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Search: Posts Made By: Resike
Forum: Legion Beta archived threads 07-03-16, 03:26 AM
Replies: 74
Views: 16,363
Posted By Resike
You could try the new api called...

You could try the new api called :GetDisplayInfo() i'm just not sure if it's working on models set with :SetUnit().
Forum: Legion Beta archived threads 07-03-16, 03:20 AM
Replies: 74
Views: 16,363
Posted By Resike
That could work, however i extracted the data the...

That could work, however i extracted the data the last time it was avaliable. Every newly added models gonna miss from this list, and it's a pain in the ass to add them without GetModel().

There is...
Forum: Legion Beta archived threads 07-03-16, 02:55 AM
Replies: 74
Views: 16,363
Posted By Resike
You can't get the model's path if it's set by...

You can't get the model's path if it's set by SetUnit simply because it's no gonna create a model that exists in the game files, but simply gonna clone the looks of the model the unitid points to,...
Forum: Legion Beta archived threads 07-03-16, 02:49 AM
Replies: 74
Views: 16,363
Posted By Resike
How is that gonna help on a totally random model...

How is that gonna help on a totally random model i want to draw ont he screen? Also every model has different camera postions, i just want to get the proper values to manipulate the camera angles...
Forum: Legion Beta archived threads 05-28-16, 10:43 AM
Replies: 74
Views: 16,363
Posted By Resike
I don't see how could they do this without a...

I don't see how could they do this without a filepath table. Maybe there is a table, but they moved it up to the C code?
Forum: Legion Beta archived threads 05-22-16, 03:24 PM
Replies: 74
Views: 16,363
Posted By Resike
How is that bucket is one of your favourite?...

How is that bucket is one of your favourite? xD

I think this function is gonna be pretty intresting ApplySpellVisualKit(), i guess you will be able to spawn spell effect on models, like shield wall,...
Forum: Legion Beta archived threads 05-21-16, 04:39 PM
Replies: 74
Views: 16,363
Posted By Resike
Sneaky, thanks for your help.

Sneaky, thanks for your help.
Forum: Legion Beta archived threads 05-21-16, 02:06 PM
Replies: 74
Views: 16,363
Posted By Resike
Thanks, that look solid, how did you got this...

Thanks, that look solid, how did you got this info? Is it in any of the db files?
Forum: Legion Beta archived threads 05-21-16, 11:33 AM
Replies: 74
Views: 16,363
Posted By Resike
I see. 10Char

I see. 10Char
Forum: Legion Beta archived threads 05-21-16, 10:42 AM
Replies: 74
Views: 16,363
Posted By Resike
Yes. It just makes no sense, they added the...

Yes. It just makes no sense, they added the GetDisplayInfo() when GetModel() was removed, which is probably is the same table lookup method as GetModel() was, but this one returns an useless...
Forum: Legion Beta archived threads 05-21-16, 10:20 AM
Replies: 74
Views: 16,363
Posted By Resike
It's blp files, but i guess the skin files use...

It's blp files, but i guess the skin files use those blps anyway.
You can iterate over every displayModel, exrtact their proper modelpath via GetModel(), then you can arrange a table for every model...
Forum: Legion Beta archived threads 05-21-16, 08:26 AM
Replies: 74
Views: 16,363
Posted By Resike
Not it has 0 affect in performance.

Not it has 0 affect in performance.
Forum: Legion Beta archived threads 05-21-16, 07:04 AM
Replies: 74
Views: 16,363
Posted By Resike
Makes no sense. A model set with displayID needs...

Makes no sense. A model set with displayID needs to know which .m2 file needs to be loaded, as soon as you create the model itself. It also need to know which skin file needs to be loaded. So there...
Forum: Legion Beta archived threads 05-20-16, 06:15 PM
Replies: 74
Views: 16,363
Posted By Resike
Of course we can create a workaround, if we break...

Of course we can create a workaround, if we break the tos a hundred times. Also memory sniffing or file monitoring casc files then converting them back to their original file name is not something...
Forum: Legion Beta archived threads 05-20-16, 01:13 PM
Replies: 74
Views: 16,363
Posted By Resike
Oh okay, i still can't find the original file in...

Oh okay, i still can't find the original file in the dbfilesclient tho.
Forum: Legion Beta archived threads 05-20-16, 01:00 PM
Replies: 74
Views: 16,363
Posted By Resike
Is this real? Are they really calling that fd...

Is this real? Are they really calling that fd table a million times, instead of putting the values directly into the table?
Forum: Legion Beta archived threads 05-20-16, 11:58 AM
Replies: 74
Views: 16,363
Posted By Resike
I went up to 100k, 68kish the last return values,...

I went up to 100k, 68kish the last return values, it makes sense since they added the BabyWinston pet last.
Forum: Legion Beta archived threads 05-20-16, 06:41 AM
Replies: 74
Views: 16,363
Posted By Resike
I went out and saved what i could can from the...

I went out and saved what i could can from the live realms:
https://raw.githubusercontent.com/Resike/ModelDisplayIDs/master/AllModels%206.2.4%20(21742).lua

Contains every: modelDisplayID -...
Forum: Legion Beta archived threads 05-20-16, 02:56 AM
Replies: 74
Views: 16,363
Posted By Resike
How can i get access to this file? I can't find...

How can i get access to this file? I can't find it on the casc.
Forum: Legion Beta archived threads 05-20-16, 02:05 AM
Replies: 74
Views: 16,363
Posted By Resike
Why stop here then? Remove GetName(), GetFont()...

Why stop here then? Remove GetName(), GetFont() and so on.
Forum: Legion Beta archived threads 05-18-16, 10:53 AM
Replies: 74
Views: 16,363
Posted By Resike
There is not a single programming language that...

There is not a single programming language that could show a model/texture without pointing to the the file itself. They don't gain any performace by hiding the path to the files or storing them in a...
Forum: Legion Beta archived threads 05-18-16, 09:57 AM
Replies: 74
Views: 16,363
Posted By Resike
No it's not. Log in on the beta and check the...

No it's not. Log in on the beta and check the return values it's gonna be a number from 0-1.
Forum: Legion Beta archived threads 05-18-16, 08:13 AM
Replies: 74
Views: 16,363
Posted By Resike
Nope, thats the model's alpha.

Nope, thats the model's alpha.
Forum: Legion Beta archived threads 05-15-16, 08:46 AM
Replies: 74
Views: 16,363
Posted By Resike
The issue is that you won't be able to pair...

The issue is that you won't be able to pair DisplayIDs with their proper model paths like this:

local function ExtractModelData()
index = index + 1
print("Model: ",...
Forum: Legion Beta archived threads 05-15-16, 05:37 AM
Replies: 74
Views: 16,363
Posted By Resike
I also have some other questions about other...

I also have some other questions about other model functions. Why do the models look so blurry on the beta? Also what changed with SetLight() (http://wowwiki.wikia.com/wiki/API_Model_SetLight)? Seems...
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