Forum: oUF (Otravi Unit Frames)
05-28-11, 04:46 AM
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Replies: 16
Views: 16,777
so my intention was to use a portrait for the...
so my intention was to use a portrait for the player without any border or background and placed on the bottom of the screen. but it was zoomed in too much so it was visible where are the borders of...
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Forum: oUF (Otravi Unit Frames)
05-27-11, 01:34 AM
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Replies: 16
Views: 16,777
Portrait:SetModelScale(number)
Hi.
I am trying to change the model scale of the player portrait.
i've tried to use the Portrait:PostUpdate() function but without success.
self.Portrait.PostUpdate = function(self, unit)...
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Forum: oUF (Otravi Unit Frames)
02-09-10, 01:35 AM
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Replies: 11
Views: 5,828
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Forum: oUF (Otravi Unit Frames)
02-08-10, 10:05 AM
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Replies: 11
Views: 5,828
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Forum: oUF (Otravi Unit Frames)
12-01-09, 01:37 AM
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Replies: 11
Views: 5,828
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Forum: oUF (Otravi Unit Frames)
11-30-09, 02:00 PM
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Replies: 11
Views: 5,828
thank you very much for the quick answer. i am...
thank you very much for the quick answer. i am trying to create a layout and am worried that if i use many tags (lets say 100) that it will be too cpu intensive. that would pretty much defeat the oUF...
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Forum: oUF (Otravi Unit Frames)
11-30-09, 01:32 PM
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Replies: 11
Views: 5,828
tags vs the other method
hi haste.
i have a short question (or two ;) i couldn't find any answer to.
what is the advantage of tags ?
are they using more cpu/memory ?
thanks a lot
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Forum: oUF (Otravi Unit Frames)
12-17-08, 12:18 PM
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Replies: 1,215
Views: 386,492
health text update
hi everybody.
trying to figure out how to create my own layout. for the beginning i wanted something really simple.
in my style function i created a health bar (following other layouts) and...
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