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Forum: Lua/XML Help 09-22-21, 09:49 AM
Replies: 3
Views: 182
Posted By Fizzlemizz
Your .toc, as presented, has the Reputation.lua...

Your .toc, as presented, has the Reputation.lua file effectively commented out with the # so it doesn't load making EPDBC.HookRepBar nil.
Forum: Lua/XML Help 09-07-21, 10:54 AM
Replies: 3
Views: 309
Posted By Fizzlemizz
Not that I know of. I imagine people might...

Not that I know of.

I imagine people might create an external process for parsing the SavedVariable file to something else rather than doing it in-game. It would all end up in the same place as...
Forum: Lua/XML Help 09-07-21, 12:19 AM
Replies: 3
Views: 309
Posted By Fizzlemizz
You could just change CRE_GuildRoster = { ...

You could just change
CRE_GuildRoster = {
{

to
CRE_GuildRoster = {
["Players"] = {

in the SavedVariables file (your addon will need to be ready for the change next login):
Forum: AddOn Help/Support 08-30-21, 04:07 PM
Replies: 10
Views: 661
Posted By Fizzlemizz
You have a timing problem between when you ask...

You have a timing problem between when you ask for data and when it is ready to use.
I couldn't find an event that worked to tell you when the mount information has been cached so I bodged something...
Forum: AddOn Help/Support 08-30-21, 10:59 AM
Replies: 10
Views: 661
Posted By Fizzlemizz
You've set up your data tables (sectionNames and...

You've set up your data tables (sectionNames and mountList) as globals. They should really be included in your namespace table (core.sectionNames and core.mountList).

You could add the collection...
Forum: Lua/XML Help 08-08-21, 12:10 PM
Replies: 4
Views: 438
Posted By Fizzlemizz
You have several lines in your table(s) that...

You have several lines in your table(s) that aren't terminated with commas
"I've been expecting you."
being the first.

If you're not getting errors then there's something wrong with whatever...
Forum: Lua/XML Help 07-30-21, 06:41 PM
Replies: 12
Views: 1,172
Posted By Fizzlemizz
It might be better to watch the 2.5.2 PTR and how...

It might be better to watch the 2.5.2 PTR and how it progresses.
Forum: Lua/XML Help 07-22-21, 11:11 AM
Replies: 4
Views: 496
Posted By Fizzlemizz
Presumably you would be doing that as part of...

Presumably you would be doing that as part of initialising the list with it's data.
Forum: Lua/XML Help 07-21-21, 10:27 AM
Replies: 4
Views: 496
Posted By Fizzlemizz
fSlider:SetThumbTexture("pathToMyAddon.tga") local...

fSlider:SetThumbTexture("pathToMyAddon.tga")
local t = fSlider:GetThumbTexture()
t:SetTexCoord(0.25, 0.75, 0.125, 0.875)
Forum: Lua/XML Help 07-18-21, 01:08 PM
Replies: 5
Views: 833
Posted By Fizzlemizz
The function for a slash command receives a...

The function for a slash command receives a single string parameter. If you want to interpret that into say commmands and parameters, you need to break down the string that is passed...
Forum: Lua/XML Help 07-18-21, 10:15 AM
Replies: 5
Views: 833
Posted By Fizzlemizz
What function did you add to SlashCmdList to be...

What function did you add to SlashCmdList to be called by your /xxx command? You could just use that.

SLASH_MYSLASH1 = "/abc"
SlashCmdList.MYSLASH = function(msg)
...
end
-- Testing...
Forum: General Authoring Discussion 07-18-21, 12:44 AM
Replies: 2
Views: 695
Posted By Fizzlemizz
The Macro editing frame is part of a Blizzard...

The Macro editing frame is part of a Blizzard addon that is Load On Demeand ie. the MacroFrame isn't created until you type /macro. Running the script or the code in your addon before using /macro...
Forum: Lua/XML Help 07-11-21, 08:43 PM
Replies: 4
Views: 678
Posted By Fizzlemizz
<Texture name="MyHealPredictionBarTemplate"...

<Texture name="MyHealPredictionBarTemplate" virtual="true" file="Interface\TargetingFrame\UI-StatusBar">
<Color r="0.0" g="0.827" b="0.765"/>
</Texture>

in UnitFrameUtil_UpdateFillBarBase it does...
Forum: Lua/XML Help 07-11-21, 04:20 PM
Replies: 4
Views: 678
Posted By Fizzlemizz
Bliz. unit frames are configured using the...

Bliz. unit frames are configured using the UnitFrame_Initialize function. If the unit has a myHealPredictionBar, it gets passed to this function as one of it's parameters which is assigned...
Forum: Lua/XML Help 07-05-21, 10:35 AM
Replies: 4
Views: 583
Posted By Fizzlemizz
FCF_ResetChatWindows() For the tab you could try...

FCF_ResetChatWindows()
For the tab you could try something like
local tab = _G[frame:GetName().."Tab"]
tab:ClearAllPoints()
tab:SetPoint("point", frame, "topoint", x, y)


But I'm not sure if the tab...
Forum: Lua/XML Help 07-02-21, 11:05 PM
Replies: 5
Views: 713
Posted By Fizzlemizz
I had to change some fontobjects you created to...

I had to change some fontobjects you created to use GameFontNormal so I'm not sure about the actual EditBox size but that's another thing this might hightlight.

In your PLAYER_LOGIN you can...
Forum: General Authoring Discussion 07-02-21, 07:37 AM
Replies: 4
Views: 907
Posted By Fizzlemizz
It anchors the texture to the same points as the...

It anchors the texture to the same points as the parent frame. The same as

p.Texture:SetPoint("TOPLEFT", p)
p.Texture:SetPoint("BOTTOMRIGHT", p)
Forum: Lua/XML Help 07-02-21, 02:37 AM
Replies: 5
Views: 713
Posted By Fizzlemizz
One other possibility, if your addon is LOD (eg....

One other possibility, if your addon is LOD (eg. a config. addon loaded via a slash command or some other) then it might never see the "PLAYER_LOGIN" event.
Forum: Lua/XML Help 07-02-21, 02:16 AM
Replies: 5
Views: 713
Posted By Fizzlemizz
In your setup you're not initialising the editbox...

In your setup you're not initialising the editbox with any text:
NewbDevBoxInterfaceFrame.ScaleTextBox:SetText(NewbDevBoxOptionsTable.ButtonFrameScale)

But then again, your NewbDevBoxOptionsTable is...
Forum: Lua/XML Help 06-28-21, 01:08 PM
Replies: 13
Views: 1,158
Posted By Fizzlemizz
I not sure what the intended final outcome is...

I not sure what the intended final outcome is over and above what can be achieved with the regular bags or, whether part of what you are doing is because you're figuring things out so, this is a...
Forum: Lua/XML Help 06-27-21, 07:14 AM
Replies: 1
Views: 426
Posted By Fizzlemizz
addon_data.player.main_swing_timer isn't a...

addon_data.player.main_swing_timer isn't a function, it's a variable. It's in the addons private table (addon_data) so you can't use it in another addon without altering the WST addon itself.
Forum: Lua/XML Help 06-26-21, 07:06 PM
Replies: 13
Views: 1,158
Posted By Fizzlemizz
A quick example if anyone wants to try. local f...

A quick example if anyone wants to try.

local f = CreateFrame("Button", "Fizz_TargetDummy", UIParent, "SecureUnitButtonTemplate")
f:SetSize(65, 30)
f:SetPoint("CENTER", -400,...
Forum: Lua/XML Help 06-26-21, 06:29 PM
Replies: 13
Views: 1,158
Posted By Fizzlemizz
If the frame isn't trying to perform a secure...

If the frame isn't trying to perform a secure action requiring a secure template then you can do what you like (protected actions not withstanding) with it.

Without the secure template, the OP...
Forum: AddOn Search/Requests 06-25-21, 10:27 AM
Replies: 2
Views: 581
Posted By Fizzlemizz
I think they are talking about the...

I think they are talking about the synchronizeConfig/synchronizeSettings CVars.

Along with synchronizeBindings, synchronizeMacros and synchronizeChatFrames you don't get to choose which "bits" of...
Forum: Lua/XML Help 06-23-21, 01:54 AM
Replies: 9
Views: 818
Posted By Fizzlemizz
It looks like you're wanting something like the...

It looks like you're wanting something like the following to create a set of columns/rows:


local function buttonFrameButtonLayout()
local lastRelative, lastOnTop =...
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