Forum: Carbonite: Social Module
01-04-15, 12:06 PM
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Replies: 36
Views: 54,721
Thinking more on this... it may be better to...
Thinking more on this... it may be better to instead of using ShowFriends() add a check before the Send
something like
if UnitIsConnected(self.Friends[self.PosSendNext]) then
self:Send ("W", msg,...
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Forum: Carbonite: Social Module
01-04-15, 11:44 AM
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Replies: 36
Views: 54,721
even if that's the case, it's being called too...
even if that's the case, it's being called too late, the function is called asking blizz to update the friends list and then right after is doing a check against a variable built from friends list...
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Forum: Carbonite: Social Module
01-04-15, 09:42 AM
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Replies: 36
Views: 54,721
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