Forum: AddOn Help/Support
04-01-13, 01:44 PM
|
Replies: 10
Views: 5,238
yup
me too.. most definitely
and it became a nice little addon that can walk the entire UI and Beautify it.
|
Forum: AddOn Help/Support
03-30-13, 08:47 PM
|
Replies: 10
Views: 5,238
thanks
yeah it worked but didnt make it any prettier/cleaner like i expected. Thanks for the tips
|
Forum: AddOn Help/Support
03-30-13, 08:40 PM
|
Replies: 10
Views: 5,238
|
Forum: AddOn Help/Support
03-30-13, 08:36 PM
|
Replies: 10
Views: 5,238
another question about tables
if someone could answer this bit
is
local skipframes = {}
skipframes["ElvUF_Arena1"] = true
skipframes["ElvUF_Arena2"] = true
skipframes["ElvUF_Arena3"] = true
the same as
|
Forum: AddOn Help/Support
03-30-13, 04:59 PM
|
Replies: 10
Views: 5,238
woot
Thank you .. epic
local ElvUF_frameNames = {ElvUF_Player, ElvUF_Target, ElvUF_TargetTarget, ElvUF_Focus, ElvUF_FocusTarget, ElvUF_PetTarget, ElvUF_Boss1}
CreateBorder(child, 12, .8, .8, .8,...
|
Forum: AddOn Help/Support
03-30-13, 04:51 PM
|
Replies: 10
Views: 5,238
hmm
I was thinking something about the string I was passing wasnt being handled correctly. I tried "toString(child) but it didnt seem to change anything. Not sure if that was what you were talking...
|
Forum: AddOn Help/Support
03-30-13, 04:21 PM
|
Replies: 10
Views: 5,238
|
Forum: AddOn Search/Requests
01-04-13, 07:41 PM
|
Replies: 1
Views: 2,790
|
Forum: oUF (Otravi Unit Frames)
08-19-10, 03:20 PM
|
Replies: 10
Views: 4,905
le /cry
update: So I managed to get the orb up and the fill in place. But it refuses to update now and just stays full arrgh. Am I using post update health correctly?
-nabbs
--gen healthbar func
...
|
Forum: oUF (Otravi Unit Frames)
08-19-10, 01:03 PM
|
Replies: 10
Views: 4,905
|
Forum: oUF (Otravi Unit Frames)
08-19-10, 10:46 AM
|
Replies: 10
Views: 4,905
|
Forum: oUF (Otravi Unit Frames)
08-18-10, 07:42 PM
|
Replies: 10
Views: 4,905
|
Forum: oUF (Otravi Unit Frames)
08-18-10, 05:41 PM
|
Replies: 10
Views: 4,905
|
Forum: oUF (Otravi Unit Frames)
08-18-10, 05:11 PM
|
Replies: 10
Views: 4,905
Greetings And a masking issue
So I am attempting to make a split orb type of health and power. (kind of like Zorks D3's but with a combined orb instead of two separate). I figured out the status bar graphics and what not but...
|
Forum: oUF (Otravi Unit Frames)
08-15-10, 09:57 PM
|
Replies: 33
Views: 21,537
woot
thanks Ferous This didnt work for me out of the box but you gave me a nudge in the right direciton to get it working ..
replaced
self.Runes[i].bd:SetBackdrop(backdrop)...
|
Forum: oUF (Otravi Unit Frames)
08-15-10, 07:25 PM
|
Replies: 33
Views: 21,537
sorry to rez your old thread Zork
But for the life of me I can't get the runbar to show
Is this still the code you use?
local function kiss_CreateRuneBar(self,unit)
self.Runes = CreateFrame("Frame", nil, self)
...
|
Forum: AddOn Search/Requests
08-23-06, 02:14 PM
|
Replies: 2
Views: 3,210
|
Forum: AddOn Search/Requests
08-18-06, 11:29 PM
|
Replies: 6
Views: 4,032
|
Forum: Chit-Chat
03-30-06, 12:54 PM
|
Replies: 16
Views: 6,574
shouldnt be a problem .. all your doing is...
shouldnt be a problem .. all your doing is setting a prescribed chunk of ram for your UI. if you have enough ram in your system you will be fine .. if you have alot of ram you can just set it to 0...
|
Forum: Chit-Chat
03-30-06, 11:20 AM
|
Replies: 16
Views: 6,574
ram and your UI
well if you dont have it set high enough wow can crash, Best solution for machines with High ram is to set the threshold to "0" that makes it unlimited. been runnin a 0 for over a year now .. got...
|
Forum: General Authoring Discussion
12-25-05, 08:51 PM
|
Replies: 60
Views: 51,870
|
Forum: General Authoring Discussion
12-25-05, 02:04 AM
|
Replies: 60
Views: 51,870
|