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Forum: Legion Beta archived threads 05-28-16, 10:58 AM
Replies: 74
Views: 16,293
Posted By Simca
CASC files are indexed by FileDataID and...

CASC files are indexed by FileDataID and NameHash. All the client needs to get a pointer to a file is a FileDataID.
Forum: Legion Beta archived threads 05-27-16, 11:49 PM
Replies: 74
Views: 16,293
Posted By Simca
As an update to this, they removed...

As an update to this, they removed FileDataComplete.db2 in yesterday's build (21796), so we will no longer know future file paths without guessing and bruteforcing.*

* There are a few exceptions:...
Forum: Legion Beta archived threads 05-21-16, 03:04 AM
Replies: 74
Views: 16,293
Posted By Simca
I have to agree with nevcariel - from what...

I have to agree with nevcariel - from what conversation I've had with the devs on the subject over IRC and Twitter, it seems extremely unlikely that they are going to offer us an alternative.

If...
Forum: Legion Beta archived threads 05-20-16, 01:05 PM
Replies: 74
Views: 16,293
Posted By Simca
No, I just made it in 3 minutes with Excel after...

No, I just made it in 3 minutes with Excel after converting their DB2 to CSV, and it was easier that way (every row in Excel became a row in Lua). Just a proof of concept.
Forum: Legion Beta archived threads 05-20-16, 12:24 PM
Replies: 74
Views: 16,293
Posted By Simca
It's under DBFilesClient\FileDataComplete.db2,...

It's under DBFilesClient\FileDataComplete.db2, but it's in the new WDB5 format, you'll need a WDB5 reader to read it properly.

The latest version (in a Lua format) I just posted here:...
Forum: Legion Beta archived threads 05-20-16, 02:12 AM
Replies: 74
Views: 16,293
Posted By Simca
It is quite possible for a user to make a library...

It is quite possible for a user to make a library to do this for the game, though. As of present, they are still shipping a file called FileDataComplete.db2 that has a complete listing of the game's...
Forum: Legion Beta archived threads 05-20-16, 02:00 AM
Replies: 74
Views: 16,293
Posted By Simca
They don't store filenames at all now, Resike....

They don't store filenames at all now, Resike. Even if you had complete access to their C code from the Lua environment, you couldn't retrieve filenames for any file outside of Interface\* (it still...
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