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Forum: PTR General Discussion 05-01-18, 05:51 PM
Replies: 14
Views: 8,477
Posted By boomboo
I never tested with `nothing`, my tests were done...

I never tested with `nothing`, my tests were done vs. a real training dummy over X minutes. There might be edge cases where using cache would be better (ie. for some reason you want to know about one...
Forum: PTR General Discussion 04-30-18, 04:05 PM
Replies: 14
Views: 8,477
Posted By boomboo
It's not especially surprising since UnitAura is...

It's not especially surprising since UnitAura is implemented in C (I presume), and might have it's own caching or optimizations. Adding stuff on top of it in lua doesn't help.

The best way to work...
Forum: PTR General Discussion 04-30-18, 12:28 PM
Replies: 14
Views: 8,477
Posted By boomboo
I know, I was talking from the 8.x perspective,...

I know, I was talking from the 8.x perspective, and the comparrisons I ran were with single spell querying. As I mentioned though the overhead of all the data being copied and cleared wasn't worth...
Forum: PTR General Discussion 04-29-18, 04:08 PM
Replies: 14
Views: 8,477
Posted By boomboo
From the limited tests I've done with cache...

From the limited tests I've done with cache tables (for UnitAura) it wasn't worth it, ie. the overhead of creating and copying tables was worse than just looping every time. (both from CPU and...
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