makes SO MUCH more sense now. I...

FANTASTIC.
This makes SO MUCH more sense now. I knew it had to be something small that I was missing with the way frame creation is handled within the WoW API and the way variable typing happens in...
Forum: Lua/XML Help 07-26-18, 06:38 PM
Replies: 3
Views: 1,664
Posted By Theroxis
Having trouble understanding looped frame creation

Basically what I'm trying to do is learn how to do various things by creating UI elements that I desire in my personal gameplay. I've learned a lot, but there's a lot left to go. I want to create...
Forum: Lua/XML Help 07-19-18, 08:19 PM
Replies: 0
Views: 1,109
Posted By Theroxis
Hiding MultiBarLeftButton..i..Flash based on visibility of bar?

Basically, I have started using an addon called MainMenuBar_Plugin to hide the MultiBarLeft and MultiBarRight unless I'm hovering over them. I use these bars to stuff unimportant, non-cooldown...
Forum: Lua/XML Help 06-09-18, 06:07 PM
Replies: 8
Views: 5,148
Posted By Theroxis
I would use the...

I would use the "ARENA_PREP_OPPONENT_SPECIALIZATIONS" event. There's no event that says "HEY I ZONED INTO AN ARENA" so this is the next best thing

local Frame =...
Forum: Lua/XML Help 06-09-18, 04:22 PM
Replies: 6
Views: 2,956
Posted By Theroxis
It was actually directly related to FadeOut. Once...

It was actually directly related to FadeOut. Once I got FadeOut disabled, the issue with moving from a Unit to a doodad went away. If I waited for it to Fade before mousing over a doodad, the issue...
Forum: Lua/XML Help 06-09-18, 01:34 PM
Replies: 6
Views: 2,956
Posted By Theroxis
Here's what I have that's almost...

Here's what I have that's almost perfect:


--This function handles actually moving the GameTooltip frame
local function MouseAnchor(frame,parent)

--Preserve Auction House Tooltip Behavior
if...
Forum: Lua/XML Help 06-09-18, 02:02 AM
Replies: 6
Views: 2,956
Posted By Theroxis
Strange GameTooltip behavior with SetPoint

So basically, I'm trying to learn lua and AddOn development by adding the features and UI elements I like from big already done stuff, but by only manipulating stock blizzard frames. It's been a neat...
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