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Forum: UI Screenshots, Feedback and Design Discussion 02-28-14, 10:12 PM
Replies: 34
Views: 32,191
Posted By skarie
Define creepy :) . Just kidding I do know what...

Define creepy :) . Just kidding I do know what you mean. It's true that I almost used 1/4 of my entire screen to display raid frames. Point well taken.

^^This

Plus, as a female gamer, I roll my...
Forum: UI Screenshots, Feedback and Design Discussion 02-28-14, 05:45 AM
Replies: 34
Views: 32,191
Posted By skarie
Straying too far ? ^_^

http://postimg.org/image/uqnk00wwn/full/

Am I ?
Forum: UI Screenshots, Feedback and Design Discussion 02-19-14, 06:11 PM
Replies: 34
Views: 32,191
Posted By skarie
New Theme added

http://postimg.org/image/m6gb8hck9/full/
Forum: UI Screenshots, Feedback and Design Discussion 02-16-14, 12:48 AM
Replies: 34
Views: 32,191
Posted By skarie
New idea :)

Hi guys,

Thanks for all the inputs. All of your ideas "spawn" another new idea in my head :). This is what I am thinking:

How about we create an oUF unit frame/template that allows people to use...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 03:53 PM
Replies: 34
Views: 32,191
Posted By skarie
Thanks Zork for the beautiful codes. But I wonder...

Thanks Zork for the beautiful codes. But I wonder if we could use portrait Override function to handle the portrait conversions.

--portrait
local portrait = self:CreateTexture(nil,...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 07:10 AM
Replies: 34
Views: 32,191
Posted By skarie
Zork, -My photoshop skill is next to zero. So...

Zork,

-My photoshop skill is next to zero. So the idea of taking screen shots and then slicing them up scares me :(.

-I might use portrait texture as hp bar texture. Maybe health left is in full...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 06:40 AM
Replies: 34
Views: 32,191
Posted By skarie
Another screenie!

http://s29.postimg.org/wr5y6vrbn/dktanks.jpg (http://postimg.org/image/wr5y6vrbn/)

Some explanations:
-dark reflection under the portrait is threat meter.
-portrait acts like a health/ status meter...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 02:40 AM
Replies: 34
Views: 32,191
Posted By skarie
Hi Massiveunit Right now, i am still working out...

Hi Massiveunit
Right now, i am still working out lots of bugs. So i cant release it yet

Zork,
Reason I am not using portrait 3D because any one can do that :).

I am trying to make it look...
Forum: UI Screenshots, Feedback and Design Discussion 02-13-14, 06:34 PM
Replies: 34
Views: 32,191
Posted By skarie
WIP - Pretty unit frames

WIP - This is another attempt on making unit more pretty :). Please let me know what you guys think. More screenshots to come.

http://s28.postimg.org/xt8jtqsxl/Wo_WScrn_Shot_121713_005218.jpg...
Forum: oUF (Otravi Unit Frames) 12-04-13, 11:32 PM
Replies: 6
Views: 4,175
Posted By skarie
Thank you guys. The codes work beautifully....

Thank you guys. The codes work beautifully.

Now, I am curious about when you register and set active a style for ouf unit frame like this oUF:RegisterStyle("oUF_HL2party",...
Forum: oUF (Otravi Unit Frames) 12-04-13, 02:31 AM
Replies: 6
Views: 4,175
Posted By skarie
New Portrait help !!

Hello guys,

I am trying to implement my own portrait display. I already have image files for each class/gender/race based on this http://wowpedia.org/Gallery_of_player_avatars.

However I can't...
Forum: UI Screenshots, Feedback and Design Discussion 11-07-13, 09:50 AM
Replies: 4
Views: 5,530
Posted By skarie
:) yah I know it's a personal choice but I like...

:) yah I know it's a personal choice but I like them all. I just wanna know what you guys think. Perhaps, there's an obvious advantage of one color over the others> :)
Forum: UI Screenshots, Feedback and Design Discussion 11-06-13, 06:08 PM
Replies: 4
Views: 5,530
Posted By skarie
Need advice for oUF

Hi guys,

I am struggling to decide which one of these colors i should choose for hp bar and mana bar.

Below image shows party frame (far left), player/focus (mid) and target/ targettarget (far...
Forum: oUF (Otravi Unit Frames) 11-05-13, 12:54 PM
Replies: 3
Views: 4,230
Posted By skarie
Thank you Haste and Zork. You guys are both...

Thank you Haste and Zork. You guys are both right. Indeed something else was the parent of Health.

Old codes
local Health = CreateFrame("StatusBar",nil,Hbg)

New codes <---which fixes the...
Forum: oUF (Otravi Unit Frames) 11-05-13, 06:20 AM
Replies: 3
Views: 4,230
Posted By skarie
self.bugged

Hi all,

I am new to this oUF thing and need your help on this matter. I am trying to store a variable in self and to change it using PostUpdateHealth. But for some reason, I cant seem to make it...
Forum: Graphics Help 07-01-13, 03:44 AM
Replies: 1
Views: 10,349
Posted By skarie
half life 2 remake !

Hi guys,

I am trying to remake hl2 unit frames using oUF.

http://s.cdn.wowinterface.com/preview/pvw48515.png

I wanna know what textures were used in the screen shot above and how to implement them...
Forum: oUF (Otravi Unit Frames) 05-22-13, 01:13 PM
Replies: 8
Views: 7,108
Posted By skarie
Sweet, this works. Thanks Rainrider and Nin....

Sweet, this works. Thanks Rainrider and Nin. However i dont think altpowerbar only supports player frame. What if I wanna add altpowerbar to boss frame, will I have to add unit == 'boss' to line 128...
Forum: oUF (Otravi Unit Frames) 05-21-13, 10:33 PM
Replies: 8
Views: 7,108
Posted By skarie
I test it on LFR stone guards and check on boss...

I test it on LFR stone guards and check on boss energy bar :) .

I added the codes in local = UnitSpecific = { ... and inside target = function(self)..end .. }

I am gonna try to test out...
Forum: oUF (Otravi Unit Frames) 05-21-13, 06:19 PM
Replies: 8
Views: 7,108
Posted By skarie
I want to add altpowerbar to target frame (not...

I want to add altpowerbar to target frame (not player frame) because player frame already has a altpowerbar.

And since I added the codes inside the target frame section, self is indeed the target...
Forum: oUF (Otravi Unit Frames) 05-21-13, 02:35 AM
Replies: 8
Views: 7,108
Posted By skarie
OUF_p3lim - Adding altpower

I am trying to add altpowerbar to target frame. So I went ahead and added below codes into target section. But it's not showing up. Any idea?


local AltPower =...
Forum: oUF (Otravi Unit Frames) 05-08-13, 05:37 PM
Replies: 2
Views: 4,398
Posted By skarie
Solved !!! thank you.

Solved !!! thank you.
Forum: oUF (Otravi Unit Frames) 05-07-13, 03:35 AM
Replies: 2
Views: 4,398
Posted By skarie
@Haleth...FreeUI

I want to use FreeUI as a frame but use my own oUF lay out. However, I am having problem with buff/debuff duration and stacks. I am getting 2 sets of duration and stacks.

My oUF layout works fine...
Forum: Lua/XML Help 01-25-13, 05:34 PM
Replies: 3
Views: 8,000
Posted By skarie
Thanks guys for the help. It looks like I am...

Thanks guys for the help. It looks like I am going to have to change the structure of my array to include indices. Otherwise, any sorting function will kill my cpu cycles.
Forum: Lua/XML Help 01-24-13, 05:03 AM
Replies: 3
Views: 8,000
Posted By skarie
Print table in order ?

How do I print this array/table in order every time without changing the structure of it?

local rbuffs = { ["Bloodlust Heroism"] = false,
["Attack Power"] = false,
["Attack Speed"] =...
Forum: General Authoring Discussion 12-29-12, 11:39 PM
Replies: 12
Views: 8,393
Posted By skarie
Yep Phanx, This is exactly what I am looking...

Yep Phanx,

This is exactly what I am looking for. Thank again.
Showing results 1 to 25 of 37