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Search: Posts Made By: Tim
Forum: Tech Chat Today, 12:09 PM
Replies: 1
Views: 53
Posted By Tim
In order for people to help you we'll need your...

In order for people to help you we'll need your current specs. What exactly new shadowing system are you talking about? The ray tracing capabilities of the rtx? If so you don't really have options...
Forum: Lua/XML Help 11-11-18, 04:18 PM
Replies: 8
Views: 235
Posted By Tim
Of course I would expect said addon(s) to be...

Of course I would expect said addon(s) to be removed if there was complaints. However, you can pretty much do a search on the site with the query or "Fan Update" and then compare those to the...
Forum: Lua/XML Help 11-10-18, 09:59 AM
Replies: 8
Views: 235
Posted By Tim
Correct. When people post code on this forum you...

Correct. When people post code on this forum you will commonly see one of the first things said to them is to convert their unnecessary global functions to their addons local scope to prevent any...
Forum: Lua/XML Help 11-09-18, 08:14 PM
Replies: 8
Views: 235
Posted By Tim
What most people do to sort of bypass the default...

What most people do to sort of bypass the default copyright limitations is to just upload your own version of the addon but, include something along the lines of fan update. (ie: DynamiCam [Fan...
Forum: Lua/XML Help 10-21-18, 08:43 AM
Replies: 11
Views: 353
Posted By Tim
What he meant by you're doomed is now that you've...

What he meant by you're doomed is now that you've mentioned that you're not developing for retail you will more than likely see no more help. This forum abides by Blizzards rules thus private server...
Forum: Lua/XML Help 10-20-18, 10:49 AM
Replies: 11
Views: 353
Posted By Tim
I really haven't delved into nameplate stuff and...

I really haven't delved into nameplate stuff and really have no intentions of doing so. However, you're trying to use an incorrect identifier for the UnitIsPlayer function. That function only accepts...
Forum: oUF (Otravi Unit Frames) 09-24-18, 11:14 AM
Replies: 1
Views: 267
Posted By Tim
Without seeing your actual code none of us can...

Without seeing your actual code none of us can really pinpoint a solution for you.
My 1st guess would be to make sure the tags have the correct events tied to them.
Forum: AddOn Search/Requests 09-16-18, 12:50 PM
Replies: 2
Views: 344
Posted By Tim
I had some time to kill so I updated that addon....

I had some time to kill so I updated that addon. I don't have an assortment of cards or decks to really test everything but, in theory it should...
Forum: AddOn Search/Requests 08-18-18, 04:53 PM
Replies: 6
Views: 426
Posted By Tim
1. The micro menu you want yours to look like is...

1. The micro menu you want yours to look like is a different addon outside of ElvUI. It's XIV_DataBar found here (https://www.curseforge.com/wow/addons/xiv_databar).

2. I'm not sure if ElvUI...
Forum: Site help, bugs, suggestions/questions 08-12-18, 02:08 PM
Replies: 5
Views: 308
Posted By Tim
Authors do that generally due to getting too many...

Authors do that generally due to getting too many emails from their addons on all of the sites they've submitted them to. It can get out of hand if you have even just a few popular addons. To have an...
Forum: General Authoring Discussion 07-29-18, 09:08 PM
Replies: 9
Views: 678
Posted By Tim
You could add a timer and have it call your...

You could add a timer and have it call your function after a certain duration.

F:SetScript("OnEvent", function(_, event)

if (event == "PLAYER_ENTERING_WORLD") then
C_Timer.After(5,...
Forum: General Authoring Discussion 07-11-18, 12:38 PM
Replies: 5
Views: 845
Posted By Tim
Take a look at ElvUI's...

Take a look at ElvUI's way..

https://git.tukui.org/elvui/elvui/blob/development/ElvUI/core/pixelperfect.lua
Forum: Tech Chat 05-11-18, 08:15 PM
Replies: 12
Views: 1,643
Posted By Tim
My experience with nvidia has always been good,...

My experience with nvidia has always been good, especially with drivers. The last amd card I had was about 8 or so years ago, think it was a 6750 or something of the sort. I always had nothing but...
Forum: Tech Chat 05-11-18, 03:31 PM
Replies: 12
Views: 1,643
Posted By Tim
It's hard for people to give you ideas not...

It's hard for people to give you ideas not knowing what kind of budget you have for the gpu.
Forum: General Authoring Discussion 05-10-18, 02:28 PM
Replies: 5
Views: 747
Posted By Tim
You cannot run any language outside of...

You cannot run any language outside of Lua/XML.

Look into multiple libraries and see which all is going to fit your needs and go from there.
Forum: General Authoring Discussion 04-25-18, 01:07 PM
Replies: 9
Views: 646
Posted By Tim
You're right, it was replaced by:...

You're right, it was replaced by: C_MountJournal.GetDisplayedMountInfo

Yes I know index is not the same as id. You'd have to iterate through C_MountJournal.GetNumDisplayedMounts and compare spellID...
Forum: General Authoring Discussion 04-25-18, 10:49 AM
Replies: 9
Views: 646
Posted By Tim
Can't really code and do testing as I'm at work...

Can't really code and do testing as I'm at work but, some quick searching...

- Listen to successful spell casts
- Compare the ID of the cast to C_MountJournal.GetMountInfo(index)
- arg6 will return...
Forum: oUF (Otravi Unit Frames) 04-21-18, 10:10 AM
Replies: 9
Views: 703
Posted By Tim
Here's another function like you're wanting.....

Here's another function like you're wanting.. give it a try

function core:CreateCastbar2(self)

if(self.mystyle ~= "target") then return end

local castbar = CreateFrame("StatusBar",...
Forum: oUF (Otravi Unit Frames) 04-21-18, 09:39 AM
Replies: 9
Views: 703
Posted By Tim
You copy the entire block of code for the target...

You copy the entire block of code for the target and paste it but rename the castbar to like castbar2.
Forum: oUF (Otravi Unit Frames) 04-21-18, 08:59 AM
Replies: 9
Views: 703
Posted By Tim
elseif(self.mystyle == "target") then ...

elseif(self.mystyle == "target") then
core:setBackdrop(castbar, cfg.units.target.castbar.height + 4, 2, 2, 2)
castbar:SetBackdropColor(unpack(cfg.elements.castbar.backdrop.color))
-- ...
Forum: Lua/XML Help 04-18-18, 04:13 PM
Replies: 1
Views: 430
Posted By Tim
if IsInRaid() then for i = 1,...

if IsInRaid() then

for i = 1, GetNumGroupMembers() do

if (UnitName("raid"..i)) then

print((UnitName("raid"..i)))

end
Forum: oUF (Otravi Unit Frames) 04-14-18, 08:28 PM
Replies: 14
Views: 710
Posted By Tim
So? You can anchor it to your circle frame just...

So? You can anchor it to your circle frame just by changing the self in the setpoint to the name of your circle frame.
Forum: oUF (Otravi Unit Frames) 04-14-18, 08:15 PM
Replies: 14
Views: 710
Posted By Tim
If you're trying to add role, etc. icons onto...

If you're trying to add role, etc. icons onto your unit frames you can just use the built-in ones for oUF.

https://github.com/oUF-wow/oUF/blob/master/elements/leaderindicator.lua

-- Position...
Forum: oUF (Otravi Unit Frames) 04-14-18, 07:54 PM
Replies: 14
Views: 710
Posted By Tim
Yeah you're right. I'm out of it.. I had to alter...

Yeah you're right. I'm out of it.. I had to alter my post 3 times bc I put things in the wrong spots and forgot code. I should go to bed, lol.
Forum: oUF (Otravi Unit Frames) 04-14-18, 07:36 PM
Replies: 14
Views: 710
Posted By Tim
texture:Show and Hide will not work in combat....

texture:Show and Hide will not work in combat. Change your coding to this...

local smallcircle5 = CreateFrame("Frame", "SmallCircleTopCenter")
smallcircle5:SetFrameLevel(self.Health:GetFrameLevel()...
Showing results 1 to 25 of 244