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Search: Posts Made By: Fizzlemizz
Forum: Lua/XML Help 04-17-19, 10:56 AM
Replies: 14
Views: 340
Posted By Fizzlemizz
Your code above, the target frame (ft) is...

Your code above, the target frame (ft) is assigned an OnEvent script using:
ft:SetScript("OnEvent", function(self) SetPortraitTexture(self.Texture, "target") end)It didn't ever assign the OnEvent...
Forum: Lua/XML Help 04-16-19, 09:56 AM
Replies: 14
Views: 340
Posted By Fizzlemizz
local function CreateBorder(self) local t =...

local function CreateBorder(self)
local t = self.Border or self:CreateTexture(nil, "BACKGROUND", nil, -8)
self.Border = t

ft:SetPoint("CENTER", 110, -350)
ft.Border =...
Forum: Lua/XML Help 04-15-19, 11:18 AM
Replies: 2
Views: 152
Posted By Fizzlemizz
Munkdev I believe posted this to stop sounds...

Munkdev I believe posted this to stop sounds playing (if it was someone else, apologies and please let me know). Should also work for PlaySoundFile():

local mutex = false -- need this so it doesn't...
Forum: Lua/XML Help 04-13-19, 06:17 PM
Replies: 14
Views: 340
Posted By Fizzlemizz
WoW doesn't care if you overwrite (re-use) frame...

WoW doesn't care if you overwrite (re-use) frame names, you'll just get the first one created using _G["FrameName"] or FrameName but using the local referernce will still differentiate them in your...
Forum: Lua/XML Help 04-13-19, 04:22 PM
Replies: 14
Views: 340
Posted By Fizzlemizz
You should post the new code so we can see what...

You should post the new code so we can see what might be happening.
Forum: Lua/XML Help 04-13-19, 04:21 PM
Replies: 14
Views: 340
Posted By Fizzlemizz
You are indeed correct.

You are indeed correct.
Forum: Lua/XML Help 04-13-19, 10:07 AM
Replies: 14
Views: 340
Posted By Fizzlemizz
You need to change the portrait when your target...

You need to change the portrait when your target changes (and you had one fp.xxx in your ft.xxx section)

Eg.
--Player Frame
local fp = CreateFrame("Button", "FarmootPlayerPortrait", UIParent,...
Forum: Lua/XML Help 04-08-19, 01:58 PM
Replies: 12
Views: 432
Posted By Fizzlemizz
/sigh ...

/sigh ...
Forum: Lua/XML Help 04-08-19, 09:20 AM
Replies: 12
Views: 432
Posted By Fizzlemizz
It's a fairly long bow from that to "the use of...

It's a fairly long bow from that to "the use of /run (and presumably by extension /anything except for some strange reason /click)" will be the likely cause of any taint.
Forum: Lua/XML Help 04-05-19, 10:43 PM
Replies: 12
Views: 432
Posted By Fizzlemizz
/run ToggleGuildFrame()

/run ToggleGuildFrame()
Forum: AddOn Help/Support 04-02-19, 07:09 PM
Replies: 3
Views: 171
Posted By Fizzlemizz
If you placed the .zip file into your...

If you placed the .zip file into your _retail_\Interface\Addons folder then you need to do an "Unzip to here".

All the individual folders starting with "Details" in including those with "Details_"...
Forum: Chit-Chat 04-02-19, 11:28 AM
Replies: 4
Views: 302
Posted By Fizzlemizz
I fairly certain the bit about "The Empress...

I fairly certain the bit about "The Empress Supreme" is absolutely factual which leads me to wonder about the rest.
Forum: PTR API and Graphics Changes 03-27-19, 08:34 PM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
I would say you can't do anything like this with...

I would say you can't do anything like this with xml virtuals or intrinsics, at least not without some post creation gymnastics in the odd instance where they don't do anything OnLoad.

Someone else...
Forum: AddOn Help/Support 03-27-19, 08:29 PM
Replies: 8
Views: 208
Posted By Fizzlemizz
Blizzard still believe they have (may have)...

Blizzard still believe they have (may have) actual World Bosses, from TargetFrame.lua

elseif ( classification == "minus" )...
Forum: PTR API and Graphics Changes 03-27-19, 10:49 AM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
In your two files you also changed the top level...

In your two files you also changed the top level template nodes (AltoAuctionEntryTemplate and AltoMailEntryTemplate) from Button to ItemButton even though they never inherited ItemButtonTemplate.
Forum: PTR API and Graphics Changes 03-27-19, 10:23 AM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
I downloaded the addon from WoWI, changed the 2...

I downloaded the addon from WoWI, changed the 2 occurrences of the template and everything seems to work, AH, Mail, Character tab in Altoholic.

Mails.xml

<Ui...
Forum: AddOn Help/Support 03-27-19, 09:47 AM
Replies: 8
Views: 208
Posted By Fizzlemizz
Above your IF statement...

Above your IF statement add

print(UnitClassification("target"))

see what it is actually returning rather than just guessing what it should be.
Forum: PTR API and Graphics Changes 03-26-19, 07:25 PM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
Assuming for each ItemButton you also simply...

Assuming for each ItemButton you also simply changed:
</Button>
to
</ItemButton>


Something in the xml above the line:
<Frame name="AltoholicFrameAuctions" parent="AltoholicTabCharacters"...
Forum: Graphics Help 03-21-19, 01:56 PM
Replies: 11
Views: 319
Posted By Fizzlemizz
Images requirements...

Images requirements (https://wow.gamepedia.com/XML/Texture)

try using "Interface/BUTTONS/WHITE8X8" for the texture.

If you add a file (including images or code) to to your addons you ,must...
Forum: Graphics Help 03-21-19, 09:25 AM
Replies: 11
Views: 319
Posted By Fizzlemizz
.tga or .blp texture formats only. BLP2PNG...

.tga or .blp texture formats only.
BLP2PNG (https://www.wowinterface.com/downloads/info6127-BLP2PNG.html) or BLPNG Converter (https://www.wowinterface.com/downloads/info22128-BLPNGConverter.html) are...
Forum: AddOn Help/Support 03-20-19, 10:05 AM
Replies: 2
Views: 128
Posted By Fizzlemizz
One fairly basic approach depending on knowing...

One fairly basic approach depending on knowing the total number of buttons ahead of time and the gridFrame size being absolute.

local gridFrame = CreateFrame("Frame", "DragFrame2",...
Forum: PTR API and Graphics Changes 03-13-19, 07:20 PM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
local iname, iqty, iicon = GetCurrencyInfo(1541) ...

local iname, iqty, iicon = GetCurrencyInfo(1541) --iron
local wname, wqty, wicon = GetCurrencyInfo(1540) -- wood
print("You have", iqty, iname, "and", wqty, wname)
Forum: PTR API and Graphics Changes 03-13-19, 05:06 PM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
I don't know if or how that information might be...

I don't know if or how that information might be obtained. Possibly someone else might know.
Forum: PTR API and Graphics Changes 03-13-19, 02:14 PM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
I thought you were asking how to pick them up...

I thought you were asking how to pick them up in-game :o

local name, qty, icon = GetCurrencyInfo(1560)
print("You have", qty, name)

Resources Ids: 824=WoD Garrison, 1220=Legion Order Hall, 1560=BfA...
Forum: PTR API and Graphics Changes 03-13-19, 12:49 PM
Replies: 28
Views: 3,120
Posted By Fizzlemizz
I don't play the game enough to know if there is...

I don't play the game enough to know if there is a difference between war (mission table) resources and warfront resources.
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