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Forum: Lua/XML Help 01-07-23, 05:05 PM
Replies: 7
Views: 2,065
Posted By watchout
Just curious - how do intrinsics help with...

Just curious - how do intrinsics help with rotating textures?

FWIW other than an external addon dependency, sticking to strict semver, and having the major version in the name (like Circle-1), I...
Forum: Lua/XML Help 12-31-22, 06:02 AM
Replies: 6
Views: 2,272
Posted By watchout
Despite having fixed the issue I was facing, I...

Despite having fixed the issue I was facing, I would still like to know if there was an actual solution, as the previous implementation was much more flexible, for example it allowed me to mirror the...
Forum: Lua/XML Help 12-31-22, 05:58 AM
Replies: 21
Views: 5,792
Posted By watchout
What does "no longer work" entail? Anyway, I'd...

What does "no longer work" entail?

Anyway, I'd suggest to verify field and frame names, a lot of names changed with the update

P.S: you have a typo in
local FrameStealable

though that should not...
Forum: Lua/XML Help 12-31-22, 05:34 AM
Replies: 2
Views: 1,218
Posted By watchout
Fascinating title ;) You can also take a look at...

Fascinating title ;)

You can also take a look at my HUD here https://github.com/watchout-mods/Elementary

Particularily at the inline libraries ArcBar and LibRotate.
Forum: Lua/XML Help 12-09-22, 02:17 PM
Replies: 7
Views: 2,052
Posted By watchout
You mean the LoadAddon line? This is interesting,...

You mean the LoadAddon line?
This is interesting, because I'm not doing that in analogueclock either, only on right-click, now I wonder why it works for me...


Aww thanks! The new face required all...
Forum: Lua/XML Help 12-08-22, 08:01 AM
Replies: 7
Views: 2,052
Posted By watchout
Maybe you're running it too early? You can see...

Maybe you're running it too early?

You can see (https://github.com/watchout-mods/AnalogueClock/blob/main/AnalogueClock.lua#L193) I'm deliberately not doing anything on-init
Forum: Lua/XML Help 12-08-22, 04:53 AM
Replies: 6
Views: 2,272
Posted By watchout
Thanks for the attempt, but I need to rotate...

Thanks for the attempt, but I need to rotate around an origin that is not on the edge of the texture (could just use "RIGHT" otherwise), I only used a point on the edge of the rectangle because that...
Forum: Lua/XML Help 12-07-22, 05:04 PM
Replies: 7
Views: 2,052
Posted By watchout
It should be the "GameTimeFrame", just do...

It should be the "GameTimeFrame", just do GameTimeFrame:Hide()

If that doesn't do it, you can also hide TimeManagerClockButton, but you may need to "force" it hidden, Blizzard likes to show them...
Forum: Lua/XML Help 12-07-22, 04:50 PM
Replies: 6
Views: 2,272
Posted By watchout
Alright, still no idea how to use the Simple*...

Alright, still no idea how to use the Simple* APIs, I have in the meantime found a hint to the issue here, but this is the best I've managed to get:
9773
(sorry, open original, forum compression is...
Forum: Lua/XML Help 12-05-22, 02:14 PM
Replies: 6
Views: 2,272
Posted By watchout
How do I get a "SimpleAnimRotationAPI" or I guess...

How do I get a "SimpleAnimRotationAPI" or I guess "SimpleAnimationGroupAPI" object?

PS: the API looks identical to the normal animation API, what's the difference?
Forum: Lua/XML Help 12-04-22, 04:05 PM
Replies: 6
Views: 2,272
Posted By watchout
Rotation animations in Dragonflight

I'm having problems with a personal project that was working just fine in 9.1, involving animations, specifically rotation.

It seems to me that the :SetOrigin function works very differently than...
Forum: General WoW Chat 07-05-13, 04:30 PM
Replies: 12
Views: 25,057
Posted By watchout
x86 32 Bit processors have 8 general purpose...

x86 32 Bit processors have 8 general purpose Registers
x86-64 processors have 16 general purpose Registers
x86-64 processors in 32 bit mode use only 8 of their 16 general purpose Registers

This...
Forum: General Authoring Discussion 06-27-13, 02:29 AM
Replies: 123
Views: 87,656
Posted By watchout
Nice tool, but I meant choosing the right colours...

Nice tool, but I meant choosing the right colours so that they match and express the right thing. ;)
Forum: Dev Tools 06-26-13, 06:20 PM
Replies: 42
Views: 44,984
Posted By watchout
Of course, and I was just confused, not...

Of course, and I was just confused, not criticizing. Also I just realised that the default Lua style does it the same way - still not sure why though :)
Forum: Dev Tools 06-26-13, 04:27 PM
Replies: 42
Views: 44,984
Posted By watchout
Just saw this thread here... Great work,...

Just saw this thread here... Great work, again!


Not sure how the highlighting works exactly though, for example, why are some function arguments, like "self" tealish while others are not? (see...
Forum: General Authoring Discussion 06-26-13, 01:09 PM
Replies: 123
Views: 87,656
Posted By watchout
This looks really nice! Made me check out...

This looks really nice!

Made me check out Sublime Text... again. Last time I was not so happy with it, but somehow I'm starting to like it. Probably because I found out you can add a folder to the...
Forum: Lua/XML Help 03-31-09, 07:31 PM
Replies: 40
Views: 20,118
Posted By watchout
More tips: Turn off what you don't need. Think...

More tips:
Turn off what you don't need. Think about whether you really always need those 1000 lines of OnEvent/OnUpdate function. Maybe you can split it into smaller functions that you switch on...
Forum: Lua/XML Help 03-30-09, 08:06 PM
Replies: 40
Views: 20,118
Posted By watchout
Somehow I'd hoped such an answer would come......

Somehow I'd hoped such an answer would come... though I thought the part about meta-tables would cause more replies.

Yes, size does matter:banana:
O(1) (for lookup) is only average case for your...
Forum: Lua/XML Help 03-29-09, 08:43 AM
Replies: 40
Views: 20,118
Posted By watchout
Concerning string/hash indexes vs. numerical...

Concerning string/hash indexes vs. numerical indexes

Lua puts any numerically indexed table entries into an array as opposed to a hashed map (every lua table can have both array data and hashed...
Forum: General Authoring Discussion 03-29-09, 06:48 AM
Replies: 0
Views: 2,788
Posted By watchout
Call for help: DruidStats I & LibItemStats

This is a call for help, as I'm currently overwhelmed by other work and both projects could use some additional minds. I know that's a load of stuff written there below, but even a little help would...
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