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Forum: Lua/XML Help 01-19-21, 06:53 PM
Replies: 10
Views: 1,903
Posted By doofus
I do not use the event, my code runs off the...

I do not use the event, my code runs off the screen update.

Definitely there is a timing issue, I call UnitHealth() too quick after casting heal or damage, and I get the wrong value.

But I have...
Forum: Lua/XML Help 01-19-21, 12:54 PM
Replies: 10
Views: 1,903
Posted By doofus
That's precisely what I do. I am driven off of...

That's precisely what I do. I am driven off of frame updates. I am at 75% HP, I cast a heal, the UI shows 100% HP, UnitHealth() reads 85% or some other random figure for a few seconds.
Forum: Lua/XML Help 01-19-21, 11:06 AM
Replies: 10
Views: 1,903
Posted By doofus
Looking at this code you have posted: function...

Looking at this code you have posted:

function CompactUnitFrame_UpdateHealth(frame)
local health = UnitHealth(frame.displayedUnit);
if ( frame.optionTable.smoothHealthUpdates ) then
if (...
Forum: Lua/XML Help 01-19-21, 07:27 AM
Replies: 10
Views: 1,903
Posted By doofus
Unfortunately, calling UnitHealth still shows...

Unfortunately, calling UnitHealth still shows some "old" value when in fact the party/raid frames have already updated fully after a damage or heal, by eye it is even one second delay with just 25ms...
Forum: Lua/XML Help 01-18-21, 06:54 PM
Replies: 10
Views: 1,903
Posted By doofus
UnitHealth refresh

Every so often, sometimes as often as 3-4 times a second, I call UnitHealth(), and it seems it is "slow" to update, whereas the standard Blizzard raid frames are much more responsive. Looking at...
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