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Search: Posts Made By: Fizzlemizz
Forum: Lua/XML Help Yesterday, 10:19 PM
Replies: 14
Views: 239
Posted By Fizzlemizz
Did you move your function or copy mine with the...

Did you move your function or copy mine with the table wipes? The code I posted works here as is.

If you remove/comment out SLFG_RoleMenu_Init you should get a control with no drop list when you...
Forum: Lua/XML Help Yesterday, 09:41 PM
Replies: 14
Views: 239
Posted By Fizzlemizz
dm = CreateFrame("FRAME", "SLFG_RoleMenu", panel,...

dm = CreateFrame("FRAME", "SLFG_RoleMenu", panel, "UIDropDownMenuTemplate")
dm:SetPoint("LEFT", SLFG_RoleText, "RIGHT", 0, -2)
UIDropDownMenu_SetWidth(dm, 70)
...
Forum: Lua/XML Help Yesterday, 08:44 PM
Replies: 14
Views: 239
Posted By Fizzlemizz
local SLFG_DungeonList = { "Ragefire Chasm...

local SLFG_DungeonList = {
"Ragefire Chasm (RFC)",
"Wailing Caverns (WC)",
"Deadmines (VC)",
"Shadowfang Keep (SFK)",
"Blackfathom Deeps (BFD)",
"Stockade (Stocks)",
...
Forum: Lua/XML Help Yesterday, 06:12 PM
Replies: 14
Views: 239
Posted By Fizzlemizz
List of button attributes info.owner = [Frame] ...

List of button attributes
info.owner = [Frame] -- Dropdown frame that "owns" the current dropdownlist

In the following you would want to pass the button, not the buttons owner (self instead of...
Forum: Lua/XML Help 09-17-19, 06:12 PM
Replies: 6
Views: 400
Posted By Fizzlemizz
At a guess, other addons are possibly hooking the...

At a guess, other addons are possibly hooking the Blizzard OpenBag(id, force), CloseBag(id) functions for bags.

GUILDBANKFRAME_OPENED/GUILDBANKFRAME_CLOSED
BANKFRAME_OPENED/BANKFRAME_CLOSED
Forum: Lua/XML Help 09-17-19, 05:52 PM
Replies: 5
Views: 173
Posted By Fizzlemizz
options.args.reputationBar["**"][i] =...

options.args.reputationBar["**"][i] = options.args.reputationBar["**"][i]

I don't know Ace but setting and getting(reading) would be two different things (metatables). This statement is doing...
Forum: AddOn Help/Support 09-09-19, 08:24 PM
Replies: 3
Views: 285
Posted By Fizzlemizz
If the sendChat does work, your event handler...

If the sendChat does work, your event handler doesn't have any parameters to "receive" any events and the if/elseif checks will always fail.

function FSMB:OnEvent(event, ...)
local arg1, arg2, arg3...
Forum: Lua/XML Help 09-09-19, 12:07 PM
Replies: 7
Views: 452
Posted By Fizzlemizz
Blizzard is probably doing a SetPoint without a...

Blizzard is probably doing a SetPoint without a corresponding ClearAllPoints on a frame you are also moving.

You could try "killing off" the frames SetPoint function

frame.SetPoint = function() end
Forum: Chit-Chat 09-06-19, 10:27 PM
Replies: 5
Views: 599
Posted By Fizzlemizz
Only the Blizzard gods know and I doubt they...

Only the Blizzard gods know and I doubt they would tell without reason.
Forum: AddOn Help/Support 09-03-19, 09:49 AM
Replies: 4
Views: 217
Posted By Fizzlemizz
TEXT was one of those functions like...

TEXT was one of those functions like getglobal/setglobal that found better mechanisms to replace them. TEXT was eventually removed (somewhere around MoP I think) whereas getglobal/setglobal still sit...
Forum: General Authoring Discussion 09-01-19, 04:16 PM
Replies: 6
Views: 348
Posted By Fizzlemizz
Modified BfA. The Blizzcon preview was a 7.x...

Modified BfA.

The Blizzcon preview was a 7.x derivative.
Forum: Lua/XML Help 08-20-19, 07:07 PM
Replies: 4
Views: 288
Posted By Fizzlemizz
/run GameMenuFrame = nil then press escape will...

/run GameMenuFrame = nil

then press escape will certainly give an error:
attempt to index global 'GameMenuFrame' (a nil value)
so if you're not using alt-f4 to exit the game, it must be there...
Forum: Lua/XML Help 08-20-19, 04:34 PM
Replies: 4
Views: 288
Posted By Fizzlemizz
/run print(GameMenuFrame) works in 8.2

/run print(GameMenuFrame)
works in 8.2
Forum: Lua/XML Help 08-17-19, 08:48 AM
Replies: 4
Views: 427
Posted By Fizzlemizz
The _G[] isn't required unless you're looking up...

The _G[] isn't required unless you're looking up the frame name as a string.

local f = Createframe("Frame", "FizzleFrameX", UIParent)
FizzleFrameX.Texture = FizzleFrameX:CreatTexture()
Forum: General Authoring Discussion 08-13-19, 12:01 PM
Replies: 2
Views: 251
Posted By Fizzlemizz
There are no categories for Classic addons ATM,...

There are no categories for Classic addons ATM, it just one big list until the Overlords and ladies magic the plumbing into being.

To actually add an addon you can use the "Upload your Addon" button...
Forum: AddOn Help/Support 08-10-19, 04:12 PM
Replies: 9
Views: 303
Posted By Fizzlemizz
I like PLAYER_LOGIN because you don't have to...

I like PLAYER_LOGIN because you don't have to check for an addon name, it only fires once and that one time after all addons have loaded and before PLAYER_ENTERING_WORLD. Then again, I'm lazy :)
Forum: AddOn Help/Support 08-10-19, 11:16 AM
Replies: 9
Views: 303
Posted By Fizzlemizz
SavedVariables are initially nil so if they...

SavedVariables are initially nil so if they require meaning other than that then you need to initialise them first time in.

PLAYER_LOGIN event
if not SimpleMap then
SimpleMap = 1
-- or...
Forum: AddOn Help/Support 08-10-19, 10:06 AM
Replies: 9
Views: 303
Posted By Fizzlemizz
WorldMapFrame.BlackoutFrame.Blackout:SetAlpha(0) ...

WorldMapFrame.BlackoutFrame.Blackout:SetAlpha(0)

WorldMapFrame.ScrollContainer.GetCursorPosition = function(f)
local x,y = MapCanvasScrollControllerMixin.GetCursorPosition(f);
local s =...
Forum: Lua/XML Help 07-22-19, 08:09 PM
Replies: 4
Views: 722
Posted By Fizzlemizz
Isn't BuffFrame anchored to...

Isn't BuffFrame anchored to UIParent?

Edit:
function UIParent_UpdateTopFramePositions()
local topOffset = 0;
local buffsAreaTopOffset = 0;

if (OrderHallCommandBar and...
Forum: AddOn Search/Requests 07-19-19, 08:16 PM
Replies: 12
Views: 1,278
Posted By Fizzlemizz
So much so they decided to let you do it twice,...

So much so they decided to let you do it twice, elevating it from plain feature to awesome :cool:.
Forum: Lua/XML Help 07-18-19, 10:39 AM
Replies: 4
Views: 722
Posted By Fizzlemizz
I think this frame is anchored to the WorldFrame...

I think this frame is anchored to the WorldFrame by Blizzard but in their "management" code they don't use a ClearAllPoints() so it runs up against the change made in 8.2.

Try Anchoring it to...
Forum: AddOn Search/Requests 07-17-19, 03:40 PM
Replies: 12
Views: 1,278
Posted By Fizzlemizz
Stay grounded

Stay grounded
Forum: Lua/XML Help 07-07-19, 08:55 PM
Replies: 24
Views: 2,108
Posted By Fizzlemizz
Many thanks for the confirmation.

Many thanks for the confirmation.
Forum: Lua/XML Help 07-07-19, 05:02 PM
Replies: 24
Views: 2,108
Posted By Fizzlemizz
I wasn't saying garbage collection shouldn't be...

I wasn't saying garbage collection shouldn't be minimised just making sure I had my understanding about what it does/doesn't collect is correct. I presume, as jeruku said, frames are still not...
Forum: Lua/XML Help 07-07-19, 03:29 PM
Replies: 24
Views: 2,108
Posted By Fizzlemizz
I thought Blizzard indicated that tables did get...

I thought Blizzard indicated that tables did get picked up by GC when the coordinates functions(s) changed to return a table instead of x, y. Could also be I misunderstood.
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