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Search: Posts Made By: tecu
Forum: Chit-Chat 09-04-11, 01:06 PM
Replies: 7
Views: 10,587
Posted By tecu
you're right, of course. to keep the example...

you're right, of course. to keep the example simple, i only selected what i thought i would use to scan _G and print its contents. what i actually use will probably end up looking like the...
Forum: Chit-Chat 09-02-11, 05:26 PM
Replies: 7
Views: 10,587
Posted By tecu
hey guys. thought i'd share what i have so far,...

hey guys. thought i'd share what i have so far, if anyone's interested.

this is test code, i still need to:
- create file path validation
- prevent bytecode from loading
- decide on what goes...
Forum: Chit-Chat 08-31-11, 11:52 PM
Replies: 7
Views: 10,587
Posted By tecu
thanks for the reply, sdphantom. the libraries...

thanks for the reply, sdphantom.

the libraries are easy enough, i'll just load the ones i want.

thanks for the tip on loadstring, i'll take that out of my whitelist. i'll also have to check to...
Forum: Chit-Chat 08-31-11, 03:25 PM
Replies: 7
Views: 10,587
Posted By tecu
tecu tries to learn - c++, lua - creating a sandbox

(sorry if this is too off-topic)

i have a ridiculous amount of free time at the moment (unemployed), so i figured i'd be productive and spend some of it learning things. to that end i'm working on...
Forum: oUF (Otravi Unit Frames) 07-02-11, 03:36 PM
Replies: 1
Views: 3,450
Posted By tecu
maybe just keep a counter of active totems and...

maybe just keep a counter of active totems and show/hide the background based on that. so have something like this:


local num_active_totems = GetNumberOfActiveTotems()
local totem_bg =...
Forum: oUF (Otravi Unit Frames) 06-13-11, 02:49 PM
Replies: 6
Views: 4,816
Posted By tecu
i bet 'self.Castbar' isn't defined because self,...

i bet 'self.Castbar' isn't defined because self, in this case, points to the event frame you created (f).

i'd suggest, if using things like .PostCastStart does not work, that you define a table in...
Forum: oUF (Otravi Unit Frames) 04-11-11, 05:29 PM
Replies: 8
Views: 5,494
Posted By tecu
Hey. I think this is pretty solid. The only...

Hey. I think this is pretty solid. The only thing I have left to add is that the Blizzard TotemFrame (unlike the RuneFrame) is parented to the PlayerFrame so you can probably just leave it alone. ...
Forum: oUF (Otravi Unit Frames) 04-06-11, 04:33 PM
Replies: 8
Views: 5,494
Posted By tecu
@haste: You drycoded changes are working fine in...

@haste:
You drycoded changes are working fine in game :D

PostUpdate:
This is definitely needed because PLAYER_TOTEM_UPDATE only fires once when you refresh a totem. If the user only watches for...
Forum: oUF (Otravi Unit Frames) 04-06-11, 01:31 PM
Replies: 8
Views: 5,494
Posted By tecu
Hm. I see what you are saying about SetupTotem...

Hm. I see what you are saying about SetupTotem and .map. One of the goals I had (that I did not mention before) was for the user to be able to have a faithful imitaiton of the default totem frame...
Forum: oUF (Otravi Unit Frames) 04-05-11, 02:01 PM
Replies: 8
Views: 5,494
Posted By tecu
Totems element - looking for feedback

I found out a little bit ago that shamans were not the only class to use the default TotemFrame element, and I've been meaning to update oUF_boring_totembar to not be shaman-only. I was also...
Forum: oUF (Otravi Unit Frames) 03-08-11, 09:47 PM
Replies: 3
Views: 3,463
Posted By tecu
The element name is 'RaidIcon'. In your linked...

The element name is 'RaidIcon'. In your linked layout, you use 'RIcon'.
Forum: oUF (Otravi Unit Frames) 02-26-11, 02:35 AM
Replies: 3
Views: 4,183
Posted By tecu
It looks like the unit argument to SetUnitAura is...

It looks like the unit argument to SetUnitAura is nil. Which would mean, from oUF/elements/auras.lua, 'self.parent:GetParent().unit' is nil (self is the aura button, self.parent is the auras frame,...
Forum: oUF (Otravi Unit Frames) 02-22-11, 06:00 PM
Replies: 2
Views: 4,094
Posted By tecu
oUF.colors.runes = { {1, 0, 0}; {0, .5,...

oUF.colors.runes = {
{1, 0, 0};
{0, .5, 0};
{0, 1, 1};
{.9, .1, 1};
}
Forum: oUF (Otravi Unit Frames) 02-19-11, 04:20 PM
Replies: 2
Views: 3,558
Posted By tecu
Hey. I looked at oUF_Karma and it turns out it...

Hey.

I looked at oUF_Karma and it turns out it doesn't use the cfg.raidScale at all! If you would like to change it so that it does, look at the end of core.lua. You should see two pieces of code...
Forum: oUF (Otravi Unit Frames) 02-19-11, 03:49 PM
Replies: 4
Views: 3,894
Posted By tecu
I disagree with the Power.PostUpdate suggestion. ...

I disagree with the Power.PostUpdate suggestion. A LFDRole.Override is a good place to do this because it allows you to check for both role and class in one spot. Also, since it is a separate...
Forum: oUF (Otravi Unit Frames) 02-19-11, 02:38 PM
Replies: 4
Views: 3,894
Posted By tecu
Can you explain what exactly is not working? My...

Can you explain what exactly is not working? My initial suggestion would be to delete/comment out all the lines where you register events (you should not need them).
Forum: oUF (Otravi Unit Frames) 02-18-11, 05:44 PM
Replies: 7
Views: 5,256
Posted By tecu
Updated the OP with the UnitlessEvents info. ...

Updated the OP with the UnitlessEvents info. This is probably why your thing wasn't updating, nin.
Forum: oUF (Otravi Unit Frames) 02-17-11, 01:02 PM
Replies: 7
Views: 5,256
Posted By tecu
I made another mistake! RAID_TARGET_UPDATE is a...

I made another mistake! RAID_TARGET_UPDATE is a unitless event, so you need to add

oUF.UnitlessTagEvents.RAID_TARGET_UPDATE = true

as well, I think. Not entirely sure if that's the way to do it;...
Forum: oUF (Otravi Unit Frames) 02-16-11, 03:33 PM
Replies: 7
Views: 5,256
Posted By tecu
Update: So it was bugging me that there should...

Update:

So it was bugging me that there should be something in the default UI to make this easy and well:

GlobalStrings.lua:
TARGET_ICON_SET = "|Hplayer:%s|h[%s]|h sets...
Forum: oUF (Otravi Unit Frames) 02-15-11, 10:40 PM
Replies: 7
Views: 5,256
Posted By tecu
Raid Icon as a Tag

update 2:
Added RAID_TARGET_UPDATE to unitless events (I didn't notice this was an issue because I used .frequentUpdates).

update 1:
Simplified code so you don't need tex coords.

Hey.

I wanted to...
Forum: Cladhaire's Mods 01-28-08, 12:39 PM
Replies: 723
Views: 250,505
Posted By tecu
All right; thank you for the info. (And sorry...

All right; thank you for the info. (And sorry for the repeat!)
Forum: Cladhaire's Mods 01-27-08, 09:37 PM
Replies: 723
Views: 250,505
Posted By tecu
I'm getting some 'interface action failed'...

I'm getting some 'interface action failed' messages, but I'm not seeing any negative impact on the behavior of my UI.

I attached my taint.log; I don't really know if this is the right place for...
Forum: Site help, bugs, suggestions/questions 01-23-08, 08:57 PM
Replies: 87
Views: 13,276
Posted By tecu
Looks fine here.

Looks fine here.
Forum: Site help, bugs, suggestions/questions 01-23-08, 07:25 PM
Replies: 87
Views: 13,276
Posted By tecu
I still have the problem (with both styles). I...

I still have the problem (with both styles). I was poking around and I noticed that the content of the addon info tab is wrapped in a table, where the other tabs (which work, by the way) are...
Forum: Site help, bugs, suggestions/questions 01-23-08, 06:24 PM
Replies: 87
Views: 13,276
Posted By tecu
Dunno what the deal is, but it doesn't seem to be...

Dunno what the deal is, but it doesn't seem to be on your end. I tried it on windows (fine), tried it on my gentoo laptop (fine), but my lolubuntu desktop (no extensions, cleared the cache, updated...
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