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Search: Posts Made By: Xrystal
Forum: Lua/XML Help 11-24-18, 08:38 PM
Replies: 9
Views: 293
Posted By Xrystal
The only time I haven't had my frames showing is...

The only time I haven't had my frames showing is when I have either forgotten to specify a size when it needs it or anchors or told it to hide but forgot to change it or that it was supposed to be...
Forum: AddOn Search/Requests 11-23-18, 04:53 AM
Replies: 8
Views: 333
Posted By Xrystal
Oh, that is handy to know as I would have thought...

Oh, that is handy to know as I would have thought that a player trade would require "target" rather than "npc" as a player would not be an npc. But I suppose Blizzard just made the code work...
Forum: AddOn Search/Requests 11-22-18, 11:00 PM
Replies: 8
Views: 333
Posted By Xrystal
You could look into the following to incoporate...

You could look into the following to incoporate that feature

https://wow.gamepedia.com/TRADE_ACCEPT_UPDATE

https://wow.gamepedia.com/TRADE_SHOW

https://wow.gamepedia.com/API_GetUnitName


Of...
Forum: AddOn Search/Requests 11-22-18, 03:23 PM
Replies: 8
Views: 333
Posted By Xrystal
If none of the suggested addons suit you and you...

If none of the suggested addons suit you and you can't find any others then maybe you can use this project as your first leap into addon writing.

A code example similar to what you are asking is at...
Forum: Lua/XML Help 11-18-18, 08:46 PM
Replies: 14
Views: 474
Posted By Xrystal
Thanks for clarifying myrroddin. I don't use Ace...

Thanks for clarifying myrroddin. I don't use Ace myself but know some things don't work until certain addons are loaded or events are called. I always used ADDON_LOADED and/or...
Forum: Lua/XML Help 11-18-18, 12:21 PM
Replies: 14
Views: 474
Posted By Xrystal
It might be that the Ace libraries are accessing...

It might be that the Ace libraries are accessing the talent information at the correct time.

If you aren't already, you probably have to make sure that the Blizzard_TalentUI addon is loaded before...
Forum: Lua/XML Help 11-16-18, 10:58 AM
Replies: 13
Views: 577
Posted By Xrystal
That was my understanding as well. So, if the...

That was my understanding as well. So, if the only animation you have successfully done in 3D is with the built in 3D objects then it goes to show that unless addons can use their own 3D objects...
Forum: Lua/XML Help 11-16-18, 08:12 AM
Replies: 13
Views: 577
Posted By Xrystal
In that case you want to mimic how you do that. ...

In that case you want to mimic how you do that. Create a model of the snowflake and use the same code you use to rotate the creature models to rotate the snowflake. But I did think the model...
Forum: AddOn Help/Support 11-12-18, 04:06 AM
Replies: 4
Views: 336
Posted By Xrystal
I believe it is the BossTalk addon they are...

I believe it is the BossTalk addon they are talking about as per the previous post regarding it.

https://www.wowinterface.com/forums/showthread.php?t=56703&highlight=Generate+Menu
Forum: Lua/XML Help 11-10-18, 04:37 PM
Replies: 8
Views: 343
Posted By Xrystal
Of course you can always ask the developer to...

Of course you can always ask the developer to create a global accessor for said function. Whether they will agree is another matter.
Forum: Lua/XML Help 11-10-18, 04:36 PM
Replies: 13
Views: 577
Posted By Xrystal
You won't be able to rotate over z axis as that...

You won't be able to rotate over z axis as that would imply addons can draw in the 3D space. As far as I know textures will only rotate over x <> and y v^ axes.
Forum: Lua/XML Help 11-08-18, 04:23 AM
Replies: 3
Views: 230
Posted By Xrystal
If it is the text on the Tabs you want to clear...

If it is the text on the Tabs you want to clear you want to access the Text element on the tab and set it to "".

There is a built in function that does this for you amongst other stuff. ...
Forum: General Authoring Discussion 11-05-18, 08:54 PM
Replies: 10
Views: 363
Posted By Xrystal
What frames have the name FrameName in it ? None...

What frames have the name FrameName in it ? None of the code you have supplied includes frames with that naming.

The error message itself sounds like it is being caused by an xml file as no line...
Forum: Lua/XML Help 11-05-18, 03:50 AM
Replies: 3
Views: 230
Posted By Xrystal
The code you have should clear all the main...

The code you have should clear all the main frames including the combat log ( ChatFrame2 ).

For the temporary chat frames to get included this may be a better option.


FCFDock_GetChatFrames(dock)...
Forum: UI Screenshots, Feedback and Design Discussion 11-01-18, 02:15 PM
Replies: 4
Views: 4,242
Posted By Xrystal
Good luck on the backup front but I doubt anyone,...

Good luck on the backup front but I doubt anyone, even the original developer, would still have an addon that old, if they had abandoned it back then, especially if no one had it 6 years...
Forum: Lua/XML Help 10-31-18, 02:14 AM
Replies: 12
Views: 389
Posted By Xrystal
Yes, unfortunately, what you are asking is likely...

Yes, unfortunately, what you are asking is likely to be impossible within wow's allowed functionality. Addons can make suggestions and tell you what to do but only based on what information is...
Forum: AddOn Search/Requests 10-26-18, 02:46 AM
Replies: 6
Views: 921
Posted By Xrystal
Does it not work as it is then as it is ? As...

Does it not work as it is then as it is ?

As far as I know the party/raid/battleground etc tests haven't changed by name so should be the same as it is now.

If it is not reporting any error then...
Forum: Lua/XML Help 10-26-18, 02:42 AM
Replies: 16
Views: 503
Posted By Xrystal
Then that is the reason it doesn't reverse. ...

Then that is the reason it doesn't reverse.

The for loop change I suggested was based on the for loop variable i being the new TabPartyIndex value.

Dependant on how TabPartyIndex value is...
Forum: Lua/XML Help 10-25-18, 08:04 AM
Replies: 16
Views: 503
Posted By Xrystal
The script you provided has the for loop using i...

The script you provided has the for loop using i but uses TabPartyIndex within the loop. Perhaps TabPartyIndex needs to be set to i ? For it to go in reverse order.

Can you provide the macro...
Forum: Lua/XML Help 10-24-18, 09:49 AM
Replies: 16
Views: 503
Posted By Xrystal
I've not tried it but in theory you could change...

I've not tried it but in theory you could change the for loop so that it goes from 5 to 1 in steps of -1.

for i = 5,1, -1 do
...
end

View the lua programming language for the 'for loop' to see...
Forum: Lua/XML Help 10-18-18, 09:20 PM
Replies: 4
Views: 256
Posted By Xrystal
d'oh of course .. been a long time since I looked...

d'oh of course .. been a long time since I looked at those values.

As pointed out by Kanegasi the itemType and itemSubtype are numbers and are not needed to be localized.

The following demonstrates...
Forum: Lua/XML Help 10-18-18, 06:53 PM
Replies: 4
Views: 256
Posted By Xrystal
If its anywhere it will be...

If its anywhere it will be here.

https://www.townlong-yak.com/framexml/27791/GlobalStrings.lua

Unfortunately the best match is this line...

AUCTION_CATEGORY_RECIPES = "Recipes"

All the others...
Forum: Lua/XML Help 10-13-18, 02:18 PM
Replies: 20
Views: 828
Posted By Xrystal
Hmm https://www.wowhead.com/item=6657/savory-devi...

Hmm

https://www.wowhead.com/item=6657/savory-deviate-delight

https://www.wowhead.com/item=6661/recipe-savory-deviate-delight

https://www.wowhead.com/spell=8238/savory-deviate-delight

One seems to...
Forum: Lua/XML Help 10-12-18, 06:41 AM
Replies: 20
Views: 828
Posted By Xrystal
This might help you. It details how to...

This might help you. It details how to understand the parts of the itemstring. Recipe strings should be very similar so a similar set of code should result in what you...
Forum: Lua/XML Help 10-11-18, 05:51 PM
Replies: 20
Views: 828
Posted By Xrystal
That actually sounds easier than trying to figure...

That actually sounds easier than trying to figure out how to do it the less cumbersome way. You can always change how it finds out the info when you figure out a way to do it, if any.

And yes, with...
Showing results 1 to 25 of 500