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Forum: oUF (Otravi Unit Frames) 12-14-18, 07:27 PM
Replies: 1
Views: 114
Posted By p3lim
Already worked on and semi-completed, support...

Already worked on and semi-completed, support will be in the next release.

https://github.com/oUF-wow/oUF/pull/471
Forum: General Authoring Discussion 11-27-18, 04:08 PM
Replies: 2
Views: 205
Posted By p3lim
There's nothing that can do that for you. The...

There's nothing that can do that for you.
The best you could do is have a pre-defined list of models associated with NPC names, then match the models with the pets'. Not as accurate, and you'll end...
Forum: UI Screenshots, Feedback and Design Discussion 11-24-18, 10:54 PM
Replies: 2
Views: 382
Posted By p3lim
What I do: SetCVar('useuiscale',...

What I do:
SetCVar('useuiscale', 1)
SetCVar('uiscale', 1)
local _, height = GetPhysicalScreenSize()
UIParent:SetScale(768 / height)

Then if you feel like something is too small to read (like the...
Forum: General Authoring Discussion 10-30-18, 12:43 PM
Replies: 5
Views: 297
Posted By p3lim
The game handles that for you. If you show both...

The game handles that for you. If you show both friendly and enemy nameplates in a dungeon and you've modified the nameplates, the enemy nameplates will have the modifications, the friendly will not....
Forum: Site help, bugs, suggestions/questions 10-30-18, 12:41 PM
Replies: 3
Views: 238
Posted By p3lim
Specify the link of the addon you want to delete...

Specify the link of the addon you want to delete here and a moderator will come along to help you.
Deleting addons is a manual process by admins.
Forum: oUF (Otravi Unit Frames) 10-27-18, 01:48 PM
Replies: 4
Views: 244
Posted By p3lim
Then why are you trying to use oUF for it? oUF...

Then why are you trying to use oUF for it? oUF literally stands for otravi's Unit Frames (otravi being haste's old nickname, the original creator).

You're probably better off creating your own buffs...
Forum: Tutorials & Other Helpful Info. 10-25-18, 08:17 AM
Replies: 56
Views: 7,535
Posted By p3lim
Git is not SVN, and monolithic repositories comes...

Git is not SVN, and monolithic repositories comes with a large amount of issues, especially when you want to expand upon just tracking history.
If you ever want to manage dependencies, external...
Forum: Tutorials & Other Helpful Info. 10-25-18, 07:11 AM
Replies: 56
Views: 7,535
Posted By p3lim
For reasons I do not understand, you are using a...

For reasons I do not understand, you are using a single repo for multiple projects, which is not how Git was intended to be used, thus no CI tool will be able to understand.
E.g, if you tag the repo...
Forum: Tutorials & Other Helpful Info. 10-24-18, 02:04 PM
Replies: 56
Views: 7,535
Posted By p3lim
There you go :) I mentioned an alternative to...

There you go :)

I mentioned an alternative to the Travis method here (https://www.wowinterface.com/forums/showpost.php?p=329465&postcount=40), which eliminates the need to verify tag structure (it...
Forum: Tutorials & Other Helpful Info. 10-24-18, 01:17 PM
Replies: 56
Views: 7,535
Posted By p3lim
That should work fine, although I'd escape the...

That should work fine, although I'd escape the punctuations (many regex parsers are picky).
Could you show me your .travis.yml file?
Forum: Tutorials & Other Helpful Info. 10-01-18, 10:16 PM
Replies: 56
Views: 7,535
Posted By p3lim
Thank you for spotting that, fixed it up. Happy...

Thank you for spotting that, fixed it up.
Happy it all works for you :).
Forum: Tutorials & Other Helpful Info. 08-31-18, 11:38 AM
Replies: 56
Views: 7,535
Posted By p3lim
/^\d+\.\d+\.\d+\.\d+(-\w+)?$/ https://regexr.com/...

/^\d+\.\d+\.\d+\.\d+(-\w+)?$/

https://regexr.com/3upce look at the explaination at the bottom.
Forum: AddOn Search/Requests 08-28-18, 06:24 PM
Replies: 1
Views: 330
Posted By p3lim
Try...

Try http://www.wowinterface.com/downloads/info23358-WorldFlightMap.html
Forum: General Authoring Discussion 08-28-18, 09:21 AM
Replies: 5
Views: 955
Posted By p3lim
From...

From https://github.com/p3lim-wow/Inomena_Settings/blob/master/scaling.lua

function E:PLAYER_LOGIN()
local width, height = GetPhysicalScreenSize()
if((768 / height) < (768 / 1200)) then
-- Game...
Forum: AddOn Help/Support 08-13-18, 10:22 PM
Replies: 8
Views: 685
Posted By p3lim
The fact that we have to "guess" to get the data...

The fact that we have to "guess" to get the data provider instead of using something like its name.



Take a look at Blizzard_SharedMapDataProviders, it will probably answer your questions.
Forum: AddOn Help/Support 08-13-18, 08:08 PM
Replies: 8
Views: 685
Posted By p3lim
The whole map system was rewritten from scratch...

The whole map system was rewritten from scratch in 8.0, so yes.
Any icon on the map is provided by "data providers", there's one for each type, and the example above is for removing the flightpoint...
Forum: oUF (Otravi Unit Frames) 08-13-18, 07:20 PM
Replies: 2
Views: 468
Posted By p3lim
Remove that first line. oUF does secure menus for...

Remove that first line. oUF does secure menus for you.
Forum: AddOn Help/Support 08-13-18, 07:36 AM
Replies: 8
Views: 685
Posted By p3lim
Try this: for provider in next,...

Try this:

for provider in next, WorldMapFrame.dataProviders do
if(provider.ShouldShowTaxiNode) then
WorldMapFrame:RemoveDataProvider(provider)
break
end
end

It's not the best solution, but...
Forum: Lua/XML Help 08-13-18, 07:14 AM
Replies: 5
Views: 621
Posted By p3lim
This is how I do it: local function...

This is how I do it:
local function OrigProviderOnRemoved(self, mapCanvas)
-- temporary fix to prevent error when removing the original world quest provider, I've notified
-- Blizzard developers...
Forum: Lua/XML Help 08-12-18, 04:11 PM
Replies: 1
Views: 516
Posted By p3lim
You need to query each category using...

You need to query each category using C_TradeSkillUI.GetCategoryInfo(categoryID).
This returns a table populated with the name of the category, "skillLineCurrentLevel" and "skillLineMaxLevel" for...
Forum: Tutorials & Other Helpful Info. 08-12-18, 02:30 PM
Replies: 56
Views: 7,535
Posted By p3lim
There are some differences, but for the packaging...

There are some differences, but for the packaging needs it's indifferent. It's slightly faster because it runs Docker images which we can pre-pack (like I did with the packager PR) instead of...
Forum: Tutorials & Other Helpful Info. 08-11-18, 01:34 PM
Replies: 56
Views: 7,535
Posted By p3lim
That is correct. If you want an example with...

That is correct. If you want an example with tests/evaluations, see how Rainrider did it in his addon "oUF_Dispellable":
https://github.com/Rainrider/oUF_Dispellable/blob/master/.travis.yml

(Sorry...
Forum: Tutorials & Other Helpful Info. 08-11-18, 01:14 PM
Replies: 56
Views: 7,535
Posted By p3lim
The only option you should need to enable now is...

The only option you should need to enable now is the "Build pushed branches" in each repo's settings.
Everything else is detected from the .travis.yml file.

Edit: I've updated the guide to reflect...
Forum: AddOn Help/Support 08-09-18, 05:53 AM
Replies: 4
Views: 453
Posted By p3lim
If you still don't get your buttons to show, then...

If you still don't get your buttons to show, then just re-initialize the dropdown after hooking (simplest way is just to call overlayFrame:OnLoad() after the hook).
Forum: AddOn Help/Support 08-09-18, 05:46 AM
Replies: 4
Views: 453
Posted By p3lim
Mixins are just tables that gets its methods...

Mixins are just tables that gets its methods copied to the frame, so on the WorldMapTrackingOptionsButtonTemplate every method of WorldMapTrackingOptionsButtonMixin gets copied. See the Lua...
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