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Forum: PTR General Discussion 06-19-18, 06:20 PM
Replies: 5
Views: 860
Posted By TOM_RUS
Nope. That's what he said what I asked about...

Nope. That's what he said what I asked about reason:
Forum: PTR General Discussion 06-18-18, 07:04 PM
Replies: 5
Views: 860
Posted By TOM_RUS
10 chars...

10 chars...
Forum: PTR API and Graphics Changes 06-18-18, 05:21 PM
Replies: 31
Views: 8,290
Posted By TOM_RUS
Blizzard dev who created those API's said to not...

Blizzard dev who created those API's said to not worry about memory usage.
Forum: PTR API and Graphics Changes 05-06-18, 12:14 AM
Replies: 4
Views: 796
Posted By TOM_RUS
What you have described has never been a...

What you have described has never been a case.
NPC with same id can be in multiples areas, there's no such restriction.
And there's no requirement for NPC to have different id if it's placed in...
Forum: PTR API and Graphics Changes 05-03-18, 02:15 AM
Replies: 19
Views: 2,988
Posted By TOM_RUS
You better be using UnitPosition() if you ever...

You better be using UnitPosition() if you ever need such things. Works cross zones out of the box, no need to care about uimapid's and works much faster than all that C_Map stuff.
Forum: AddOn Help/Support 03-01-18, 02:59 PM
Replies: 14
Views: 1,294
Posted By TOM_RUS
First look at CreatureDisplayInfo, find ModelId,...

First look at CreatureDisplayInfo, find ModelId, then look at CreatureModelData for Id=ModelId and find FileDataId. For example: CreatureDisplayInfo.Id=26 -> CreatureDisplayInfo.ModelId=8379 ->...
Forum: AddOn Help/Support 03-01-18, 02:40 PM
Replies: 14
Views: 1,294
Posted By TOM_RUS
I just tried it and there's seems to be no...

I just tried it and there's seems to be no issues? Data looks the same as on my private tools (only tried 8.x, not live).
Forum: AddOn Help/Support 03-01-18, 01:28 PM
Replies: 14
Views: 1,294
Posted By TOM_RUS
No idea. Data is in db2 files...

No idea. Data is in db2 files CreatureDisplayInfo, CreatureModelData and CreatureDisplayInfoExtra (for character based npcs), be it live or alpha.



There's some checks in place for if given race...
Forum: AddOn Help/Support 02-28-18, 07:38 AM
Replies: 14
Views: 1,294
Posted By TOM_RUS
That's not...

That's not true.

https://gist.githubusercontent.com/tomrus88/b0960cd3d130ba10ac4a1d3ac37c0de9/raw/20231e71c1c238e5465a1ee0fbeb8e9416126b00/CreatureDisplayInfo
Forum: AddOn Help/Support 03-12-17, 06:06 AM
Replies: 6
Views: 1,336
Posted By TOM_RUS
Sound\Spells\AchievmentSound1.ogg

Sound\Spells\AchievmentSound1.ogg
Forum: AddOn Search/Requests 02-13-17, 11:52 PM
Replies: 7
Views: 1,157
Posted By TOM_RUS
Pretty sure you can play all the sounds without...

Pretty sure you can play all the sounds without knowing file name with

PlaySoundKitID(ID, ["SFX","Music","Ambience","Talking Head","Master"], [forceNoDuplicates],...
Forum: Legion Beta archived threads 11-05-16, 04:03 PM
Replies: 1
Views: 1,100
Posted By TOM_RUS
Probably LE_ITEM_BIND_NONE LE_ITEM_BIND_ON_ACQUIRE...

Probably
LE_ITEM_BIND_NONE
LE_ITEM_BIND_ON_ACQUIRE
LE_ITEM_BIND_ON_EQUIP
LE_ITEM_BIND_ON_USE
LE_ITEM_BIND_QUEST
NUM_LE_ITEM_BIND_TYPES
Forum: Lua/XML Help 08-14-16, 11:34 AM
Replies: 4
Views: 618
Posted By TOM_RUS
Pretty sure sleep/hibernate doesn't reset time...

Pretty sure sleep/hibernate doesn't reset time since system start. Have you checked what system uptime displayed in windows task manager (probably only available on Win10)? It should match perfectly.
Forum: General Authoring Discussion 07-30-16, 12:17 PM
Replies: 6
Views: 1,024
Posted By TOM_RUS
Is it really only way? Sounds like a lot of...

Is it really only way? Sounds like a lot of wasted resources right here. Have you tried to listen for combatlog events instead (or some UNIT_AURA event)?
Forum: Legion Beta archived threads 07-25-16, 02:21 PM
Replies: 32
Views: 10,760
Posted By TOM_RUS
CVar flags may be? Both nameplateMaxDistance and...

CVar flags may be? Both nameplateMaxDistance and noBuffDebuffFilterOnTarget have 0x20 flag set (see http://paste2.org/baJpFxh1).
Forum: Legion Beta archived threads 07-21-16, 04:43 AM
Replies: 7
Views: 3,009
Posted By TOM_RUS
Some items return -1 as quality, that's why this...

Some items return -1 as quality, that's why this error happens.
Forum: General Authoring Discussion 05-29-16, 03:18 PM
Replies: 5
Views: 904
Posted By TOM_RUS
for i=1, GetLFDLockPlayerCount() do local...

for i=1, GetLFDLockPlayerCount() do
local playerName, lockedReason, subReason1, subReason2, secondReasonID, secondReasonString = GetLFDLockInfo(dungeonID, i);
if lockedReason == 4 then --...
Forum: Legion Beta archived threads 05-24-16, 11:19 AM
Replies: 12
Views: 2,141
Posted By TOM_RUS
They can update nearly everything without...

They can update nearly everything without patching client in Legion, including tooltips.
Forum: Legion Beta archived threads 05-23-16, 09:48 AM
Replies: 32
Views: 10,760
Posted By TOM_RUS
Seems so...

Seems so...
Forum: Legion Beta archived threads 05-23-16, 09:01 AM
Replies: 32
Views: 10,760
Posted By TOM_RUS
There's no cvar named 'gxresolution'.

There's no cvar named 'gxresolution'.
Forum: Legion Beta archived threads 05-21-16, 03:49 PM
Replies: 74
Views: 12,030
Posted By TOM_RUS
foreach (auto cdi in CreatureDisplayInfo.db2) { ...

foreach (auto cdi in CreatureDisplayInfo.db2)
{
auto cmd = CreatureModelData.db2[cdi->m_modelID];
printf("[%u] = %u,", cdi->m_ID, cmd->m_FileDataId);
}
Forum: Legion Beta archived threads 05-21-16, 01:47 PM
Replies: 74
Views: 12,030
Posted By TOM_RUS
CreatureDisplayInfo id to FileData id as lua...

CreatureDisplayInfo id to FileData id as lua table: click (https://gist.githubusercontent.com/tomrus88/d2497ca7b36102fda18caf906157d266/raw/bea11cb8e42d3134a4439e73b69b690a83e49747/cdifiledata.lua).
Forum: Legion Beta archived threads 05-21-16, 10:45 AM
Replies: 74
Views: 12,030
Posted By TOM_RUS
You don't need modelpath if you have filedataid,...

You don't need modelpath if you have filedataid, they are essentially same thing, just different representation (string vs integer).
Forum: Legion Beta archived threads 05-21-16, 10:29 AM
Replies: 74
Views: 12,030
Posted By TOM_RUS
So the only difference is that you can no longer...

So the only difference is that you can no longer group models by m2 file? It's not a big deal I think. You can still do everything else as before. You can also try to suggest them to add GetModel...
Forum: Legion Beta archived threads 05-21-16, 09:42 AM
Replies: 74
Views: 12,030
Posted By TOM_RUS
Are you talking about actual *.skin files or...

Are you talking about actual *.skin files or *.blp textures? Because *.skin files were never referenced in CreatureDisplayInfo.db2. Also it still works exact same way in legion, except there's now...
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