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Search: Posts Made By: SDPhantom
Forum: Lua/XML Help 08-11-19, 05:43 AM
Replies: 2
Views: 156
Posted By SDPhantom
I would put it in CreateStatusBarText() like...

I would put it in CreateStatusBarText() like this.

function CreateStatusBarText(name, parentName, parent, point, x, y)
local fontString = parent:CreateFontString(parentName..name, nil,...
Forum: Lua/XML Help 08-11-19, 05:35 AM
Replies: 3
Views: 150
Posted By SDPhantom
GUILD_ROSTER_UPDATE...

GUILD_ROSTER_UPDATE (https://wow.gamepedia.com/GUILD_ROSTER_UPDATE) fires with a flag signalling true if C_GuildInfo.GuildRoster() (https://wow.gamepedia.com/API_C_GuildInfo.GuildRoster) should be...
Forum: Lua/XML Help 08-09-19, 01:41 PM
Replies: 3
Views: 263
Posted By SDPhantom
UIParent dynamically moves some frames around...

UIParent dynamically moves some frames around depending on what's shown or not. There are a few ways around this, each with their own issues.


Hook UIParent_ManageFramePositions() and reset your...
Forum: AddOn Search/Requests 08-09-19, 11:36 AM
Replies: 4
Views: 290
Posted By SDPhantom
It's up to the original addon author to upload...

It's up to the original addon author to upload these to WoWInterface.
Forum: Macro Help 08-03-19, 05:22 PM
Replies: 11
Views: 645
Posted By SDPhantom
UNIT_SPELLCAST_FAILED_QUIET is functionally...

UNIT_SPELLCAST_FAILED_QUIET is functionally equivalent to UNIT_SPELLCAST_FAILED. The only difference is UNIT_SPELLCAST_FAILED_QUIET tells the client to suppress error messages. Otherwise, you get the...
Forum: Macro Help 08-02-19, 05:57 AM
Replies: 11
Views: 645
Posted By SDPhantom
Looks like the behavior changed since the last...

Looks like the behavior changed since the last time I looked at it too. This is concerning when the reset timer resets. This is found in the function that's run when the command is executed. I...
Forum: Macro Help 08-01-19, 11:13 PM
Replies: 11
Views: 645
Posted By SDPhantom
When you mash abilities, you can frequently get...

When you mash abilities, you can frequently get UNIT_SPELLCAST_SENT events firing for the next cast before the corresponding UNIT_SPELLCAST_* server responses for the previous one. This plays havoc...
Forum: Lua/XML Help 08-01-19, 01:07 AM
Replies: 8
Views: 520
Posted By SDPhantom
Since the "Sell Price" line you're wanting to put...

Since the "Sell Price" line you're wanting to put your text under is the last line in the standard tooltip text, there is no need to try to manually reconstruct the tooltip when the solution I...
Forum: Lua/XML Help 07-31-19, 01:49 AM
Replies: 8
Views: 520
Posted By SDPhantom
A simpler way would be to wait until later in the...

A simpler way would be to wait until later in the loading process to hook the tooltip and create a prehook the old fashioned way.

local...
Forum: Macro Help 07-30-19, 05:29 AM
Replies: 11
Views: 645
Posted By SDPhantom
GCD handling in macros is more strict than this....

GCD handling in macros is more strict than this. If a macro comes across any ability that triggers the GCD, it simply ignores any other line that also triggers the GCD. It doesn't care about the...
Forum: General WoW Chat 07-23-19, 10:25 PM
Replies: 1
Views: 849
Posted By SDPhantom
I would suspect many people would already have a...

I would suspect many people would already have a guild they're committed to that already has a planned presence on classic.
Forum: AddOn Search/Requests 07-18-19, 09:48 PM
Replies: 12
Views: 961
Posted By SDPhantom
I wasn't aware it was broken :p

I wasn't aware it was broken :p
Forum: AddOn Search/Requests 07-18-19, 03:01 PM
Replies: 12
Views: 961
Posted By SDPhantom
I do love a well-timed "blink to the ground", but...

I do love a well-timed "blink to the ground", but if you want to be safe, it's as simple as not waiting so long before using slow fall and making sure it's somewhere you can activate quickly....
Forum: General Authoring Discussion 07-14-19, 01:06 PM
Replies: 11
Views: 1,801
Posted By SDPhantom
In general, I don't care. I personally manually...

In general, I don't care. I personally manually install everything, but that's because I'm wary of any automated process suddenly deciding to wipe my ongoing projects because it's mistaking them for...
Forum: Lua/XML Help 07-12-19, 07:33 PM
Replies: 6
Views: 1,611
Posted By SDPhantom
I can't really think of any practical reason why...

I can't really think of any practical reason why caching this information is necessary. I would honestly loop through the list and run GetItemInfo() on load (ignoring the returns) to force the game...
Forum: Lua/XML Help 07-10-19, 03:10 PM
Replies: 12
Views: 1,673
Posted By SDPhantom
It's the nature of being in a community. You can...

It's the nature of being in a community. You can pick up things from others you might have never come across on your own.
Forum: Lua/XML Help 07-10-19, 02:06 PM
Replies: 12
Views: 1,673
Posted By SDPhantom
Moving local references to globals into a table...

Moving local references to globals into a table defeats the purpose of making them in the first place, which is to save on indexing operations. You run the same number of these operations pulling...
Forum: Lua/XML Help 07-08-19, 06:01 PM
Replies: 24
Views: 1,907
Posted By SDPhantom
Depends on what the rest of your code looks like....

Depends on what the rest of your code looks like. If you're already running the same loops later in the code when you write to the tables, do it there.
Forum: Lua/XML Help 07-07-19, 08:54 PM
Replies: 24
Views: 1,907
Posted By SDPhantom
Frames are a special occasion. The table portion...

Frames are a special occasion. The table portion has a reference stored in C code, so that doesn't get released to the GC. Not to mention the C side resources that aren't even exposed to Lua.
Forum: Lua/XML Help 07-07-19, 04:30 PM
Replies: 24
Views: 1,907
Posted By SDPhantom
They do, but the issue is the performance...

They do, but the issue is the performance degradation of triggering the GC too frequently with way too much garbage.
Forum: Lua/XML Help 07-07-19, 12:53 PM
Replies: 24
Views: 1,907
Posted By SDPhantom
Here's a drycoded example of table.wipe() that...

Here's a drycoded example of table.wipe() that runs recursively and preserves links to nested tables.

local NestSafeWipe; do-- function NestSafeWipe(tbl)
-- Local References (finds these faster than...
Forum: Lua/XML Help 07-07-19, 02:23 AM
Replies: 2
Views: 264
Posted By SDPhantom
The global environment is basically stored in a...

The global environment is basically stored in a big table. Every time you want to read from this table you perform a table indexing operation, which takes a small amount of time. However, if code is...
Forum: Lua/XML Help 07-07-19, 02:09 AM
Replies: 24
Views: 1,907
Posted By SDPhantom
Strings in general are strange in Lua. They're...

Strings in general are strange in Lua. They're stored by a hash of their content. So two strings of equal content always point to the same object in memory.

Concatenation, while it seems innocuous,...
Forum: News 07-07-19, 01:19 AM
Replies: 34
Views: 21,160
Posted By SDPhantom
I got access within a couple days of making my...

I got access within a couple days of making my request. If they're really being so negligent with their offers to the addon community, it makes me wonder how the future beta opportunities will pan...
Forum: News 07-04-19, 12:16 AM
Replies: 34
Views: 21,160
Posted By SDPhantom
I wasn't aware of any "pay-to-play" mechanism...

I wasn't aware of any "pay-to-play" mechanism this time around. There was just an abnormally sparse number of keys and they went on a first-come-first-serve basis as always. I was one of the few...
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