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Search: Posts Made By: Fizzlemizz
Forum: Lua/XML Help 08-20-19, 07:07 PM
Replies: 4
Views: 186
Posted By Fizzlemizz
/run GameMenuFrame = nil then press escape will...

/run GameMenuFrame = nil

then press escape will certainly give an error:
attempt to index global 'GameMenuFrame' (a nil value)
so if you're not using alt-f4 to exit the game, it must be there...
Forum: Lua/XML Help 08-20-19, 04:34 PM
Replies: 4
Views: 186
Posted By Fizzlemizz
/run print(GameMenuFrame) works in 8.2

/run print(GameMenuFrame)
works in 8.2
Forum: Lua/XML Help 08-17-19, 08:48 AM
Replies: 4
Views: 252
Posted By Fizzlemizz
The _G[] isn't required unless you're looking up...

The _G[] isn't required unless you're looking up the frame name as a string.

local f = Createframe("Frame", "FizzleFrameX", UIParent)
FizzleFrameX.Texture = FizzleFrameX:CreatTexture()
Forum: General Authoring Discussion 08-13-19, 12:01 PM
Replies: 2
Views: 156
Posted By Fizzlemizz
There are no categories for Classic addons ATM,...

There are no categories for Classic addons ATM, it just one big list until the Overlords and ladies magic the plumbing into being.

To actually add an addon you can use the "Upload your Addon" button...
Forum: AddOn Help/Support 08-10-19, 04:12 PM
Replies: 9
Views: 190
Posted By Fizzlemizz
I like PLAYER_LOGIN because you don't have to...

I like PLAYER_LOGIN because you don't have to check for an addon name, it only fires once and that one time after all addons have loaded and before PLAYER_ENTERING_WORLD. Then again, I'm lazy :)
Forum: AddOn Help/Support 08-10-19, 11:16 AM
Replies: 9
Views: 190
Posted By Fizzlemizz
SavedVariables are initially nil so if they...

SavedVariables are initially nil so if they require meaning other than that then you need to initialise them first time in.

PLAYER_LOGIN event
if not SimpleMap then
SimpleMap = 1
-- or...
Forum: AddOn Help/Support 08-10-19, 10:06 AM
Replies: 9
Views: 190
Posted By Fizzlemizz
WorldMapFrame.BlackoutFrame.Blackout:SetAlpha(0) ...

WorldMapFrame.BlackoutFrame.Blackout:SetAlpha(0)

WorldMapFrame.ScrollContainer.GetCursorPosition = function(f)
local x,y = MapCanvasScrollControllerMixin.GetCursorPosition(f);
local s =...
Forum: Lua/XML Help 07-22-19, 08:09 PM
Replies: 4
Views: 560
Posted By Fizzlemizz
Isn't BuffFrame anchored to...

Isn't BuffFrame anchored to UIParent?

Edit:
function UIParent_UpdateTopFramePositions()
local topOffset = 0;
local buffsAreaTopOffset = 0;

if (OrderHallCommandBar and...
Forum: AddOn Search/Requests 07-19-19, 08:16 PM
Replies: 12
Views: 1,016
Posted By Fizzlemizz
So much so they decided to let you do it twice,...

So much so they decided to let you do it twice, elevating it from plain feature to awesome :cool:.
Forum: Lua/XML Help 07-18-19, 10:39 AM
Replies: 4
Views: 560
Posted By Fizzlemizz
I think this frame is anchored to the WorldFrame...

I think this frame is anchored to the WorldFrame by Blizzard but in their "management" code they don't use a ClearAllPoints() so it runs up against the change made in 8.2.

Try Anchoring it to...
Forum: AddOn Search/Requests 07-17-19, 03:40 PM
Replies: 12
Views: 1,016
Posted By Fizzlemizz
Stay grounded

Stay grounded
Forum: Lua/XML Help 07-07-19, 08:55 PM
Replies: 24
Views: 1,951
Posted By Fizzlemizz
Many thanks for the confirmation.

Many thanks for the confirmation.
Forum: Lua/XML Help 07-07-19, 05:02 PM
Replies: 24
Views: 1,951
Posted By Fizzlemizz
I wasn't saying garbage collection shouldn't be...

I wasn't saying garbage collection shouldn't be minimised just making sure I had my understanding about what it does/doesn't collect is correct. I presume, as jeruku said, frames are still not...
Forum: Lua/XML Help 07-07-19, 03:29 PM
Replies: 24
Views: 1,951
Posted By Fizzlemizz
I thought Blizzard indicated that tables did get...

I thought Blizzard indicated that tables did get picked up by GC when the coordinates functions(s) changed to return a table instead of x, y. Could also be I misunderstood.
Forum: Lua/XML Help 07-07-19, 12:28 PM
Replies: 2
Views: 318
Posted By Fizzlemizz
Maybe IsInGroup...

Maybe IsInGroup (https://wow.gamepedia.com/API_IsInGroup) ;). The error is saying "IsInParty" doesn't exists, not the return.
Forum: AddOn Search/Requests 07-06-19, 09:44 PM
Replies: 4
Views: 585
Posted By Fizzlemizz
I think they want an author to do a toc bump so...

I think they want an author to do a toc bump so they can load it without having to check load OOD addons.
Forum: AddOn Search/Requests 07-05-19, 09:19 PM
Replies: 5
Views: 1,103
Posted By Fizzlemizz
If you have an event frame and a space in your UI...

If you have an event frame and a space in your UI for the token FontString (.TokenText in this case), this should give you what you want for that part.


local function GetTokenPrice(self)
local...
Forum: Lua/XML Help 07-02-19, 07:30 PM
Replies: 7
Views: 681
Posted By Fizzlemizz
No, Just depends on what you want to do with it....

No, Just depends on what you want to do with it. I was just a second late pressing "Submit" :D
Forum: Lua/XML Help 07-02-19, 06:53 PM
Replies: 7
Views: 681
Posted By Fizzlemizz
or type = widget:GetObjectType()

or
type = widget:GetObjectType()
Forum: Lua/XML Help 07-01-19, 10:23 AM
Replies: 2
Views: 605
Posted By Fizzlemizz
Instead of using the base parent frame of the...

Instead of using the base parent frame of the addon to create your FontStrings, use the frame that will be the parent (frame you want the text to overlay) of the FontString...
Forum: Lua/XML Help 06-30-19, 06:29 PM
Replies: 33
Views: 1,712
Posted By Fizzlemizz
Probably easier to use a filtered "display" table...

Probably easier to use a filtered "display" table to store information from the main table.


local upper = string.upper
local classes = { "DH", "DK", "Druid", "Hunter", "Mage", "Monk", "Paladin",...
Forum: Lua/XML Help 06-29-19, 07:05 PM
Replies: 33
Views: 1,712
Posted By Fizzlemizz
If you're going to sort on classes, you'll...

If you're going to sort on classes, you'll probably want to create the classes table in alphabetical order because TableData is storing the classes key (1, 2, 3 etc.) not the actual class...
Forum: Lua/XML Help 06-29-19, 06:20 PM
Replies: 33
Views: 1,712
Posted By Fizzlemizz
MyFrame_Update is creating new FontStrings each...

MyFrame_Update is creating new FontStrings each scroll on top of the ones before.

Create the Fontstrings in CreateRow() so they only get created once

f.DKPInfo[i].Text1 =...
Forum: Lua/XML Help 06-29-19, 10:55 AM
Replies: 33
Views: 1,712
Posted By Fizzlemizz
And to package the table into a really ugly (but...

And to package the table into a really ugly (but hopefully visual concept wise) no xml (on your part) scroll list for display (use sorting from fusionpit to add sort buttons):

local classes = {...
Forum: Lua/XML Help 06-28-19, 12:30 AM
Replies: 33
Views: 1,712
Posted By Fizzlemizz
HybridScrollFrame is probably not that often used...

HybridScrollFrame is probably not that often used and unlike JavaScript there are a lot less WoW addon authors to find people with time and inclination to write up documentation/examples on every...
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