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Search: Posts Made By: aallkkaa
Forum: Lua/XML Help 10-05-19, 09:23 AM
Replies: 2
Views: 152
Posted By aallkkaa
Well, on your "filthy hack" snippet, you are...

Well, on your "filthy hack" snippet, you are trying to reset the methods :ClearAllPoints and :SetPoint of protected frames ('PlayerFrame', 'TargetFrame', etc), which is never a good idea, as other...
Forum: General WoW Chat 08-19-19, 01:47 AM
Replies: 2
Views: 2,063
Posted By aallkkaa
Very late reply from me, and really only a guess,...

Very late reply from me, and really only a guess, but ... I think its consequences are probably just cosmetic, although not only on your character. For as long as you keep the buff (debuff? :p ), you...
Forum: Lua/XML Help 08-17-19, 10:57 AM
Replies: 4
Views: 529
Posted By aallkkaa
(fixed a typo for you) I'm not sure I understand...

(fixed a typo for you)
I'm not sure I understand what you said. I mean, in the example you gave, you could equally do:local f = Createframe("Frame", "FizzleFrameX", UIParent)
f.Texture =...
Forum: Lua/XML Help 08-17-19, 08:38 AM
Replies: 4
Views: 529
Posted By aallkkaa
Thank you for the awesome tips,...

Thank you for the awesome tips, kurapica.igas!

_G[name] = frame seems to be more what I wanted. But the parent-child system looks interesting. I'll play around with those.
Forum: Lua/XML Help 08-16-19, 03:28 PM
Replies: 4
Views: 529
Posted By aallkkaa
Can you name a frame AFTER it's been created?

I'm basically looking for a counterpart to frame:GetName()

I tried the following, which does not work:frame = CreateFrame("Frame");
frame:SetAttribute:"Name", "SomeName");

In cas you're wondering,...
Forum: AddOn Help/Support 08-10-19, 11:38 AM
Replies: 8
Views: 630
Posted By aallkkaa
That is a good point, Kanegasi. But given that...

That is a good point, Kanegasi. But given that the OP had mentioned themselves that they'd gladly use UNIT_AURA (the alleged problem residing elsewhere), I never even thought about it.
And the OP...
Forum: AddOn Help/Support 08-09-19, 07:25 PM
Replies: 8
Views: 630
Posted By aallkkaa
Just curious - no need to answer if you don't...

Just curious - no need to answer if you don't want to... but why so?
Forum: AddOn Help/Support 08-07-19, 10:42 AM
Replies: 8
Views: 630
Posted By aallkkaa
I can't give you a real answer (because I don't...

I can't give you a real answer (because I don't have the knowledge), but I can throw a hint at you:

AceTimer-3.0.lua mentions:-- AceTimer is currently limited to firing timers at a frequency of...
Forum: AddOn Help/Support 08-04-19, 03:43 AM
Replies: 6
Views: 455
Posted By aallkkaa
I understand your Paladin's Judgment + Zeal is...

I understand your Paladin's Judgment + Zeal is only an example, but it this were to work for that, i might work for all such case...?

Given that your "Judgment casts leave a debuff on the target...
Forum: Macro Help 08-03-19, 06:05 PM
Replies: 11
Views: 2,017
Posted By aallkkaa
Oh, I forgot about those failed casts, the ones...

Oh, I forgot about those failed casts, the ones that fail before they start (heh, that's what happens when you turned off those error messages years ago :D ).
So, in this case, either...
Forum: Macro Help 08-02-19, 09:42 PM
Replies: 11
Views: 2,017
Posted By aallkkaa
Yes. Well, I had a look at the code myself and...

Yes. Well, I had a look at the code myself and this is what I noticed:
That snippet you quoted is in function ExecuteCastSequence ( ChatFrame.lua:949...
Forum: Macro Help 08-02-19, 02:17 AM
Replies: 11
Views: 2,017
Posted By aallkkaa
I wasn't aware of any of that (thanks for the...

I wasn't aware of any of that (thanks for the info).
But still, when I tested that macro, intentionally mashed the macro for longer than 2 seconds and still the macro only reset when I left it...
Forum: Macro Help 08-01-19, 09:59 PM
Replies: 11
Views: 2,017
Posted By aallkkaa
I didn't mean to make a connection between the...

I didn't mean to make a connection between the GCD and the spell's explicit CD. Matter of fact, if the apropriate Azerite Essence were not active as Major slot, the Memory of Lucid Dreams line should...
Forum: Macro Help 07-28-19, 06:31 PM
Replies: 11
Views: 2,017
Posted By aallkkaa
Well, in theory, in that macro, RoP should be...

Well, in theory, in that macro, RoP should be cast everytime it's OFF its cooldown and Memory of Lucid Dreams is ON its own cooldown.
But yes, my experience, that hardly ever works - your 9/10 fails...
Forum: Macro Help 07-28-19, 09:21 AM
Replies: 11
Views: 2,017
Posted By aallkkaa
Does it refuse to cast every time? You are trying...

Does it refuse to cast every time?
You are trying to cast a mix of on-GCD and off-GCD spells. You do know you cannot cast all those spells in one single click/keypress, right?

In case you didn't...
Forum: Lua/XML Help 07-19-19, 03:53 AM
Replies: 8
Views: 782
Posted By aallkkaa
And in the light of jeruku's post, I winged up an...

And in the light of jeruku's post, I winged up an addon with your (slightly edited) code and my previous suggestion does work. I.e.:print("Detach...
Forum: Lua/XML Help 07-18-19, 03:23 PM
Replies: 8
Views: 782
Posted By aallkkaa
You are right and I would agree the output of...

You are right and I would agree the output of your prints does not make sense.
That is actually why I went ahead and guessed at the possibility that the use of the reserved word "self" as a parent...
Forum: Lua/XML Help 07-18-19, 11:23 AM
Replies: 8
Views: 782
Posted By aallkkaa
Oh, right, I see your point now. Still, on a...

Oh, right, I see your point now.

Still, on a second look at your code, you are passing self as argument to self.anchorFrame.Attach(self) and to self.anchorFrame.Detach(self). You then call frame...
Forum: Lua/XML Help 07-18-19, 10:40 AM
Replies: 8
Views: 782
Posted By aallkkaa
I haven't tested this but ... Shouldn't it...

I haven't tested this but ...
Shouldn't it be:print("attach: " .. (self.anchorFrame:GetParent()):GetName()); and print("detach: " .. (self.anchorFrame:GetParent()):GetName());?
Forum: Lua/XML Help 07-17-19, 09:05 AM
Replies: 2
Views: 504
Posted By aallkkaa
Thank you, that does help a lot! :)

Thank you, that does help a lot! :)
Forum: Lua/XML Help 07-17-19, 06:11 AM
Replies: 2
Views: 504
Posted By aallkkaa
Thumbs down How to get all Azerite Essences' spells names / IDs / ranks ?

For my LibSpellName2SID (https://www.wowinterface.com/downloads/info24509-LibSpellName2SID.html) addons, I'm looking for a way to retrieve all the Azerite Essences' spells, introduced in WoW 8.2.0,...
Forum: AddOn Search/Requests 07-11-19, 07:22 PM
Replies: 4
Views: 1,185
Posted By aallkkaa
For the first part (tooltip on items to know...

For the first part (tooltip on items to know whether you have them (and how many) in each of your characters):
zz itemsdb: https://www.wowinterface.com/downloads/info24579-zz_itemsdb.html - Up to...
Forum: Lua/XML Help 06-03-19, 07:49 PM
Replies: 1
Views: 281
Posted By aallkkaa
GetSpellTabInfo() for Pet Spells ?

Hello,

I'd like to use something like GetSpellTabInfo() ( or GetFlyoutInfo() ) to get the number of Pet spells in its spellbook. But there seems to be no function to that effect.
Is there?

More...
Forum: Lua/XML Help 05-26-19, 04:59 PM
Replies: 2
Views: 293
Posted By aallkkaa
https://www.wowinterface.com/forums/showpost.php?p...

https://www.wowinterface.com/forums/showpost.php?p=332016&postcount=3
Forum: General Authoring Discussion 05-20-19, 01:09 PM
Replies: 10
Views: 989
Posted By aallkkaa
A bit late to this thread but... Regarding...

A bit late to this thread but...

Regarding this:
It seems to me you are seeing it wrong. It's true that an addon with "##Interface: 80100" in its .toc will be considered up to date by the game's...
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