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Search: Posts Made By: SDPhantom
Forum: Lua/XML Help 11-25-21, 03:49 PM
Replies: 6
Views: 338
Posted By SDPhantom
The first thing that caught my attention. local...

The first thing that caught my attention.

local bodyguardRep = self:CheckBodyguard()
self:Print("DEBUG: The value of bodyguard is", bodyguard)
Forum: Lua/XML Help 11-24-21, 02:11 AM
Replies: 6
Views: 338
Posted By SDPhantom
If any particular option changes the behavior of...

If any particular option changes the behavior of RepByZone:SwitchedZones(), then go ahead and call it. The stack overflow was caused by the infinite loop we just fixed.




This line in...
Forum: Lua/XML Help 11-22-21, 06:25 AM
Replies: 6
Views: 338
Posted By SDPhantom
[/QUOTE] From these 3 lines repeating near the...

[/QUOTE]
From these 3 lines repeating near the top of the stack, this indicates an infinite loop.
This is triggered both from RepByZone:OnEnable() calling RepByZone:ZoneAndFactionList() and your...
Forum: AddOn Help/Support 11-07-21, 05:03 AM
Replies: 2
Views: 352
Posted By SDPhantom
The best suggestion I can give is to post the...

The best suggestion I can give is to post the script or a link to it. It's impossible to give feedback on something we can't see.
Forum: AddOn Search/Requests 09-26-21, 09:01 AM
Replies: 2
Views: 722
Posted By SDPhantom
This is what I've come up with. It's right up...

This is what I've come up with. It's right up against the length limit for macros.
/run local function d(b) for _,k in ipairs({"TextString","LeftText","RightText"}) do if b[k] then...
Forum: AddOn Search/Requests 09-20-21, 09:25 AM
Replies: 1
Views: 531
Posted By SDPhantom
That's default. In the raid tab of your social...

That's default. In the raid tab of your social window, drag the class name of a raid member out and it'll create a list of everyone of that class.
Forum: Lua/XML Help 09-18-21, 04:06 AM
Replies: 3
Views: 834
Posted By SDPhantom
You're setting the right-side anchor to the right...

You're setting the right-side anchor to the right point on the nameplate, then applying an offset. When you scale up, naturally, the texture will start overlapping the nameplate again. What you need...
Forum: Macro Help 09-03-21, 11:57 PM
Replies: 6
Views: 1,487
Posted By SDPhantom
From what I see, they're using the two macros as...

From what I see, they're using the two macros as an extra pseudo-focus.
Forum: Tech Chat 09-02-21, 02:34 AM
Replies: 3
Views: 1,741
Posted By SDPhantom
It appears to be an online service. I don't know...

It appears to be an online service. I don't know how to set it up as I've never used it. I left a link in the previous post quoting the readme file of the project if you want to go down that rabbit...
Forum: Macro Help 09-02-21, 02:20 AM
Replies: 6
Views: 1,487
Posted By SDPhantom
Can you not use focus for this? You set focus...

Can you not use focus for this? You set focus using a keybind then write a macro to target it.

/cast [@focus,help,nodead] Tricks of the Trade
/cast Shadowstrike


This is similar to what I do for...
Forum: Tech Chat 08-29-21, 05:48 PM
Replies: 3
Views: 1,741
Posted By SDPhantom
README.md...

README.md (https://github.com/fitzcairn/Macro-Explain-o-Matic/blob/master/README.md)

Additionally, it appears the main code has been written in Python.
Forum: Lua/XML Help 08-28-21, 06:31 AM
Replies: 2
Views: 910
Posted By SDPhantom
I'm seeing the attribute for stickyType being set...

I'm seeing the attribute for stickyType being set (https://www.townlong-yak.com/framexml/live/ChatFrame.lua#4868), but the only place I see it being read is when it's verifying access to party/raid...
Forum: AddOn Help/Support 08-28-21, 05:58 AM
Replies: 2
Views: 544
Posted By SDPhantom
A few notes: I wouldn't consider NewButton a...

A few notes:

I wouldn't consider NewButton a unique enough name to occupy the global namespace. It's common practice to prefix the name of your addon to any global (including frame names) you create...
Forum: General Authoring Discussion 08-20-21, 08:08 PM
Replies: 6
Views: 875
Posted By SDPhantom
The best way I can find currently is use...

The best way I can find currently is use GetRaceAtlas() (https://www.townlong-yak.com/framexml/39804/SharedConstants.lua#42) that is provided for the character creation screen. The atlas name...
Forum: Lua/XML Help 08-05-21, 01:28 AM
Replies: 6
Views: 1,120
Posted By SDPhantom
I don't think it's going to work purely from...

I don't think it's going to work purely from texture replacements, you're going to have to run some Lua code.
You'll need to run PortraitFrameMixin:SetPortraitTextureRaw()...
Forum: Macro Help 08-04-21, 11:16 PM
Replies: 3
Views: 1,003
Posted By SDPhantom
There is no inheritance to macro conditions. The...

There is no inheritance to macro conditions. The comma-separated list inside the brackets is a logical and, meaning everything has to be true to apply. The groups enclosed in brackets are then...
Forum: Lua/XML Help 08-04-21, 05:26 PM
Replies: 6
Views: 1,120
Posted By SDPhantom
Looks like PlayerTalentFrame inherits...

Looks like PlayerTalentFrame inherits PortraitFrameMixin. Neither PortraitFrameMixin:SetPortraitTextureRaw() (https://www.townlong-yak.com/framexml/39617/PortraitFrame.lua#40) nor...
Forum: Lua/XML Help 08-04-21, 04:38 PM
Replies: 12
Views: 1,656
Posted By SDPhantom
There is no mount simply named "Gryphon". For...

There is no mount simply named "Gryphon". For example, if you tried to match with Ebon Gryphon (https://tbc.wowhead.com/item=25471/ebon-gryphon), tContains()...
Forum: Lua/XML Help 08-04-21, 12:26 AM
Replies: 12
Views: 1,656
Posted By SDPhantom
tContains() doesn't run string pattern...

tContains() doesn't run string pattern matching.
Also, it's better to compare by itemID rather than name, otherwise localization will be a problem.
Forum: Lua/XML Help 08-04-21, 12:05 AM
Replies: 6
Views: 1,120
Posted By SDPhantom
Blizzard_TalentUI creates PlayerTalentFrame,...

Blizzard_TalentUI creates PlayerTalentFrame, which it marked as LoD.

Blizzard_TalentUI.lua:248 (https://www.townlong-yak.com/framexml/39617/Blizzard_TalentUI/Blizzard_TalentUI.lua#248) calls...
Forum: Lua/XML Help 07-31-21, 03:31 AM
Replies: 12
Views: 1,656
Posted By SDPhantom
They're not going to make major system changes...

They're not going to make major system changes like this to the client in the middle of an expansion.
Especially when there was no precedent for it in the reference content. Mount Journal didn't...
Forum: Lua/XML Help 07-30-21, 06:12 PM
Replies: 12
Views: 1,656
Posted By SDPhantom
It isn't available in BCC. You'll have to build...

It isn't available in BCC. You'll have to build your own database for item and/or spell IDs depending on if you're checking inventory or buffs.
Forum: Lua/XML Help 07-28-21, 04:54 PM
Replies: 4
Views: 1,124
Posted By SDPhantom
Some frames like the totem buttons still need to...

Some frames like the totem buttons still need to respond to clicks. The 9.0 API does allow toggling click and motion separately. The only argument I see against clearing the scripts is breaking any...
Forum: Lua/XML Help 07-27-21, 05:12 PM
Replies: 4
Views: 1,124
Posted By SDPhantom
Here's what I've come up with so far. The...

Here's what I've come up with so far. The brewmaster stagger bar inherits from AlternatePowerBar and that doesn't generate a tooltip from what I see.
Lunar/Insanity/Maelstrom take over the...
Forum: AddOn Search/Requests 07-27-21, 04:05 PM
Replies: 1
Views: 640
Posted By SDPhantom
Tracking is handled in C code. This means addons...

Tracking is handled in C code. This means addons don't have access to it.
Showing results 1 to 25 of 500