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Forum: AddOn Help/Support 08-21-16, 05:14 PM
Replies: 5
Views: 8,637
Posted By Synchrony
If it's happening with default raid frames as...

If it's happening with default raid frames as well, I'd wager it's a Clique issue. I've wondered if it doesn't have to do with Clique's settings for different specs causing a bug where it thinks...
Forum: AddOn Help/Support 08-21-16, 11:21 AM
Replies: 5
Views: 8,637
Posted By Synchrony
Clique/Grid2

Hi all,

I've noticed that since the prepatch, Clique and Grid2 aren't always playing nice anymore. On occasion, it seems like Clique fails to recognize my Grid2 mouseover target and instead of...
Forum: AddOn Help/Support 10-12-15, 12:40 PM
Replies: 0
Views: 2,476
Posted By Synchrony
Grid2!

Hey all,

I've been messing with Grid2 (again), and I've set my sights on making frames change opacity based on current health, like HealBot (iirc). That is, I'd like frames to fade out if the player...
Forum: AddOn Help/Support 02-13-15, 02:23 PM
Replies: 3
Views: 5,512
Posted By Synchrony
WA does have a Zoom setting for icons, but it's...

WA does have a Zoom setting for icons, but it's set at 0% and I'm still having this issue. I found a bunch of SetTexCoord calls in WeakAurasOptions.lua, but have no idea what any of them are doing....
Forum: AddOn Help/Support 02-01-15, 06:39 PM
Replies: 3
Views: 5,512
Posted By Synchrony
No ideas? :(

No ideas? :(
Forum: AddOn Help/Support 01-13-15, 04:46 PM
Replies: 3
Views: 5,512
Posted By Synchrony
WeakAuras2 Icons & CleanIcons

I'm back!

I just tried making a cooldown icon aura in WeakAuras2, and the icon doesn't seem to be using the CleanIcons Thin that I have installed. At least the border portion. I scaled the icon way...
Forum: AddOn Help/Support 01-08-15, 11:14 AM
Replies: 7
Views: 4,977
Posted By Synchrony
At line 393 in BarDisplay.lua, you should...

At line 393 in BarDisplay.lua, you should have:

-- Default color text.
bar.label:SetTextColor(1,1,1,1)
bar.timerLabel:SetTextColor(1,1,1,1)

You want this:

-- Default color...
Forum: AddOn Help/Support 01-05-15, 12:15 PM
Replies: 4
Views: 4,108
Posted By Synchrony
FWIW, Stuf unitframes will let you do both of the...

FWIW, Stuf unitframes will let you do both of the things you want very easily. I have mine set up to do both of the things you mentioned. As far as I'm concerned, Stuf is one of the most (if not the...
Forum: Macro Help 01-03-15, 11:16 AM
Replies: 6
Views: 7,618
Posted By Synchrony
Thanks, Vrul. I'll likely stick with...

Thanks, Vrul.

I'll likely stick with [mod:shift], just because the logic of the other is still hard to wrap my head around.
Forum: Macro Help 01-02-15, 11:52 PM
Replies: 6
Views: 7,618
Posted By Synchrony
Thank you, Seerah. Believe it or not, I'm not a...

Thank you, Seerah. Believe it or not, I'm not a programmer. My macro needs aren't usually too complicated, though, so I manage for the most part. :o
Forum: Macro Help 01-02-15, 11:34 PM
Replies: 6
Views: 7,618
Posted By Synchrony
Thanks! However, that seems to only work when...

Thanks!

However, that seems to only work when the talent is the no mod key. Can it work if the talent is using the mod key? I just tried using it on my monk and it seems to want to use the first two...
Forum: Macro Help 01-02-15, 10:44 PM
Replies: 6
Views: 7,618
Posted By Synchrony
Mod macros & talents

Hello, hello.

I use mod macros on all my characters to group abilities by type (CC, defensives, movement, interrupts/stuns, etc.) to maintain consistency across specs and characters.

For example,...
Forum: AddOn Help/Support 09-10-14, 10:26 PM
Replies: 4
Views: 12,191
Posted By Synchrony
Update: I managed to find Renew/Flash...

Update: I managed to find Renew/Flash Heal/Greater Heal. Like Resike said, they were at y = 10 (x & z = 0) in WeakAuras. So I at least know they aren't invisible.

Edit: Managed to find many other...
Forum: AddOn Help/Support 09-10-14, 03:55 PM
Replies: 4
Views: 12,191
Posted By Synchrony
So if I can't find the model right away in WA,...

So if I can't find the model right away in WA, it's either because it's out-of-frame somewhere or it's totally invisible? Meaning that I'll have to spend forever looking for it and it might not even...
Forum: AddOn Help/Support 09-09-14, 10:06 PM
Replies: 4
Views: 12,191
Posted By Synchrony
WeakAuras Models

Hey everyone,

I've been messing around with WeakAuras and WoWModelViewer lately, but something I'm finding is that a lot of models that are available/visible in WMV aren't in WeakAuras. That's not...
Forum: AddOn Help/Support 05-31-14, 04:37 PM
Replies: 1
Views: 3,648
Posted By Synchrony
I Killed Stuf Raid Frames

I'm back! In my UI-building ventures today, I turned on Stuf's Raid Frames (I've never used them, opting instead for Grid/Grid2/VuhDo) thinking I might be able to achieve something I was trying (and...
Forum: AddOn Help/Support 04-30-14, 03:03 PM
Replies: 3
Views: 12,812
Posted By Synchrony
Well, I've managed to solve this myself. I'll try...

Well, I've managed to solve this myself. I'll try to list the important settings for anyone interested.

First, the backgrounds and borders on the General Settings tab have to all be completely...
Forum: AddOn Help/Support 04-30-14, 02:25 PM
Replies: 3
Views: 12,812
Posted By Synchrony
All that said, I can turn off the health bar...

All that said, I can turn off the health bar altogether, leaving just the health-bg indicator to fill with health deficit. Then, I can turn the background color on the General Settings tab to the...
Forum: AddOn Help/Support 04-30-14, 02:20 PM
Replies: 3
Views: 12,812
Posted By Synchrony
Adventures in Grid2 & transparency

I'm trying to set up Grid2 such that health bars are transparent (~50% opacity) when full, and, on losing health, show 100% opaque class colors behind them (much like what the oUF Mu layout and Quse...
Forum: AddOn Help/Support 12-21-13, 07:22 PM
Replies: 21
Views: 8,092
Posted By Synchrony
I realized that I'm dumb and just left the comma...

I realized that I'm dumb and just left the comma at the end of the line preceding "IsResting" when I deleted it and that was causing it to stop working. Still, though, it'd be nice to be able to show...
Forum: AddOn Help/Support 12-19-13, 07:31 PM
Replies: 21
Views: 8,092
Posted By Synchrony
Well, copying directly from the code for "player"...

Well, copying directly from the code for "player" and changing it hasn't worked. As soon as I change something to "target", it disappears (even if I'm targeting myself, the group leader/loot...
Forum: AddOn Help/Support 12-19-13, 07:10 PM
Replies: 21
Views: 8,092
Posted By Synchrony
I guess first of all, I need to figure out where...

I guess first of all, I need to figure out where the breakdown between the code and Stuf printing the right things is.

As far as I can tell, it should work, so I have no idea.
Forum: AddOn Help/Support 12-19-13, 06:44 PM
Replies: 21
Views: 8,092
Posted By Synchrony
Ah, right, the loot master. Fixed it and it did...

Ah, right, the loot master.

Fixed it and it did return the "L" for leader. So that command is working, it appears. Is there a way to make loot master show up as well?
Forum: AddOn Help/Support 12-19-13, 06:26 PM
Replies: 21
Views: 8,092
Posted By Synchrony
I finally got a chance to try the code, and I got...

I finally got a chance to try the code, and I got an error also (even after removing "%s").

[string "local u="target" print(format("%s%s%s%s",Un..."] line 1:
bad argument #5 to 'format' (string...
Forum: AddOn Help/Support 12-13-13, 07:46 PM
Replies: 21
Views: 8,092
Posted By Synchrony
function(unit, cache) local _, partyMaster =...

function(unit, cache)
local _, partyMaster = GetLootMethod()
return "%s%s%s%s%s ",
UnitAffectingCombat("target") and "\124cffff4500 C\124r" or "",
UnitIsGroupLeader("target")...
Showing results 1 to 25 of 35