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Forum: UI Screenshots, Feedback and Design Discussion 01-05-14, 04:58 PM
Replies: 93
Views: 76,557
Posted By ballagarba
Mind sharing your modifications on cargbargs?

Mind sharing your modifications on cargbargs?
Forum: UI Screenshots, Feedback and Design Discussion 12-18-13, 06:15 AM
Replies: 22
Views: 17,983
Posted By ballagarba
The area text above the minimap looks a bit out...

The area text above the minimap looks a bit out of place.
Forum: Lua/XML Help 08-28-13, 01:08 AM
Replies: 67
Views: 34,468
Posted By ballagarba
I find his stuff very interesting to be...

I find his stuff very interesting to be honest.

1. Don't do premature optimization.
2. Don't sacrifice readability for negligible optimizations.

That being said, here's a PDF on performance tips...
Forum: Tutorials & Other Helpful Info. 06-25-13, 06:38 AM
Replies: 1
Views: 16,106
Posted By ballagarba
Learn Lua in 15 minutes (more or less)

Saw this neat little walkthrough of Lua over at Hacker News and thought it might be interesting for the WoWI community as well:

http://tylerneylon.com/a/learn-lua/
Forum: General Authoring Discussion 09-04-12, 02:24 AM
Replies: 10
Views: 8,620
Posted By ballagarba
What's wrong with the default error display?

What's wrong with the default error display?
Forum: MoP Beta archived threads 07-30-12, 03:43 PM
Replies: 31
Views: 27,809
Posted By ballagarba
I'm curious about how expensive...

I'm curious about how expensive WorldFrame:GetChildren() is. Assume: "local frames = select('#', WorldFrame:GetChildren())". Now you only have to do something if "frames" has changed from previous...
Forum: MoP Beta archived threads 07-30-12, 02:55 PM
Replies: 31
Views: 27,809
Posted By ballagarba
Did you do any CPU profiling comparing the two...

Did you do any CPU profiling comparing the two methods?
Forum: Released AddOns 07-29-12, 08:56 AM
Replies: 6
Views: 10,468
Posted By ballagarba
Might wanna take a look at QuestReward...

Might wanna take a look at QuestReward (http://www.wowinterface.com/downloads/info15051-QuestReward.html) and VendorBait (http://www.wowinterface.com/downloads/info7121-VendorBait.html).
Forum: MoP Beta archived threads 07-29-12, 05:19 AM
Replies: 8
Views: 9,864
Posted By ballagarba
So it seems like as of build 15913 Blizzard is no...

So it seems like as of build 15913 Blizzard is no longer moving the StanceButton1 inside the StanceBar_Update() function when GetNumShapeshiftForms() == 1...
Forum: MoP Beta archived threads 07-26-12, 07:21 AM
Replies: 31
Views: 27,809
Posted By ballagarba
In case you didn't know:...

In case you didn't know: http://www.wowinterface.com/forums/showpost.php?p=258579&postcount=30
Forum: MoP Beta archived threads 07-20-12, 12:55 PM
Replies: 258
Views: 180,090
Posted By ballagarba
I had a very hard time even getting into the...

I had a very hard time even getting into the game. But crashes also seem related to having taintLog enabled. Since disabling it, it has become a little more stable...
Forum: MoP Beta archived threads 07-20-12, 10:17 AM
Replies: 8
Views: 9,864
Posted By ballagarba
Well that's pretty much what I'm doing. As I've...

Well that's pretty much what I'm doing. As I've also said, this is only a problem when GetNumShapeshiftForms() == 1. Therefore I made StanceBarFrame movable as well, and when the user drags the...
Forum: MoP Beta archived threads 07-19-12, 12:45 PM
Replies: 8
Views: 9,864
Posted By ballagarba
Hmm, came up with this and it actually seems to...

Hmm, came up with this and it actually seems to work nicely :D

if (GetNumShapeshiftForms() == 1) then
StanceBarFrame:SetMovable(true)
StanceBarFrame:SetUserPlaced(true)
...
Forum: MoP Beta archived threads 07-19-12, 10:53 AM
Replies: 8
Views: 9,864
Posted By ballagarba
Yeah I did: However, I don't see how that...

Yeah I did:



However, I don't see how that would work seeing as when the hook runs I have no idea of knowing what StanceButton1 had for position before the original function (StanceBar_Update())...
Forum: MoP Beta archived threads 07-19-12, 04:59 AM
Replies: 8
Views: 9,864
Posted By ballagarba
StanceButton1 taint in nMainbar

So, Blizzard was kind enough introduce StanceButton1:SetPoint(...) inside StanceBar.lua:StanceBar_Update() :(

function StanceBar_Update ()
local numForms = GetNumShapeshiftForms();
if (...
Forum: Lua/XML Help 11-11-11, 01:22 AM
Replies: 11
Views: 10,316
Posted By ballagarba
Offtopic, what's the tag for showing lua-code...

Offtopic, what's the tag for showing lua-code like that? With syntax highlighting and all.
Forum: Lua/XML Help 11-11-11, 01:18 AM
Replies: 11
Views: 10,316
Posted By ballagarba
Hmm, correct me if I'm wrong but couldn't you...

Hmm, correct me if I'm wrong but couldn't you just imitate the _G with a local version, since as far as I understand, _G is just a table.

So:

local _L = {}

_L['localvar1'] = 'foo'
_L['localvar2']...
Forum: Gameplay 07-24-11, 07:21 AM
Replies: 37
Views: 69,398
Posted By ballagarba
Might want to take a look at Aptechka...

Might want to take a look at Aptechka (http://www.wowinterface.com/downloads/info14339-Aptechka.html). It's a bit towards the advanced user since it doesn't have an in-game config, but is highly...
Forum: AddOn Help/Support 04-03-11, 04:01 AM
Replies: 3
Views: 6,814
Posted By ballagarba
I reckon you'll need caelMedia and caelLib that's...

I reckon you'll need caelMedia and caelLib that's also bundled with the download.
Forum: Released AddOns 12-09-10, 04:16 PM
Replies: 42
Views: 101,248
Posted By ballagarba
Try tekKompare...

Try tekKompare (http://www.wowinterface.com/downloads/info6837-tekKompare.html) instead.
Forum: AddOn Search/Requests 12-24-09, 10:03 AM
Replies: 8
Views: 5,932
Posted By ballagarba
I think Cartographer does it.

I think Cartographer does it.
Forum: AddOn Help/Support 06-15-09, 08:37 AM
Replies: 28
Views: 12,499
Posted By ballagarba
I'm also intrigued with this screenshot. Looks...

I'm also intrigued with this screenshot. Looks really slick!
And the clock, mail etc. is SLDataText (http://www.wowinterface.com/downloads/info8539-SLDataText.html).
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