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Search: Posts Made By: sh4dowburn
Forum: Lua/XML Help 07-05-20, 07:40 AM
Replies: 4
Views: 1,230
Posted By sh4dowburn
thank you so much for the optimization of...

thank you so much for the optimization of code,
BAG_UPDATE_DELAYED is much better LOOT_CLOSED in this case,
this really help me a lots.
Forum: Lua/XML Help 06-30-20, 03:27 AM
Replies: 4
Views: 1,230
Posted By sh4dowburn
So sorry for forgot to mention the exactly...

So sorry for forgot to mention the exactly problem is,
i want to delete the items with X when i play Mage, but it doesnt delete it when i play mage.
i did check all item ids and all fine.

it was a...
Forum: Lua/XML Help 06-30-20, 01:45 AM
Replies: 4
Views: 1,230
Posted By sh4dowburn
Question [HELP] script NOT working with Class identify

hi guyz,
i wrote this script for auto abandon items and open stuffs,

lately, added CLASS to avoid some of my characater abandon valuable items,
but it's not working correctly(the items i need to...
Forum: AddOn Help/Support 04-19-20, 10:41 AM
Replies: 4
Views: 1,659
Posted By sh4dowburn
will it work if we replace BUFFS_PER_ROW to a...

will it work if we replace BUFFS_PER_ROW to a specific value?
Forum: AddOn Help/Support 04-19-20, 10:01 AM
Replies: 4
Views: 1,659
Posted By sh4dowburn
Question [Classic]HELP, Got tainted by Changing debuff grow up direction

Hi guyz,

i move my BuffFrame to the bottom of screen and change the grow up direction(left to right then bottom to top),
the grow up direction is working fine, but it cause a tons of log and...
Forum: Classic - AddOn Search/Requests 12-21-19, 09:38 AM
Replies: 2
Views: 842
Posted By sh4dowburn
MiniMapMailFrame:ClearAllPoints() ...

MiniMapMailFrame:ClearAllPoints()
MiniMapMailFrame:SetPoint("TOPLEFT", Minimap,"TOPLEFT", -29, -18)
MiniMapMailFrame:SetScale(1.35)
MiniMapMailFrame.SetPoint = function()...
Forum: Lua/XML Help 10-16-19, 05:04 AM
Replies: 3
Views: 996
Posted By sh4dowburn
Question [Classic]LF help with LUA

Hi everyone!

I'm trying to write my first AddOn about showing my total money and latency in game,
But I notice that the total amount and latency only updated after input "/reload" in game now,

here...
Showing results 1 to 7 of 7