Forum: General Authoring Discussion
08-08-17, 12:39 PM
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Replies: 1
Views: 1,688
Hook system
(Sorry, i posted it in the wrong category first)
So, if i understand well, Hook system is like a function/method wrapping, to chain them. Secure hooking is the same except this is official (so,...
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Forum: General Authoring Discussion
08-08-17, 11:01 AM
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Replies: 12
Views: 5,166
Visual Studio Code is really good. Under MIT...
Visual Studio Code is really good. Under MIT Licence and multi-platform, this is a real rupture in Microsoft past habits.
I love integrated Git and easy extensions install/creation etc...
The...
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Forum: General Authoring Discussion
07-22-17, 06:05 AM
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Replies: 18
Views: 3,422
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Forum: General Authoring Discussion
07-21-17, 07:04 PM
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Replies: 18
Views: 3,422
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Forum: General Authoring Discussion
07-21-17, 06:49 PM
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Replies: 18
Views: 3,422
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Forum: General Authoring Discussion
07-21-17, 06:34 PM
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Replies: 18
Views: 3,422
Thank you !!!!! i was arriving at the same...
Thank you !!!!! i was arriving at the same conclusion. After testing
My flickering problem is not a perf problem :
Try to remove this condition and i think you will have the same
if width < 0.5 then...
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Forum: General Authoring Discussion
07-21-17, 04:00 PM
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Replies: 18
Views: 3,422
Ok, it seems to work well. Unfortunatly, it's...
Ok, it seems to work well. Unfortunatly, it's occure the same bug as before. When i click on an item in my bags, all my interface flicker.
I don't like this bug, because it is imo a possible sign of...
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Forum: General Authoring Discussion
07-21-17, 03:50 PM
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Replies: 18
Views: 3,422
Downloaded Roth UI (Diablo) Galaxy's...
Downloaded Roth UI (Diablo) Galaxy's Revival
Seems Roth UI use a playermodel inside a frame inside a ScrollFrame (Frameseption)
--scroll frame
local scrollFrame = CreateFrame("ScrollFrame",...
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Forum: General Authoring Discussion
07-21-17, 03:27 PM
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Replies: 18
Views: 3,422
No. See the example. What i want to do is...
No. See the example. What i want to do is basically this exemple, but with a ModelFrame object instead of a Texture object.
Its like a Viewport who only let me see a specific part of a Model. But a...
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Forum: General Authoring Discussion
07-21-17, 01:57 PM
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Replies: 18
Views: 3,422
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Forum: General Authoring Discussion
07-21-17, 11:28 AM
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Replies: 18
Views: 3,422
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Forum: General Authoring Discussion
07-21-17, 09:51 AM
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Replies: 18
Views: 3,422
A good overflow-shrinking frame ?
Hello there.
So after weeks and months of test and search, im not able to find a good way to shrink content to a frame.
What i want to do is make a content, any content, even models or other frames...
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Forum: General Authoring Discussion
07-06-17, 03:18 AM
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Replies: 5
Views: 2,385
Yeah, this is what i thank first.
What make me...
Yeah, this is what i thank first.
What make me doubt is that this kind of behaviour happening on ~100ms cast remaining when my latency rarely exceed 20ms.
But maybe it is related to packets size...
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Forum: General Authoring Discussion
06-26-17, 06:58 AM
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Replies: 5
Views: 2,385
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Forum: General Authoring Discussion
05-06-17, 09:09 AM
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Replies: 27
Views: 12,585
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Forum: General Authoring Discussion
05-02-17, 05:10 AM
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Replies: 27
Views: 12,585
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Forum: General Authoring Discussion
05-01-17, 08:13 PM
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Replies: 27
Views: 12,585
MaskTexture : new widget for 7.2
Hello there.
It seems that 7.2 introduced a new widget type who seems to inherrit from Texture : MaskTexture.
As im not really a procoder, im not able to know how to exploit it correctly, but i...
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