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Search: Posts Made By: Walkerbo
Forum: Released AddOns 11-24-21, 07:34 PM
Replies: 0
Views: 121
Posted By Walkerbo
Spell Chat - brand new addon

Hi All

I have just launched my new addon Spell Chat.

It allows a player to create a list of chat strings to spells, mounts, pets and items.

When that item, mount, pet or spell fires a random...
Forum: Released AddOns 11-02-21, 07:39 PM
Replies: 0
Views: 312
Posted By Walkerbo
Aardvark, Newb Dev Box and Swarm updated for 9.1.5

Hi all
I have just updated all my addons for 9.1.5

Aardvark - AR 12.4.9.15 - Wednesday 3 November 2021
Aardvark on WoWInterface ...
Forum: Released AddOns 11-02-21, 05:25 PM
Replies: 0
Views: 260
Posted By Walkerbo
Aardvark updated for 9.1.5

Aardvark - AR 12.3.9.15 - Wednesday 3 November 2021

Updated for 9.1.5

Please post any feedback on the Aardvark Curse Page (https://www.curseforge.com/wow/addons/aardvark).
Also, check out my other...
Forum: Released AddOns 10-14-21, 07:30 PM
Replies: 0
Views: 646
Posted By Walkerbo
Aardvark 4 Classic Updated

Aardvark 4 Classic Updated

Blizz recently changed the way frames are declared in Classic.
The change did not stop the auto sell/destroy function but there was no way to add/remove items.
This update...
Forum: Released AddOns 10-01-21, 09:17 PM
Replies: 1
Views: 1,081
Posted By Walkerbo
Smile no worries :)

no worries :)
Forum: Released AddOns 09-30-21, 09:05 PM
Replies: 1
Views: 1,081
Posted By Walkerbo
Swarm updated

Swarm updated

Bliz changed the way frame backdrops are declared in Classic.

The change did not affect operation but it did prevent the Swarm interface page from displaying correctly.

This update...
Forum: Released AddOns 09-30-21, 08:10 PM
Replies: 0
Views: 583
Posted By Walkerbo
Newb Dev Box updated

Hi all

Newb Dev Box has been updated to include support for the What's On The Map and Cube addons.

Added support for Whats On Then Map and Cube addons.

Check it out, (and my other addons), here...
Forum: Lua/XML Help 09-19-21, 07:48 PM
Replies: 8
Views: 1,220
Posted By Walkerbo
Hi Ketho Yes getting the speciesID is pretty...

Hi Ketho

Yes getting the speciesID is pretty easy, though I prefer the BattlePetSpecies.db2 on wowtools database that you linked; once again a great tool that you introduced to me.

Thanks for your...
Forum: Lua/XML Help 09-16-21, 06:48 PM
Replies: 8
Views: 1,220
Posted By Walkerbo
Hi Ketho Thanks for your post. In you chunk you...

Hi Ketho

Thanks for your post.

In you chunk you have;
local messages = {
[40] = "pets the Bombay Cat", -- Bombay Cat
[379] = "hello world", -- Squirrel (from pet battles)
}
Forum: Lua/XML Help 09-15-21, 09:09 PM
Replies: 8
Views: 1,220
Posted By Walkerbo
Hi Ketho Thanks for your post. I did not...

Hi Ketho

Thanks for your post.

I did not realise that all pets that we can catch share the same summonSpellID.

Also after testing the spellCastGUID, (arg2), from UNIT_SPELLCAST_SUCCEEDED these...
Forum: Lua/XML Help 09-13-21, 06:54 PM
Replies: 8
Views: 1,220
Posted By Walkerbo
Hi Ketho Thanks for your post, and for the link...

Hi Ketho

Thanks for your post, and for the link to the wowtools database, something that I can see will be very useful in the future.

I have a button that will get the petGUID from the cursor on...
Forum: Lua/XML Help 09-08-21, 05:51 PM
Replies: 8
Views: 1,220
Posted By Walkerbo
Get pet summon spell ID

Hi all

I want to be able to determine the summon spellID from the petGUID.

Right now I can get the pet summon spellID only when I track the UNIT_SPELLCAST_SUCCEEDED event.

Here is my chunk and its...
Forum: Lua/XML Help 09-08-21, 05:39 PM
Replies: 2
Views: 910
Posted By Walkerbo
Hi SDPhantom Sorry for the late reply. Yes you...

Hi SDPhantom

Sorry for the late reply.

Yes you are right, I can only set when accessing party/raid/instance channels.
Forum: Lua/XML Help 08-22-21, 10:28 PM
Replies: 2
Views: 910
Posted By Walkerbo
Sticky chat

Hi all

I want to be able to send a chat message and have the channel that the message was sent to become the current channel.

Currently, I can send a string to guild chat and then join the guild...
Forum: Released AddOns 08-11-21, 06:43 PM
Replies: 0
Views: 461
Posted By Walkerbo
Swarm has been updated

Hi all

I have now updated Swarm to take advantage of the new map waypoint functionality that was added in 9.1
Now when you target a waypoint is added to the map and the link sent to chat.
This...
Forum: Released AddOns 07-04-21, 04:29 AM
Replies: 0
Views: 656
Posted By Walkerbo
Newb Dev Box - brand new addon

Hi all

I consider myself a newb developer and I built this small addon to make it faster for me to perform simple actions at the click of one button.

Instead of typing /reload, /logout, /fstack,...
Forum: Lua/XML Help 07-03-21, 05:58 PM
Replies: 5
Views: 1,025
Posted By Walkerbo
Hi Fizzlemizz Cracked it! You provided the...

Hi Fizzlemizz

Cracked it!

You provided the answer, I simply took it to the end.
NewbDevBoxInterfaceFrame.ScaleTextBox:SetCursorPosition(0)

Now it works perfectly, regardless of the font object, as...
Forum: Released AddOns 07-02-21, 08:55 PM
Replies: 0
Views: 490
Posted By Walkerbo
Aardvark and Swarm for patch 9.1

Hey all

I have updated both Aardvark and Swarm for patch 9.1

You can find them here (https://www.wowinterface.com/downloads/author-253417.html).
Forum: Lua/XML Help 07-02-21, 06:58 PM
Replies: 5
Views: 1,025
Posted By Walkerbo
Hi Fizzlemizz Sorry for the delayed reply. I...

Hi Fizzlemizz

Sorry for the delayed reply.

I once again failed to link my full code.

My pastebin links to my lua (https://pastebin.com/AC5Gn5RS), toc (https://pastebin.com/X32RxmKX)

The table of...
Forum: Lua/XML Help 07-02-21, 12:04 AM
Replies: 5
Views: 1,025
Posted By Walkerbo
Set default text in a text box

Hi all

I have a frame that can be scaled via a text box.
When I reload I need the text box to be filled with the saved scale.

The frame does correctly scale based on the saved scale on reload...
Forum: Lua/XML Help 06-23-21, 05:25 PM
Replies: 9
Views: 1,205
Posted By Walkerbo
Hi Fizzlemizz Wow, I cannot believe how...

Hi Fizzlemizz

Wow, I cannot believe how economical your code is, not only does it work perfectly it is less than a 3rd of all the code and the variable list I had built.

Also, I have changed my...
Forum: Lua/XML Help 06-23-21, 12:23 AM
Replies: 9
Views: 1,205
Posted By Walkerbo
Hi Fizzlemizz Thanks for that, using _G[] does...

Hi Fizzlemizz

Thanks for that, using _G[] does get rid of the errors yet it does not give me the desired button layout.

With every button selected I get just 2 visible, (btns 6 and 10), and neither...
Forum: Lua/XML Help 06-22-21, 08:01 PM
Replies: 9
Views: 1,205
Posted By Walkerbo
Hi Fizzlemizz You are right, it is really unfair...

Hi Fizzlemizz

You are right, it is really unfair to ask you guys for help without the full code.

Here is a link to my code on paste bin (https://pastebin.com/EEZfkbz2)
Forum: Lua/XML Help 06-22-21, 07:48 PM
Replies: 9
Views: 1,205
Posted By Walkerbo
Sorry, here is my table; ButtonTable = { ...

Sorry, here is my table;
ButtonTable = {
LogoutButton = true,
ExitButton = true,
FStackButton = true,
ClearChatButton = true,
ChatSpacerButton = true,
ETraceButton = true,
...
Forum: Lua/XML Help 06-22-21, 07:30 PM
Replies: 9
Views: 1,205
Posted By Walkerbo
Dynamic Button Layouts

Hi all

I have a frame that will contain buttons.

I have a number of buttons that will differ based on checkbox selections.

Each button is already created, (all in lua), yet they have no default...
Showing results 1 to 25 of 142