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Forum: Site help, bugs, suggestions/questions 09-04-19, 02:03 PM
Replies: 32
Views: 4,181
Posted By StormFX
Awesome. I just wanted to verify whether I needed...

Awesome. I just wanted to verify whether I needed to wait for further updates.
Forum: Site help, bugs, suggestions/questions 09-04-19, 01:25 PM
Replies: 32
Views: 4,181
Posted By StormFX
How long, do you think? I was using the API to...

How long, do you think? I was using the API to post retail/classic versions so I didn't have to create separate pages. I don't want to screw anything up. :p
Forum: Site help, bugs, suggestions/questions 08-30-19, 07:09 PM
Replies: 32
Views: 4,181
Posted By StormFX
@Dolby: Multiple files on the same page would be...

@Dolby: Multiple files on the same page would be great. It would allow for some further enhancements, eg, no-lib packages, etc. :p
Forum: General WoW Chat 08-24-19, 05:24 AM
Replies: 6
Views: 5,857
Posted By StormFX
Your example is an exception, not the rule....

Your example is an exception, not the rule. Generally-speaking, people should only download from GitHub if a properly-packaged release is available on the release page. An add-on that's packaged...
Forum: General WoW Chat 08-24-19, 05:09 AM
Replies: 22
Views: 3,828
Posted By StormFX
That "slacker" comment is pretty...

That "slacker" comment is pretty stupid.



Agreed. It's like they're attempting to force some sort of "Classic" RP onto users. It's stupid.
Forum: Tutorials & Other Helpful Info. 08-01-18, 05:03 PM
Replies: 69
Views: 21,962
Posted By StormFX
Right, but without third-party scripts, it...

Right, but without third-party scripts, it doesn't actually validate anything.
Forum: Tutorials & Other Helpful Info. 08-01-18, 04:22 PM
Replies: 69
Views: 21,962
Posted By StormFX
I'm a bit curious about this. I checked Travis-CI...

I'm a bit curious about this. I checked Travis-CI and it doesn't seem to have any native support for Lua. I'm assuming that without some additional scripts, it doesn't actually validate the code, but...
Forum: PTR API and Graphics Changes 06-13-17, 01:33 PM
Replies: 6
Views: 2,306
Posted By StormFX
With this now live, I've been testing it and it...

With this now live, I've been testing it and it doesn't seem to do anything. :/
Forum: RealUI 06-13-17, 01:30 PM
Replies: 4
Views: 876
Posted By StormFX
Try checking your UI scale.

Try checking your UI scale.
Forum: RealUI 06-10-17, 04:19 PM
Replies: 7
Views: 964
Posted By StormFX
The Cooldown Count issue is a clash between...

The Cooldown Count issue is a clash between Masque and RealUI. I'll be making an adjustment in the next version that addresses that.

As far as the HotKey goes, that's actually an issue with...
Forum: PTR API and Graphics Changes 06-01-17, 04:15 PM
Replies: 6
Views: 2,306
Posted By StormFX
Not in all cases, no. But if the game actually...

Not in all cases, no. But if the game actually sets that texture, you'd have to replace or hook the function to keep it from overwriting your changes, hence "hack".



Exactly. For instance, my new...
Forum: PTR API and Graphics Changes 06-01-17, 12:39 PM
Replies: 6
Views: 2,306
Posted By StormFX
By default, the game uses a square "edge" texture...

By default, the game uses a square "edge" texture for the cooldown swipe. This is basically just a line that leads/follows the colored swipe and is also used (I think) for the charge cooldowns....
Forum: PTR General Discussion 06-01-17, 12:33 PM
Replies: 3
Views: 2,279
Posted By StormFX
Keep in mind that, depending on the type of...

Keep in mind that, depending on the type of button, the game will actually override the swipe colors in certain conditions. Eg, ActionButton.lua calls :SetSwipeColor(0, 0, 0) on events related to...
Forum: Tutorials & Other Helpful Info. 05-29-17, 07:56 PM
Replies: 33
Views: 23,334
Posted By StormFX
Ah. Thanks for the info, P3lim. I'll wait to see...

Ah. Thanks for the info, P3lim. I'll wait to see what Dolby has to say. I guess it doesn't matter since I still have to package usable releases for GitHub. :eek:
Forum: Tutorials & Other Helpful Info. 05-29-17, 07:22 PM
Replies: 33
Views: 23,334
Posted By StormFX
So does the API let us use web hooks from say...

So does the API let us use web hooks from say GitHub to publish our releases? And if so, does the packager support the same stuff as Curse does? Primarily, pkgmeta.yaml? (didn't see any in-depth docs...
Forum: General Authoring Discussion 05-16-17, 05:03 PM
Replies: 27
Views: 5,010
Posted By StormFX
I suppose I mistook the implication. It would...

I suppose I mistook the implication. It would seem logical to be able to reuse a mask object across various frames (like instances) though that line of reasoning probably is a result of my jumping...
Forum: General Authoring Discussion 05-16-17, 03:49 PM
Replies: 27
Views: 5,010
Posted By StormFX
It was mentioned that it's possible to use the...

It was mentioned that it's possible to use the same mask texture object for multiple textures but I'm not sure that's the case given that you have to position the mask on the texture via SetPoint. It...
Forum: General Authoring Discussion 05-14-17, 11:38 PM
Replies: 27
Views: 5,010
Posted By StormFX
Oh, I got ya. My mistake. ;)

Oh, I got ya. My mistake. ;)
Forum: AddOn Help/Support 05-14-17, 09:18 PM
Replies: 6
Views: 1,678
Posted By StormFX
Good to see ya. If WoWI had a "let this author...

Good to see ya. If WoWI had a "let this author help", I'd be more than happy to update them for ya. Not sure it has that, though. Most probably just need a ToC bump.
Forum: General Authoring Discussion 05-14-17, 09:15 PM
Replies: 27
Views: 5,010
Posted By StormFX
Actually, you shouldn't need to cut the mask....

Actually, you shouldn't need to cut the mask. Just cut the icon. Use SetTexCoords(...) on the Icon layer to remove the funky edges Blizzard puts on them. Then just make sure your mask and icon are...
Forum: General Authoring Discussion 05-13-17, 12:57 PM
Replies: 27
Views: 5,010
Posted By StormFX
I've implemented this feature into the next...

I've implemented this feature into the next version of Masque, but only for the Icon layer. This should allow skin authors to make better circular skins. I suppose you could make any shape you...
Forum: AddOn Help/Support 05-12-17, 07:58 PM
Replies: 6
Views: 1,678
Posted By StormFX
Hah! You're still around, Jeffy? *points at...

Hah! You're still around, Jeffy? *points at outdated skins* :p

@Feraldrood: Skins should have the capability of setting the dimensions of the "spell alert". At least I think I added that in. Damn...
Forum: General Authoring Discussion 05-12-17, 07:54 PM
Replies: 3
Views: 1,199
Posted By StormFX
Guess I'm a little late to the party! :p In...

Guess I'm a little late to the party! :p

In short: I'm not certain if the minimap buttons follow the same structure/templates as action buttons, etc. I know that the menu buttons are different as...
Forum: AddOn Help/Support 08-21-16, 04:52 PM
Replies: 3
Views: 19,795
Posted By StormFX
Pretty sure this isn't caused by Masque. If...

Pretty sure this isn't caused by Masque. If you're using ElvUI/AddonSkins, that's the culprit. You need to disable WeakAuras in AddonSkins to allow WeakAuras to work with Masque. You can't have two...
Forum: General Authoring Discussion 09-29-12, 03:30 PM
Replies: 3
Views: 3,266
Posted By StormFX
Aha! So it IS Up, Down, Up, Down B, A, Start!...

Aha! So it IS Up, Down, Up, Down B, A, Start! Thanks a ton. Apparently, I missed the memo. :P
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