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Forum: News 06-17-16, 05:57 AM
Replies: 227
Views: 102,888
Posted By LCFHeLL
ID 188 Flagged for beta today

ID 188
Flagged for beta today
Forum: General Authoring Discussion 07-28-10, 12:18 PM
Replies: 6
Views: 5,402
Posted By LCFHeLL
--[[ Sample debugging code. --]] local addon =...

--[[
Sample debugging code.
--]]

local addon = CreateFrame"Frame"

print("debugger")

addon:SetScript("OnEvent", function(self, event, time, subevent)
if(subevent=="SPELL_AURA_APPLIED") then
Forum: oUF (Otravi Unit Frames) 07-03-10, 11:06 AM
Replies: 88
Views: 49,749
Posted By LCFHeLL
oh... i'm so stupid :( yes you'r right...

oh... i'm so stupid :(
yes you'r right PostUpdateIcon help me with my problem.. thanks
Forum: oUF (Otravi Unit Frames) 07-03-10, 09:43 AM
Replies: 88
Views: 49,749
Posted By LCFHeLL
is it buff or?

can't understand, how can i find is it buff or debuff in a PostCreateIcon function...
now I use different functions for creating icons for buffs and debuffs, perhaps you can do as it otherwise?
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