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Forum: PTR API and Graphics Changes 06-19-18, 02:19 AM
Replies: 31
Views: 20,570
Posted By SDPhantom
That's the point though, it's not just memory....

That's the point though, it's not just memory. When the garbage collection is called more often, it eats up cycles and becomes a CPU problem.
Forum: PTR API and Graphics Changes 06-18-18, 05:54 AM
Replies: 31
Views: 20,570
Posted By SDPhantom
This is getting off topic. The discussion is how...

This is getting off topic. The discussion is how to counteract the memory impact of calling C_Map.GetPlayerMapPosition() frequently.
Forum: PTR API and Graphics Changes 06-15-18, 05:53 PM
Replies: 31
Views: 20,570
Posted By SDPhantom
It's just how Lua handles tables, and it's been a...

It's just how Lua handles tables, and it's been a constant issue I've had with Blizzard's trend with their APIs lately. Every time an API is called that returns a table, it takes up a small chunk of...
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