Quantcast
WoWInterface - Search Results
Showing results 1 to 25 of 500
Search took 0.06 seconds.
Search: Posts Made By: p3lim
Forum: PTR API and Graphics Changes Yesterday, 08:55 AM
Replies: 19
Views: 2,306
Posted By p3lim
Adding this since it's probably useful: If you...

Adding this since it's probably useful:

If you want to add a backdrop to a frame you don't control the creation of (e.g. from another addon), you can mix in the mixin:
Mixin(yourFrame,...
Forum: PTR API and Graphics Changes 08-02-20, 01:57 PM
Replies: 3
Views: 261
Posted By p3lim
Eventually all of the API is moving over to...

Eventually all of the API is moving over to namespaced C_*, they usually do larger portions of this each expansion, this time it was gossip/questlog API.

Have a look at this:...
Forum: Tutorials & Other Helpful Info. 02-10-20, 05:04 PM
Replies: 70
Views: 27,259
Posted By p3lim
We had plans of supporting actions directly with...

We had plans of supporting actions directly with the packager repo (see https://github.com/BigWigsMods/packager/pull/44), but we hit some snags with the implementation (both actions and "packages")...
Forum: Tutorials & Other Helpful Info. 02-01-20, 07:28 PM
Replies: 70
Views: 27,259
Posted By p3lim
The TOC file looks right, but remove the "# " at...

The TOC file looks right, but remove the "# " at the front of 11303.
For the script part I'm unsure, I stopped using Travis.
Forum: Tutorials & Other Helpful Info. 10-01-19, 09:06 AM
Replies: 70
Views: 27,259
Posted By p3lim
There are plans for something simpler than that ;)

There are plans for something simpler than that ;)
Forum: oUF (Otravi Unit Frames) 09-16-19, 09:01 AM
Replies: 4
Sticky: oUF and Classic
Views: 5,825
Posted By p3lim
In review of the classic launch, the codebase was...

In review of the classic launch, the codebase was closer to the retail version of the game than we initially thought. oUF could support both versions of the game, however noone in the oUF team has...
Forum: Site help, bugs, suggestions/questions 08-31-19, 04:28 AM
Replies: 2
Views: 530
Posted By p3lim
Nope, the closest you can get is by using...

Nope, the closest you can get is by using external CI/CD tools.
https://www.wowinterface.com/forums/showthread.php?t=55801
Forum: Lua/XML Help 06-21-19, 11:47 AM
Replies: 4
Views: 1,372
Posted By p3lim
Try IsSpellKnown...

Try IsSpellKnown (https://wow.gamepedia.com/API_IsSpellKnown) or IsPlayerSpell (https://wow.gamepedia.com/API_IsPlayerSpell).

We use...
Forum: Lua/XML Help 05-08-19, 11:29 PM
Replies: 4
|h?
Views: 554
Posted By p3lim
Chat links are special strings that the chat...

Chat links are special strings that the chat frame translates into clickable buttons in the string, which you know as links or more typically hyperlinks (like on websites).

Without the chat window...
Forum: oUF (Otravi Unit Frames) 04-19-19, 02:02 PM
Replies: 4
Sticky: oUF and Classic
Views: 5,825
Posted By p3lim
oUF and Classic

Since Classic is looming around the corner, we wanted to make a statement on oUF's support for it.

We have no intentions of supporting both versions of the game, mostly because there is no parity or...
Forum: Lua/XML Help 04-03-19, 02:23 PM
Replies: 7
Views: 1,153
Posted By p3lim
Try explicitly calling :Show() on the tooltip...

Try explicitly calling :Show() on the tooltip before attempting to read it.
Forum: General Authoring Discussion 04-03-19, 02:18 PM
Replies: 4
Views: 928
Posted By p3lim
Most of the secure code has remained mostly...

Most of the secure code has remained mostly untouched since introduced in the later stages of vanilla, although there are no files completely unchanged since then (the oldest file(s) completely...
Forum: Lua/XML Help 04-01-19, 03:13 PM
Replies: 7
Views: 1,153
Posted By p3lim
GameTooltip:SetInventoryItem('player',...

GameTooltip:SetInventoryItem('player', slotID)

Where slotID is 40-67.

https://wow.gamepedia.com/API_GameTooltip_SetInventoryItem
https://wow.gamepedia.com/InventorySlotId
Forum: Lua/XML Help 01-02-19, 06:56 PM
Replies: 4
Views: 595
Posted By p3lim
Try this: oUF.Tags.Events.perhp =...

Try this:


oUF.Tags.Events.perhp = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH'
oUF.Tags.Events.curhp = 'UNIT_HEALTH_FREQUENT UNIT_MAXHEALTH'
Forum: oUF (Otravi Unit Frames) 01-02-19, 06:50 PM
Replies: 3
Views: 1,992
Posted By p3lim
Events seem ok to me, the "Unknown" name is...

Events seem ok to me, the "Unknown" name is indeed a caching/server issue, but it typically resolves itself when the "Unknown" player gets close to you.
Forum: oUF (Otravi Unit Frames) 01-02-19, 06:47 PM
Replies: 1
Views: 1,472
Posted By p3lim
It's in the...

It's in the documentation:
https://github.com/oUF-wow/oUF/blob/master/elements/tags.lua#L40
Forum: oUF (Otravi Unit Frames) 12-31-18, 02:15 AM
Replies: 5
Views: 1,675
Posted By p3lim
For reference, the default [level]...

For reference, the default [level] tag:
https://github.com/oUF-wow/oUF/blob/master/elements/tags.lua#L221-L232

['level'] = [[function(u)
local l = UnitLevel(u)
if(UnitIsWildBattlePet(u) or...
Forum: oUF (Otravi Unit Frames) 12-30-18, 02:41 AM
Replies: 3
Views: 1,992
Posted By p3lim
Which events (if any) do you have registered to...

Which events (if any) do you have registered to go along with that tag?
Forum: oUF (Otravi Unit Frames) 12-28-18, 06:14 PM
Replies: 6
Views: 4,066
Posted By p3lim
Would you mind trying out my layout...

Would you mind trying out my layout (https://www.wowinterface.com/downloads/info8455-oUFP3lim.html) (comes with oUF embedded) instead of VuhDo/ElvUI? Some layout/compilation creators tend to do odd...
Forum: oUF (Otravi Unit Frames) 12-14-18, 07:27 PM
Replies: 1
Views: 1,821
Posted By p3lim
Already worked on and semi-completed, support...

Already worked on and semi-completed, support will be in the next release.

https://github.com/oUF-wow/oUF/pull/471
Forum: General Authoring Discussion 11-27-18, 04:08 PM
Replies: 2
Views: 820
Posted By p3lim
There's nothing that can do that for you. The...

There's nothing that can do that for you.
The best you could do is have a pre-defined list of models associated with NPC names, then match the models with the pets'. Not as accurate, and you'll end...
Forum: UI Screenshots, Feedback and Design Discussion 11-24-18, 10:54 PM
Replies: 2
Views: 3,439
Posted By p3lim
What I do: SetCVar('useuiscale',...

What I do:
SetCVar('useuiscale', 1)
SetCVar('uiscale', 1)
local _, height = GetPhysicalScreenSize()
UIParent:SetScale(768 / height)

Then if you feel like something is too small to read (like the...
Forum: General Authoring Discussion 10-30-18, 12:43 PM
Replies: 5
Views: 1,009
Posted By p3lim
The game handles that for you. If you show both...

The game handles that for you. If you show both friendly and enemy nameplates in a dungeon and you've modified the nameplates, the enemy nameplates will have the modifications, the friendly will not....
Forum: Site help, bugs, suggestions/questions 10-30-18, 12:41 PM
Replies: 17
Views: 3,195
Posted By p3lim
Specify the link of the addon you want to delete...

Specify the link of the addon you want to delete here and a moderator will come along to help you.
Deleting addons is a manual process by admins.
Forum: oUF (Otravi Unit Frames) 10-27-18, 01:48 PM
Replies: 4
Views: 1,797
Posted By p3lim
Then why are you trying to use oUF for it? oUF...

Then why are you trying to use oUF for it? oUF literally stands for otravi's Unit Frames (otravi being haste's old nickname, the original creator).

You're probably better off creating your own buffs...
Showing results 1 to 25 of 500