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Forum: PTR API and Graphics Changes 07-19-18, 12:16 PM
Replies: 31
Views: 20,570
Posted By Fizzlemizz
Did they define "tons" or give a timeframe in...

Did they define "tons" or give a timeframe in which "tons" were created/disposed? This is an API for public consumption and test lab or even Blizzard UI conditions rarely mimic all the real world...
Forum: PTR API and Graphics Changes 07-09-18, 09:01 PM
Replies: 31
Views: 20,570
Posted By Fizzlemizz
I remain to be convinced that it's normalisation...

I remain to be convinced that it's normalisation ;).
local left, right, top, bottom = C_Map.GetMapRectOnMap(childMapInfo.mapID, mapID)
Forum: PTR API and Graphics Changes 07-09-18, 06:49 PM
Replies: 31
Views: 20,570
Posted By Fizzlemizz
Which begs the question, why use a table in a...

Which begs the question, why use a table in a language that allows multiple returns?

I feel like I must be missing some simple point, which wouldn't be the first time :o.
Forum: PTR API and Graphics Changes 07-09-18, 01:53 AM
Replies: 31
Views: 20,570
Posted By Fizzlemizz
This is curiosity, not a "gang-up". Unless there...

This is curiosity, not a "gang-up".

Unless there is some significant optimisation (happy to be educated), even incremental GC will be called more often as there is more G being produced to C.
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