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Forum: Graphics Help 08-24-09, 02:24 AM
Replies: 22
Views: 57,228
Posted By Subere
If there was a quick way to do it I probably...

If there was a quick way to do it I probably would TBH. The reason being I play in widescreen and playing WoW on a widescreen resolution you get the annoying black bars on the side of every loading...
Forum: Lua/XML Help 08-23-09, 12:44 PM
Replies: 3
Views: 3,359
Posted By Subere
Ah thank you a bunch. Coulda sworn I tried that...

Ah thank you a bunch. Coulda sworn I tried that once but guess not :s
Forum: oUF (Otravi Unit Frames) 08-23-09, 12:42 PM
Replies: 327
Views: 159,755
Posted By Subere
I think there are only 3. oUF_Nivaya...

I think there are only 3.

oUF_Nivaya (http://www.wowinterface.com/downloads/info11078-oUF_Nivaya.html)
oUF_Smee2 (http://www.wowinterface.com/downloads/info12876-oUF_Smee2.html)
Lunar Unit Frames...
Forum: Lua/XML Help 08-22-09, 10:16 PM
Replies: 3
Views: 3,359
Posted By Subere
Hooking functions with a function in a table?

So I have something setup similar to the following:

local addon = {}

function addon:func()
-- Do stuff.
end

function addon:anotherFunc()
-- Try to hook something.
Forum: oUF (Otravi Unit Frames) 08-19-09, 01:39 PM
Replies: 0
Views: 3,340
Posted By Subere
Sorting player buffs.

So I'm trying to setup player buffs so as I don't have to use a separate addon for displaying them. So far I've set up everything great except for one last thing which is sorting them, preferably by...
Forum: Lua/XML Help 08-19-09, 12:14 PM
Replies: 17
Views: 4,912
Posted By Subere
Ah ok, I got you now. Yeah I just offset it by .5...

Ah ok, I got you now. Yeah I just offset it by .5 and it's all good now. Could've sworn I tried that yesterday and it still looked off. Guess it was just my eyes playing tricks on me, it was late...
Forum: Lua/XML Help 08-19-09, 10:25 AM
Replies: 17
Views: 4,912
Posted By Subere
The initial problem with positioning it from the...

The initial problem with positioning it from the RIGHT of UIParent was that the measurement will be different for every screen resolution. Where as TOPRIGHT would be generally in the same area (the...
Forum: Lua/XML Help 08-18-09, 06:55 PM
Replies: 17
Views: 4,912
Posted By Subere
I took a screenshot of it at 0 up and measured...

I took a screenshot of it at 0 up and measured it. I took a screenshot after at both alignments and they line up with the top pixel of the minimap perfectly.
Forum: Lua/XML Help 08-18-09, 03:19 PM
Replies: 17
Views: 4,912
Posted By Subere
Thanks a bunch for your reply. It still escapes...

Thanks a bunch for your reply.

It still escapes me how it looks different when they're being placed in the exact same spot just from a different starting point. I guess it just ends up being that...
Forum: oUF (Otravi Unit Frames) 08-18-09, 02:03 PM
Replies: 1,215
Views: 385,595
Posted By Subere
What would be the proper way to hide the blizzard...

What would be the proper way to hide the blizzard party frames and not have any party frames displayed by the layout?

local party = oUF:Spawn('header', 'oUF_Party')
party:Hide()


Or would it still...
Forum: Lua/XML Help 08-18-09, 01:00 PM
Replies: 17
Views: 4,912
Posted By Subere
Well this is kind of just pulling bits where I...

Well this is kind of just pulling bits where I can find them being set. This is an oUF layout.

The frame:
local button = CreateFrame("Button", nil,...
Forum: Lua/XML Help 08-18-09, 11:22 AM
Replies: 17
Views: 4,912
Posted By Subere
I just went and called ClearAllPoints() on the...

I just went and called ClearAllPoints() on the buff frame, icon, and border texture and then reset them, and the difference between TOPRIGHT and RIGHT is still there.
Forum: Lua/XML Help 08-18-09, 11:15 AM
Replies: 17
Views: 4,912
Posted By Subere
I'm guessing you're right and that is the problem...

I'm guessing you're right and that is the problem although I'm not quite sure how it's happening.

Each buff frame is set to a width/height of 23. For each buff the buff icon and border texture are...
Forum: Lua/XML Help 08-18-09, 10:36 AM
Replies: 17
Views: 4,912
Posted By Subere
It's oUF but I'm sure it's a WoW thing and not an...

It's oUF but I'm sure it's a WoW thing and not an oUF thing.

The difference between them is the first one gets scrunched down and it makes the top border appear thicker compared to the second...
Forum: Lua/XML Help 08-18-09, 08:43 AM
Replies: 17
Views: 4,912
Posted By Subere
Texture oddity when placing a frame.

So I was messing around with my buff frame and depending on how I set the point for the frame it changes the way to texture looks. Was wondering if you anyone could tell me...
Forum: General Authoring Discussion 08-17-09, 04:43 AM
Replies: 1
Views: 2,869
Posted By Subere
Can someone help me out and point me in the right...

Can someone help me out and point me in the right direction? :s
Forum: oUF (Otravi Unit Frames) 08-17-09, 04:29 AM
Replies: 1,215
Views: 385,595
Posted By Subere
In your style function after the castbar code...

In your style function after the castbar code put:
self.PostCastStart = postCastStart

Then somewhere before your style function but after your truncate function add the function:
local function...
Forum: General Authoring Discussion 08-07-09, 06:18 PM
Replies: 1
Views: 2,869
Posted By Subere
Changing the action button font object?

So I've been poking around for a while and have been unable to find a way to change the font object used for action buttons. I found where the action button is inheriting the font from the FrameXML...
Forum: oUF (Otravi Unit Frames) 08-07-09, 04:02 PM
Replies: 12
Views: 6,358
Posted By Subere
Just guessing it's because you're not actually...

Just guessing it's because you're not actually doing anything with the color you're grabbing.

Something like below should work.

-- If you already have a function like this in your layout you don't...
Forum: AddOn Help/Support 08-06-09, 11:52 PM
Replies: 5
Views: 4,529
Posted By Subere
Replace your tabs.lua...

Replace your tabs.lua with:

http://pastey.net/120204
Forum: oUF (Otravi Unit Frames) 08-02-09, 08:52 AM
Replies: 2
Views: 3,827
Posted By Subere
This isn't really related to the original post...

This isn't really related to the original post but, it is similar. It didn't seem to make sense to make a new thread for it, so I'm just going to post it here.

I've pretty much finished my layout...
Forum: oUF (Otravi Unit Frames) 07-31-09, 08:56 AM
Replies: 2
Views: 3,827
Posted By Subere
Collapsable Buffs

So I'm still pretty new to Lua and oUF, but I've been poking around trying to piece together my own layout and I've run into a snag.

I'm trying to dynamically set the height of the buff frame based...
Forum: Lua/XML Help 07-20-09, 03:34 PM
Replies: 12
Views: 4,494
Posted By Subere
Well I'm 99% sure the problem is calling it a...

Well I'm 99% sure the problem is calling it a second time, it isn't triggering the event again.

It works if I type the command to que for a different bg, just not if I choose the same bg back to...
Forum: Lua/XML Help 07-20-09, 03:07 PM
Replies: 12
Views: 4,494
Posted By Subere
Acutally I lied :[ One last problem, the Click()...

Acutally I lied :[

One last problem, the Click() isn't triggering the event when I get out of a bg if I queue again.

I think it has something to do with the fact it's calling Click() on the same...
Forum: Lua/XML Help 07-20-09, 01:47 PM
Replies: 12
Views: 4,494
Posted By Subere
Thanks a bunch yet again. Got it working. I...

Thanks a bunch yet again. Got it working.

I think I'm going to have problems when I try to implement queuing for multiple BGs at the same time.

I really don't understand having an event that...
Showing results 1 to 25 of 41