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Search: Posts Made By: d87
Forum: Lua/XML Help 10-05-19, 09:18 AM
Replies: 2
Views: 142
Posted By d87
You can't move unit frames in combat. And...

You can't move unit frames in combat.

And nowadays you can reposition default player and target frames without any addons
Forum: Site help, bugs, suggestions/questions 10-01-19, 10:26 PM
Replies: 26
Views: 1,070
Posted By d87
What's going to happen to Classic category? Can...

What's going to happen to Classic category?
Can you add a way to merge projects and/or redirect to main?
This is also relevant for any expansion beta categories
Forum: General Authoring Discussion 09-22-19, 09:28 PM
Replies: 6
Views: 282
Posted By d87
It's different not exactly for resolution, but...

It's different not exactly for resolution, but aspect ratio. You can see for yourself if you switch to 4:3 or something that's not your usual. Model will be offset a little from the usual spot
Also...
Forum: General Authoring Discussion 09-22-19, 08:56 AM
Replies: 6
Views: 282
Posted By d87
Models and SetTransform especially are riddled...

Models and SetTransform especially are riddled with bugs, so don't use it if you can.
Try calling SetTransform a little later than SetModel, like in the next render frame or just after 30ms
Also...
Forum: AddOn Help/Support 08-03-19, 08:42 PM
Replies: 6
Views: 450
Posted By d87
i mean avoid scanning units/guids that do not...

i mean avoid scanning units/guids that do not have existing timers. But it doesn't really matter anyway

EDIT: It is maybe better not to do that, because sometimes you'll need to create timers from...
Forum: AddOn Help/Support 08-03-19, 08:06 PM
Replies: 6
Views: 450
Posted By d87
Yes, you need to do both. And to reduce CPU the...

Yes, you need to do both. And to reduce CPU the only thing you can do is to minimize the amount of UnitAura scanning
Forum: AddOn Help/Support 08-03-19, 07:45 PM
Replies: 6
Views: 450
Posted By d87
It just doesn't fire refresh event for...

It just doesn't fire refresh event for auto-refreshes or extensions. Been that way since cataclysm i think. There are maybe other cases, but the bottom line is you can't completely rely on CLEU.
Forum: Lua/XML Help 06-25-19, 11:45 AM
Replies: 12
Views: 1,412
Posted By d87
idk if it'll actually work, but along those...

idk if it'll actually work, but along those lines

https://wow.gamepedia.com/Macro_conditionals
Forum: Lua/XML Help 06-14-19, 08:46 AM
Replies: 16
Views: 1,532
Posted By d87
Use this...

Use this https://github.com/Gethe/FrameStackGlobalizer
Forum: General Authoring Discussion 02-28-19, 09:16 AM
Replies: 3
Views: 514
Posted By d87
Just showing ALL dispellable debuffs is easy...

Just showing ALL dispellable debuffs is easy using UnitAura with RAID filter or debuff types.
But if you want a custom list, then you have to compile it manually or copy from other similar addon....
Forum: Lua/XML Help 02-11-19, 09:53 PM
Replies: 2
Views: 658
Posted By d87
UNIT_HEALTH being repeated several times is a bug...

UNIT_HEALTH being repeated several times is a bug with the current patch. And it's so bad that it'll actually get a fix soon, i hope.
Regarding combat log, i used...
Forum: Lua/XML Help 01-26-19, 05:28 AM
Replies: 5
Views: 491
Posted By d87
CLEU doesn't tell aura durations, so you'll...

CLEU doesn't tell aura durations, so you'll either have to use static values or use UNIT_AURA anyway, which is still complicated because combat log events happen before updated auras become available...
Forum: AddOn Help/Support 01-15-19, 02:34 AM
Replies: 4
Views: 515
Posted By d87
In modern wow there's no need to scan buffs to...

In modern wow there's no need to scan buffs to calculate total absorb, you can just use UnitGetTotalAbsorbs("player")
So you're better off not using this addon, it can be easily replaced with a...
Forum: AddOn Help/Support 12-21-18, 11:39 PM
Replies: 6
Views: 544
Posted By d87
Delete or edit...

Delete or edit WTF\Account\<accname>\<server>\<character>\config-cache.wtf

In the worst case you could get AdvancedInterfaceOptions addon from curse and use its CVar browser to compare cvars between...
Forum: Lua/XML Help 12-15-18, 02:51 AM
Replies: 8
Views: 1,143
Posted By d87
WoW screen is using these sort of floating point...

WoW screen is using these sort of floating point virtual pixels, they go up to 768 in height and proportionally for aspect ratio in width, and they map onto your real resolution. And then there's...
Forum: Lua/XML Help 08-02-18, 12:41 PM
Replies: 3
Views: 634
Posted By d87
that's an old bug, you have to set model again...

that's an old bug, you have to set model again after hiding

local Redraw = function(self)
if not self.model_path then return end

self:SetModelScale(1)
self:SetPosition(0,0,0)

if...
Forum: Lua/XML Help 07-18-18, 07:13 AM
Replies: 8
Views: 5,237
Posted By d87
You can use AuraUtil.FindAuraByName("Ban-Lu,...

You can use AuraUtil.FindAuraByName("Ban-Lu, Grandmaster's Companion", "player")
Forum: Lua/XML Help 07-18-18, 05:32 AM
Replies: 7
Views: 2,215
Posted By d87
it is the issue, when you set it to userplaced it...

it is the issue, when you set it to userplaced it stops being reset in default ui frame manager.
Forum: Lua/XML Help 07-18-18, 05:25 AM
Replies: 7
Views: 2,215
Posted By d87
you can set it to be userplaced, you just need it...

you can set it to be userplaced, you just need it to be movable first

MainMenuBar:SetMovable(true)
MainMenuBar:SetUserPlaced(true)
MainMenuBar:ClearAllPoints()
MainMenuBar:SetPoint("CENTER",...
Forum: PTR UI Bugs 07-01-18, 11:22 AM
Replies: 0
Views: 856
Posted By d87
<PlayerModel>:SetTransform across different resolutions

Models using SetTransform appear differently depending on game aspect ratio

sample code:
local Redraw = function(self)
if not self.model_path then return end

if...
Forum: AddOn Search/Requests 06-03-18, 09:42 AM
Replies: 3
Views: 1,043
Posted By d87
there's nothing wrong with that one

there's nothing wrong with that one
Forum: Lua/XML Help 05-18-18, 04:36 AM
Replies: 4
Views: 1,200
Posted By d87
Use GetSpellCount not sure if querying by spell...

Use GetSpellCount
not sure if querying by spell name works, better to use spell id anyway
Forum: Lua/XML Help 05-15-18, 07:45 AM
Replies: 12
Views: 994
Posted By d87
local pattern = "^" .....

local pattern = "^" .. CONTAINER_SLOTS:gsub("%%d", "(%%d+)"):gsub("%%s", ".+")
Forum: Lua/XML Help 05-15-18, 07:06 AM
Replies: 12
Views: 994
Posted By d87
-- Construct your saarch pattern based on the...

-- Construct your saarch pattern based on the existing global string:
local S_ITEM_LEVEL = "^" .. gsub(ITEM_LEVEL, "%%d", "(%%d+)")
local strmatch = string.match

-- Create the tooltip:
local...
Forum: Tech Chat 05-11-18, 08:08 PM
Replies: 12
Views: 2,787
Posted By d87
Was your card really 11 years old for it not to...

Was your card really 11 years old for it not to have dx10 support? 1060 is good value, but you can buy almost anything if it's just for wow.
I heard these days nvidia is way easier in terms of...
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