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Search: Posts Made By: Vrul
Forum: Lua/XML Help Yesterday, 12:24 PM
Replies: 3
Views: 157
Posted By Vrul
I don't see a way to do it without taint but this...

I don't see a way to do it without taint but this didn't throw any errors the little I tested at a training dummy:

local GetNamePlateForUnit = C_NamePlate.GetNamePlateForUnit
local...
Forum: AddOn Help/Support 01-03-21, 08:09 AM
Replies: 17
Views: 3,430
Posted By Vrul
hooksecurefunc("QuestLogQuests_Update",...

hooksecurefunc("QuestLogQuests_Update", function()
for button in QuestScrollFrame.headerFramePool:EnumerateActive() do
-- button.questLogIndex
button.ButtonText:SetText("My translated...
Forum: AddOn Help/Support 01-02-21, 05:56 PM
Replies: 17
Views: 3,430
Posted By Vrul
hooksecurefunc("QuestLogQuests_Update",...

hooksecurefunc("QuestLogQuests_Update", function()
for button in QuestScrollFrame.headerFramePool:EnumerateActive() do
button.ButtonText:SetText("My translated header")
end
for button in...
Forum: AddOn Help/Support 01-02-21, 11:15 AM
Replies: 17
Views: 3,430
Posted By Vrul
Translated with Google: local objectiveSpecials...

Translated with Google:

local objectiveSpecials = {
ClickComplete = function(fontString)
fontString:SetText("(kliknij, aby zakończyć)") -- (click to complete)
end,

Failed =...
Forum: AddOn Help/Support 01-01-21, 10:33 PM
Replies: 17
Views: 3,430
Posted By Vrul
hooksecurefunc(QUEST_TRACKER_MODULE,...

hooksecurefunc(QUEST_TRACKER_MODULE, "SetBlockHeader", function(self, block)
print("QuestID:", block.id)
print("QuestHeader:", block.HeaderText:GetText())
print("QuestObjectives:")
local...
Forum: Lua/XML Help 12-31-20, 07:47 PM
Replies: 2
Views: 994
Posted By Vrul
function ADDITEMTOLISTFUNCTION() if...

function ADDITEMTOLISTFUNCTION()
if GameTooltip:IsShown() then
local _, itemLink = GameTooltip:GetItem()
if itemLink then
local itemID = GetItemInfoFromHyperlink(itemLink)
if itemID...
Forum: Lua/XML Help 12-31-20, 03:24 PM
Replies: 3
Views: 1,062
Posted By Vrul
All of the Set...Texture methods have an...

All of the Set...Texture methods have an equivalent Set...Atlas method so SetNormalAtlas should work as a direct substitution.
Forum: AddOn Help/Support 12-29-20, 05:21 PM
Replies: 17
Views: 3,430
Posted By Vrul
local regions = {...

local regions = { QuestMapFrame.DetailsFrame.RewardsFrame:GetRegions() }
for index = 1, #regions do
local region = regions[index]
if region:GetObjectType() == "FontString" and region:GetText() ==...
Forum: Lua/XML Help 12-29-20, 05:05 PM
Replies: 4
Views: 1,295
Posted By Vrul
Assuming you are not using the passed info table...

Assuming you are not using the passed info table in your other disabled functions (and not using handlers) then you could use:

local function GetInheritedDisabledStatus(info)
local option, options...
Forum: AddOn Help/Support 12-29-20, 02:10 PM
Replies: 17
Views: 3,430
Posted By Vrul
QuestInfoRewardsFrame uses CreateFontStringPool...

QuestInfoRewardsFrame uses CreateFontStringPool for those. You will need to do something like:

for fontString in QuestInfoRewardsFrame.spellHeaderPool:EnumerateActive() do
if fontString:GetText()...
Forum: Lua/XML Help 12-29-20, 11:13 AM
Replies: 5
Views: 1,301
Posted By Vrul
local test = {"one", "two", "three"} for i, v in...

local test = {"one", "two", "three"}

for i, v in pairs(test) do
print(v)
end
Forum: Lua/XML Help 12-20-20, 05:57 PM
Replies: 3
Views: 1,410
Posted By Vrul
Buttons don't have a SetTexture method. You can...

Buttons don't have a SetTexture method. You can only call SetTexture on an actual texture. However, buttons do have SetNormalTexture and SetPushedTexture methods for setting their visuals.
Forum: Lua/XML Help 12-19-20, 11:15 PM
Replies: 5
Views: 1,218
Posted By Vrul
You can default to a class if UnitClass returns...

You can default to a class if UnitClass returns nil:

function()
local _, class = UnitClass("player")
local colors = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class or "PRIEST"]
return colors.r,...
Forum: Lua/XML Help 12-19-20, 07:26 AM
Replies: 19
Views: 7,006
Posted By Vrul
These are the default...

These are the default names:
TopLeftCorner
TopRightCorner
BottomLeftCorner
BottomRightCorner
TopEdge
BottomEdge
LeftEdge
RightEdge
Center
Forum: Lua/XML Help 12-17-20, 12:39 PM
Replies: 7
Views: 1,204
Posted By Vrul
I grouped up duplicates and removed the...

I grouped up duplicates and removed the repetitive stuff ("sounds\\", ".ogg"):

local sounds
if UnitExists("boss1") then
local bossHP = UnitHealth("boss1") / UnitHealthMax("boss1")
if bossHP > 0.8...
Forum: Lua/XML Help 12-14-20, 10:48 PM
Replies: 10
Views: 2,480
Posted By Vrul
You are loading the xml before the lua so the...

You are loading the xml before the lua so the function is set to nil. But do as Kanegasi suggested as there is no point in having a separate xml when you are already doing everything in the lua file...
Forum: Lua/XML Help 12-12-20, 07:10 AM
Replies: 4
Views: 1,032
Posted By Vrul
LALT Cycles highest to lowest RALT Cycles lowest...

LALT Cycles highest to lowest
RALT Cycles lowest to highest
Forum: Lua/XML Help 12-09-20, 06:46 PM
Replies: 9
Views: 2,348
Posted By Vrul
local SPELL_ID = 24275 -- Hammer of Wrath local...

local SPELL_ID = 24275 -- Hammer of Wrath
local SPELL_NAME = GetSpellInfo(SPELL_ID)
local UPDATE_INTERVAL = 0.1

local frame = CreateFrame("Frame", nil, UIParent)
frame:SetPoint("CENTER", UIParent,...
Forum: Lua/XML Help 12-09-20, 01:32 PM
Replies: 9
Views: 2,348
Posted By Vrul
You are referencing arg1 when it should be...

You are referencing arg1 when it should be spellID and you are checking the wrong events. Give this a shot:

local SPELL_ID = 24275 -- Hammer of Wrath

local frame =...
Forum: Lua/XML Help 12-05-20, 06:45 PM
Replies: 6
Views: 1,720
Posted By Vrul
That shouldn't be necessary since resetterFunc is...

That shouldn't be necessary since resetterFunc is called once when a new object is created or acquired from the pool and once when it is placed back in the pool (activeObjects and inactiveObjects...
Forum: Lua/XML Help 12-05-20, 04:04 PM
Replies: 6
Views: 1,720
Posted By Vrul
That function runs before your code ever has a...

That function runs before your code ever has a chance to hook it.

You need something like:

local function SetIgnoreParentAlpha(_, frame)
frame:SetIgnoreParentAlpha(true)
end

for _, subSystem in...
Forum: Lua/XML Help 12-05-20, 03:38 PM
Replies: 3
Views: 1,276
Posted By Vrul
I think you can use the id number in place of an...

I think you can use the id number in place of an actual path based on Blizzard's code:

function CreateTextureMarkup(file, fileWidth, fileHeight, width, height, left, right, top, bottom, xOffset,...
Forum: Lua/XML Help 12-01-20, 10:08 AM
Replies: 2
Views: 1,346
Posted By Vrul
It worked fine for me using...

It worked fine for me using "INV_MISC_QUESTIONMARK" for the icon but not if I used it's number 134400.
Forum: Lua/XML Help 11-30-20, 08:28 AM
Replies: 6
Views: 1,745
Posted By Vrul
It is best to look at Blizzard's code ...

It is best to look at Blizzard's code (https://wow.gamepedia.com/Viewing_Blizzard%27s_interface_code)to see what is going on. In this case you have this running OnUpdate:

function...
Forum: Lua/XML Help 11-14-20, 07:27 AM
Replies: 2
Views: 2,699
Posted By Vrul
local runes = RuneFrame.Runes for index = 1,...

local runes = RuneFrame.Runes
for index = 1, #runes do
runes[index]:EnableMouse(false)
end
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