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Search: Posts Made By: Vrul
Forum: Lua/XML Help 05-07-21, 11:58 AM
Replies: 14
Views: 362
Posted By Vrul
It should be something as simple...

It should be something as simple as:

hooksecurefunc("DefaultCompactUnitFrameSetup", function(frame)
frame.myHealPrediction:SetTexture([[Raid-Bar-Hp-Fill.blp]])
...
Forum: Lua/XML Help 05-07-21, 11:43 AM
Replies: 14
Views: 362
Posted By Vrul
The size is set via SetPoint calls in...

The size is set via SetPoint calls in CompactUnitFrameUtil_UpdateFillBar. It is called as: CompactUnitFrameUtil_UpdateFillBar(frame, healthTexture, frame.myHealPrediction, myIncomingHeal,...
Forum: Lua/XML Help 05-07-21, 10:09 AM
Replies: 14
Views: 362
Posted By Vrul
It seems that SetColorTexture respects any...

It seems that SetColorTexture respects any SetGradient in place but SetVertexColor overrides SetGradient. Since SetColorTexture is set to pure white by default we just need to use SetVertexColor to...
Forum: Lua/XML Help 05-07-21, 07:27 AM
Replies: 14
Views: 362
Posted By Vrul
This should remove the...

This should remove the gradient:

frame.myHealPrediction:SetGradient("VERTICAL", 255, 255, 255, 255, 255, 255)
Forum: Lua/XML Help 05-07-21, 07:14 AM
Replies: 8
Views: 336
Posted By Vrul
Blizzard added that functionality awhile...

Blizzard added that functionality awhile ago:

local f = CreateFrame("Frame",nil,UIParent)
f.tex = f:CreateTexture()
f.tex:SetAllPoints(f)
f.tex:SetColorTexture(0.5, 0.2, 1 ,...
Forum: Lua/XML Help 03-05-21, 01:19 PM
Replies: 10
Views: 1,130
Posted By Vrul
Most of the extra code is for showing friendly...

Most of the extra code is for showing friendly specs and the arena code has still not been tested:

local addonName = ...

local INSPECT_DELAY = 40

local iconKey = addonName .. "Icon"

local...
Forum: Lua/XML Help 03-02-21, 12:15 AM
Replies: 10
Views: 1,130
Posted By Vrul
Like I said I don't do arenas so I couldn't test...

Like I said I don't do arenas so I couldn't test that part. I can change it to do the arena opponent specs the original way when I get some time but it may be a few days.
Forum: Lua/XML Help 03-01-21, 07:27 AM
Replies: 10
Views: 1,130
Posted By Vrul
I don't pvp so I didn't get to test the enemy...

I don't pvp so I didn't get to test the enemy nameplate part but here is a start:

local addonName = ...

local iconKey = addonName .. "Icon"

local GetNamePlateForUnit =...
Forum: Lua/XML Help 02-20-21, 05:41 PM
Replies: 2
Views: 562
Posted By Vrul
NotifyChange is for when something outside of...

NotifyChange is for when something outside of your AceConfig changes a value while the config is open and you want it updated. Changing a setting within AceConfig automatically updates your options....
Forum: Lua/XML Help 02-09-21, 05:33 PM
Replies: 2
Views: 567
Posted By Vrul
IsIgnoringParentAlpha

IsIgnoringParentAlpha
Forum: Lua/XML Help 01-29-21, 07:45 AM
Replies: 2
Views: 981
Posted By Vrul
You are calling checkItemOnCharacterProtectList...

You are calling checkItemOnCharacterProtectList with an itemLink when in the function itself it is expecting an itemID.
Forum: AddOn Help/Support 01-25-21, 05:09 PM
Replies: 7
Views: 1,195
Posted By Vrul
The OP only wanted commas between numbers...

The OP only wanted commas between numbers removed, not all commas.

Using the OP's sample text:

"The number 45,678 is big, but 1,234 is small."


Kanegasi's result:

"The number 45678 is big, but...
Forum: Lua/XML Help 01-22-21, 12:24 PM
Replies: 4
Views: 1,486
Posted By Vrul
I don't see a way to do it without taint but this...

I don't see a way to do it without taint but this didn't throw any errors the little I tested at a training dummy:

local GetNamePlateForUnit = C_NamePlate.GetNamePlateForUnit
local...
Forum: AddOn Help/Support 01-03-21, 08:09 AM
Replies: 17
Views: 6,846
Posted By Vrul
hooksecurefunc("QuestLogQuests_Update",...

hooksecurefunc("QuestLogQuests_Update", function()
for button in QuestScrollFrame.headerFramePool:EnumerateActive() do
-- button.questLogIndex
button.ButtonText:SetText("My translated...
Forum: AddOn Help/Support 01-02-21, 05:56 PM
Replies: 17
Views: 6,846
Posted By Vrul
hooksecurefunc("QuestLogQuests_Update",...

hooksecurefunc("QuestLogQuests_Update", function()
for button in QuestScrollFrame.headerFramePool:EnumerateActive() do
button.ButtonText:SetText("My translated header")
end
for button in...
Forum: AddOn Help/Support 01-02-21, 11:15 AM
Replies: 17
Views: 6,846
Posted By Vrul
Translated with Google: local objectiveSpecials...

Translated with Google:

local objectiveSpecials = {
ClickComplete = function(fontString)
fontString:SetText("(kliknij, aby zakończyć)") -- (click to complete)
end,

Failed =...
Forum: AddOn Help/Support 01-01-21, 10:33 PM
Replies: 17
Views: 6,846
Posted By Vrul
hooksecurefunc(QUEST_TRACKER_MODULE,...

hooksecurefunc(QUEST_TRACKER_MODULE, "SetBlockHeader", function(self, block)
print("QuestID:", block.id)
print("QuestHeader:", block.HeaderText:GetText())
print("QuestObjectives:")
local...
Forum: Lua/XML Help 12-31-20, 07:47 PM
Replies: 2
Views: 5,714
Posted By Vrul
function ADDITEMTOLISTFUNCTION() if...

function ADDITEMTOLISTFUNCTION()
if GameTooltip:IsShown() then
local _, itemLink = GameTooltip:GetItem()
if itemLink then
local itemID = GetItemInfoFromHyperlink(itemLink)
if itemID...
Forum: Lua/XML Help 12-31-20, 03:24 PM
Replies: 3
Views: 2,179
Posted By Vrul
All of the Set...Texture methods have an...

All of the Set...Texture methods have an equivalent Set...Atlas method so SetNormalAtlas should work as a direct substitution.
Forum: AddOn Help/Support 12-29-20, 05:21 PM
Replies: 17
Views: 6,846
Posted By Vrul
local regions = {...

local regions = { QuestMapFrame.DetailsFrame.RewardsFrame:GetRegions() }
for index = 1, #regions do
local region = regions[index]
if region:GetObjectType() == "FontString" and region:GetText() ==...
Forum: Lua/XML Help 12-29-20, 05:05 PM
Replies: 4
Views: 2,607
Posted By Vrul
Assuming you are not using the passed info table...

Assuming you are not using the passed info table in your other disabled functions (and not using handlers) then you could use:

local function GetInheritedDisabledStatus(info)
local option, options...
Forum: AddOn Help/Support 12-29-20, 02:10 PM
Replies: 17
Views: 6,846
Posted By Vrul
QuestInfoRewardsFrame uses CreateFontStringPool...

QuestInfoRewardsFrame uses CreateFontStringPool for those. You will need to do something like:

for fontString in QuestInfoRewardsFrame.spellHeaderPool:EnumerateActive() do
if fontString:GetText()...
Forum: Lua/XML Help 12-29-20, 11:13 AM
Replies: 5
Views: 2,521
Posted By Vrul
local test = {"one", "two", "three"} for i, v in...

local test = {"one", "two", "three"}

for i, v in pairs(test) do
print(v)
end
Forum: Lua/XML Help 12-20-20, 05:57 PM
Replies: 3
Views: 1,872
Posted By Vrul
Buttons don't have a SetTexture method. You can...

Buttons don't have a SetTexture method. You can only call SetTexture on an actual texture. However, buttons do have SetNormalTexture and SetPushedTexture methods for setting their visuals.
Forum: Lua/XML Help 12-19-20, 11:15 PM
Replies: 5
Views: 2,299
Posted By Vrul
You can default to a class if UnitClass returns...

You can default to a class if UnitClass returns nil:

function()
local _, class = UnitClass("player")
local colors = (CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS)[class or "PRIEST"]
return colors.r,...
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