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Forum: PTR General Discussion 04-30-18, 11:39 PM
Replies: 14
Views: 3,250
Posted By Edik
I agree. GetTime() changing every frame update....

I agree. GetTime() changing every frame update. When you have low FPS it could change only few times per second. But auras change few times per second as well if you care just about aura existence...
Forum: PTR General Discussion 04-30-18, 11:29 PM
Replies: 14
Views: 3,250
Posted By Edik
I must agree with most notes here. I found falw...

I must agree with most notes here. I found falw in my code. In fact it didn't cahe at all if query didn't hit exactly same aura. I fix it by:


if cache and cache[key] and cache[key]['stamp'] ==...
Forum: PTR General Discussion 04-30-18, 05:21 AM
Replies: 14
Views: 3,250
Posted By Edik
In 7.3 you won't need any caching. In 8.x is...

In 7.3 you won't need any caching. In 8.x is quering Aura by name completely removed. So if you have mutiple checks in single line I guess caching is worth to try. If you do by aura index from 1 to...
Forum: PTR General Discussion 04-29-18, 05:54 AM
Replies: 14
Views: 3,250
Posted By Edik
Wraper functions for 8.0.1 spell/aura changes

I have set of functions to wrap changes without no need to modify old code for transcending period in addon development. It allows still use code in 7.3 and 8.x. Just replace P. with your add-on name...
Forum: Legion Beta archived threads 05-15-16, 06:00 AM
Replies: 83
Views: 41,959
Posted By Edik
Is easy, there is new function for it. By...

Is easy, there is new function for it. By example:

_G.GetItemClassInfo(LE_ITEM_CLASS_QUESTITEM) is now equal to old select(10, GetAuctionItemClasses())

BTW value for LE_ITEM_CLASS_QUESTITEM is now...
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