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Forum: Macro Help 08-03-19, 05:22 PM
Replies: 11
Views: 3,858
Posted By SDPhantom
UNIT_SPELLCAST_FAILED_QUIET is functionally...

UNIT_SPELLCAST_FAILED_QUIET is functionally equivalent to UNIT_SPELLCAST_FAILED. The only difference is UNIT_SPELLCAST_FAILED_QUIET tells the client to suppress error messages. Otherwise, you get the...
Forum: Macro Help 08-02-19, 05:57 AM
Replies: 11
Views: 3,858
Posted By SDPhantom
Looks like the behavior changed since the last...

Looks like the behavior changed since the last time I looked at it too. This is concerning when the reset timer resets. This is found in the function that's run when the command is executed. I...
Forum: Macro Help 08-01-19, 11:13 PM
Replies: 11
Views: 3,858
Posted By SDPhantom
When you mash abilities, you can frequently get...

When you mash abilities, you can frequently get UNIT_SPELLCAST_SENT events firing for the next cast before the corresponding UNIT_SPELLCAST_* server responses for the previous one. This plays havoc...
Forum: Macro Help 07-30-19, 05:29 AM
Replies: 11
Views: 3,858
Posted By SDPhantom
GCD handling in macros is more strict than this....

GCD handling in macros is more strict than this. If a macro comes across any ability that triggers the GCD, it simply ignores any other line that also triggers the GCD. It doesn't care about the...
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