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Search: Posts Made By: Rilgamon
Forum: Lua/XML Help 10-07-18, 09:09 PM
Replies: 1
Views: 112
Posted By Rilgamon
Probably your db is declared later in the loading...

Probably your db is declared later in the loading process.
Make sure to delay the creation of the icon until your db is created.
Forum: Lua/XML Help 10-04-18, 03:20 AM
Replies: 5
Views: 187
Posted By Rilgamon
Login + 3 UI-Reloads will show the complete text....

Login + 3 UI-Reloads will show the complete text. So your code is correct but the information is not yet available. So you should really use GET_ITEM_INFO_RECEIVED like kurapica.igas suggests.
Forum: General Authoring Discussion 09-29-18, 05:31 AM
Replies: 13
Views: 464
Posted By Rilgamon
local SCALE = 1 --local WIDTH = 348 local...

local SCALE = 1
--local WIDTH = 348
local WIDTH = 236
local HEIGHT = 8
local _, CLASS = UnitClass('player')
local COLOR = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[CLASS] or...
Forum: General Authoring Discussion 09-27-18, 01:31 AM
Replies: 13
Views: 464
Posted By Rilgamon
local azeriteItemLocation =...

local azeriteItemLocation = C_AzeriteItem.FindActiveAzeriteItem()
if (not azeriteItemLocation) then
return
end

Your code is a little difficult to read so I'm not 100% sure. But your code...
Forum: General Authoring Discussion 09-27-18, 12:09 AM
Replies: 13
Views: 464
Posted By Rilgamon
When it works after a reload it's mostly because...

When it works after a reload it's mostly because you create the object too early in the loading process. Try to delay it until the information is fully available. Player entering world is a good...
Forum: Chit-Chat 09-18-18, 07:03 AM
Replies: 7
Views: 397
Posted By Rilgamon
Happy Birthday :D

Happy Birthday :D
Forum: AddOn Help/Support 09-16-18, 05:58 PM
Replies: 3
Views: 269
Posted By Rilgamon
Never looked at lfg functions but wasn't this the...

Never looked at lfg functions but wasn't this the part they changed so Addons can't automatically form a group?
Forum: AddOn Help/Support 09-11-18, 12:25 AM
Replies: 3
Views: 242
Posted By Rilgamon
Without your actual not working code it's...

Without your actual not working code it's difficult to guess.
Perhaps the value you try to store is not yet available at the time you try to store it. Delay it until player enters the world event.
Forum: Lua/XML Help 08-19-18, 12:52 AM
Replies: 24
Views: 768
Posted By Rilgamon
Someone mentioned that PLAYER_ENTERING_WORLD now...

Someone mentioned that PLAYER_ENTERING_WORLD now returns two args that show if its a login or sth else.
Forum: Lua/XML Help 08-18-18, 06:23 AM
Replies: 10
Views: 1,208
Posted By Rilgamon
I've not yet tested the api ... but the name of...

I've not yet tested the api ... but the name of the item should still be available through the item-api.
local itemName = GetItemInfo(GetInventoryItemID("player", INVSLOT_NECK))
Forum: Lua/XML Help 08-17-18, 09:06 AM
Replies: 10
Views: 1,208
Posted By Rilgamon
/api ArtifactUI list Edit: There is an addon for...

/api ArtifactUI list

Edit: There is an addon for browsing the functions in a nice window. But I dont remember its name ;)
Edit2: https://www.curseforge.com/wow/addons/apiinterface
Forum: General Authoring Discussion 08-10-18, 06:32 AM
Replies: 6
Views: 493
Posted By Rilgamon
Curseforge/wowace is the source for the addons of...

Curseforge/wowace is the source for the addons of Twitch.
https://wow.curseforge.com/addons
WoWInterface is the source for the addons of Minion.

You should consider uploading your addons here and...
Forum: Lua/XML Help 08-09-18, 01:46 AM
Replies: 8
Views: 462
Posted By Rilgamon
I'm not sure but iirc tremove does not trigger...

I'm not sure but iirc tremove does not trigger the metatable of the db-object.
Edit: Perhaps this thread can help you?...
Forum: Lua/XML Help 08-08-18, 11:50 PM
Replies: 8
Views: 462
Posted By Rilgamon
Without your real code it's not really possible...

Without your real code it's not really possible to help.
It looks like you don't use the db but a local copy of it.
Forum: General Authoring Discussion 08-08-18, 11:14 AM
Replies: 11
Views: 433
Posted By Rilgamon
I've updated the code above.

I've updated the code above.
Forum: General Authoring Discussion 08-08-18, 08:32 AM
Replies: 11
Views: 433
Posted By Rilgamon
Drycoded (copy and pasted from one of my addons)...

Drycoded (copy and pasted from one of my addons) because I cant log into wow to test it atm ...

local FaithfulDeleteList = {
[1] = true,
[6289] = true,
[6308] = true,
[6309] = true,
[17057] =...
Forum: General Authoring Discussion 08-06-18, 01:54 PM
Replies: 7
Views: 285
Posted By Rilgamon
arg1 is the full command. Skip the 'add'.

arg1 is the full command. Skip the 'add'.
Forum: General Authoring Discussion 08-05-18, 06:20 AM
Replies: 2
Views: 288
Posted By Rilgamon
For me that depends on the changes made and the...

For me that depends on the changes made and the situation.
For BfA I tested my addons with no other addons running to make sure loading process is correct and tested the "main" functionality. Still a...
Forum: General Authoring Discussion 07-29-18, 12:04 PM
Replies: 9
Views: 587
Posted By Rilgamon
Perhaps you can add...

Perhaps you can add ADDON_LOADED/PLAYER_ENTERING_WORLD event to call your update function.
Your function calls might be triggered so early that they dont return the right value.

Edit: What I mean is...
Forum: General Authoring Discussion 07-29-18, 11:53 AM
Replies: 9
Views: 587
Posted By Rilgamon
Only one part (the first that returns true) of...

Only one part (the first that returns true) of your if/elsif construct will be handled.
Since your xp-bar is only touched when playerlevel is below max level it should never trigger on maxed...
Forum: General Authoring Discussion 07-29-18, 10:08 AM
Replies: 9
Views: 587
Posted By Rilgamon
if UnitLevel("player") < MAX_PLAYER_LEVEL Not...

if UnitLevel("player") < MAX_PLAYER_LEVEL
Not sure ... but MAX_PLAYER_LEVEL is still 110. So your xp is not triggered for maxed chars?
Forum: General Authoring Discussion 07-29-18, 02:31 AM
Replies: 11
Views: 663
Posted By Rilgamon
Disable ALL other addons. This way you can be...

Disable ALL other addons. This way you can be sure your addon loads the required libraries itself and paths are correct. And yes, I had to change some relative paths in my xml files for BfA that...
Forum: Lua/XML Help 07-20-18, 06:32 AM
Replies: 4
Views: 438
Posted By Rilgamon
For one of my addons I use this function. It does...

For one of my addons I use this function. It does not return the "old" values. So you need to find the right values for your addon.
local function getContinent()
local mapID =...
Forum: Lua/XML Help 07-09-18, 02:31 AM
Replies: 0
Views: 355
Posted By Rilgamon
Tooltip hook is added twice for recipes

I try to create an addon (https://www.wowinterface.com/downloads/info24579-zz_itemsdb.html) like bankitems. Adding tooltips for itemcounts in your bank/bag.
When I mouse over a recipe with embedded...
Forum: General Authoring Discussion 07-08-18, 11:41 PM
Replies: 3
Views: 604
Posted By Rilgamon
Take a look here ......

Take a look here ... https://wow.gamepedia.com/Saving_variables_between_game_sessions
The stored global variable can be a table and can be changed later.
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