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Search: Posts Made By: semlar
Forum: AddOn Search/Requests 10-03-18, 03:27 PM
Replies: 3
Views: 165
Posted By semlar
The default interface can do this if you use the...

The default interface can do this if you use the equipment manager in the character window.
Forum: Lua/XML Help 08-25-18, 03:01 PM
Replies: 5
Views: 356
Posted By semlar
You call MapUtil.GetMapParentInfo twice in your...

You call MapUtil.GetMapParentInfo twice in your code; once in the first block, after checking that currentMapId is not nil, and again later on without checking it.

We don't have your whole code so...
Forum: Lua/XML Help 08-25-18, 12:33 PM
Replies: 5
Views: 356
Posted By semlar
You aren't checking if currentMapId is nil the...

You aren't checking if currentMapId is nil the second time you call the function.
Forum: AddOn Search/Requests 08-24-18, 07:38 AM
Replies: 3
Views: 536
Posted By semlar
It's important to mention that the nameplate...

It's important to mention that the nameplate scaling and alpha settings can have a major affect on frame rate if you have a lot of units in range, so you may want to experiment with how much of an...
Forum: AddOn Help/Support 08-13-18, 02:09 PM
Replies: 5
Views: 329
Posted By semlar
If the error occurs too early in the loading...

If the error occurs too early in the loading process it will simply not be displayed by the default error handler, you need to use something like bugsack to capture these errors.

Without knowing...
Forum: Lua/XML Help 08-12-18, 10:52 AM
Replies: 5
Views: 391
Posted By semlar
Clicking on the magnifying glass in the top right...

Clicking on the magnifying glass in the top right of the map allows you to remove most, though perhaps not all world quests from the map.
Forum: AddOn Search/Requests 08-10-18, 09:35 AM
Replies: 7
Views: 444
Posted By semlar
You misinterpreted what I wrote, there's no need...

You misinterpreted what I wrote, there's no need to get so sarcastically defensive.

I haven't accused you of anything, the post you linked to (the one the topic is about) specifically mentions...
Forum: AddOn Search/Requests 08-09-18, 12:53 PM
Replies: 7
Views: 444
Posted By semlar
This isn't an entirely accurate statement. An...

This isn't an entirely accurate statement. An addon is perfectly capable of violating the ToS using innocent api functions; by spamming another player with automated whispers, for example.

We can...
Forum: Lua/XML Help 08-01-18, 04:52 PM
Replies: 10
Views: 728
Posted By semlar
If you only care about its visibility and not...

If you only care about its visibility and not whether you can interact with it, you can show and hide the player frame whenever you want by just setting its alpha via PlayerFrame:SetAlpha(0) and...
Forum: Lua/XML Help 07-24-18, 12:19 PM
Replies: 1
Views: 317
Posted By semlar
The "continentID" is what I would normally refer...

The "continentID" is what I would normally refer to as the instance ID, and it represents the instance that the coordinate plane belongs to (eg. kalimdor, ragefire chasm, etc).

It's the same value...
Forum: AddOn Search/Requests 07-22-18, 08:22 PM
Replies: 4
Views: 511
Posted By semlar
What is it about QuestPlates that doesn't do what...

What is it about QuestPlates that doesn't do what you're after?
Forum: Lua/XML Help 06-12-18, 07:32 PM
Replies: 4
Views: 338
Posted By semlar
Dead units don't have nameplates, there isn't a...

Dead units don't have nameplates, there isn't a frame that's accessible by an addon that you can attach to to draw on top of a corpse in the world.
Forum: AddOn Help/Support 03-30-18, 05:48 PM
Replies: 15
Views: 975
Posted By semlar
The issue is that you're scanning for nameplates...

The issue is that you're scanning for nameplates by looping through the children of WorldFrame, then you're trying to call a function on the frame (plate:GetName()), and if that frame happens to be...
Forum: Lua/XML Help 03-26-18, 01:03 PM
Replies: 7
Views: 718
Posted By semlar
You can rotate the coordinates that you're...

You can rotate the coordinates that you're sending to SetTexCoord (https://wow.gamepedia.com/API_Texture_SetTexCoord) with a matrix transformation (rotation matrix...
Forum: Lua/XML Help 03-15-18, 10:32 AM
Replies: 4
Views: 725
Posted By semlar
Fontstrings and textures are not secure; you...

Fontstrings and textures are not secure; you update them through unrestricted code to reflect the current state of the secure frame.

You can think of the visible parts of your unit frame as...
Forum: Lua/XML Help 03-14-18, 12:46 AM
Replies: 17
Views: 952
Posted By semlar
It's fairly difficult to remove lines from the...

It's fairly difficult to remove lines from the tooltip after it has been drawn, accidental or otherwise, and it shouldn't even be possible to interrupt the basic tooltip text from being written out...
Forum: Lua/XML Help 03-13-18, 09:07 PM
Replies: 17
Views: 952
Posted By semlar
It looks like an addon is cutting off every line...

It looks like an addon is cutting off every line of your tooltip after the 9th and leaving the price string (without its label), or is adding it separately. Is this how every item tooltip is...
Forum: AddOn Search/Requests 03-13-18, 06:13 PM
Replies: 17
Views: 899
Posted By semlar
The path for PlayMusic is...

The path for PlayMusic is "interface/addons/ZeldaShop/YourSoundFile.mp3" (with forward slashes and the quotes) and assuming your addon is named "ZeldaShop".

You also need to entirely exit and...
Forum: AddOn Help/Support 03-13-18, 12:06 PM
Replies: 6
Views: 898
Posted By semlar
If you think the api can return information about...

If you think the api can return information about a buff that doesn't display on your character then you should explain how it's done, since that's what this post is asking.
Forum: AddOn Help/Support 03-12-18, 09:19 AM
Replies: 6
Views: 898
Posted By semlar
You can't track an aura that doesn't show up on...

You can't track an aura that doesn't show up on your character, the api doesn't return information about it.

Often a hidden quest will be marked as complete when you perform a one-time action that...
Forum: AddOn Search/Requests 03-09-18, 02:46 PM
Replies: 10
Views: 692
Posted By semlar
You wouldn't use @mouseover, you would change the...

You wouldn't use @mouseover, you would change the macro target to whatever the unit attribute is on the frame.

I'm on a phone right now, otherwise I would write an example.

The first sentence in...
Forum: AddOn Search/Requests 03-09-18, 02:29 PM
Replies: 10
Views: 692
Posted By semlar
While unit frames will intercept the mouse, it...

While unit frames will intercept the mouse, it just means you'll have to write additional code to wrap the click on the frame (or just put your own macro/unit frame under the mouse).
Forum: AddOn Search/Requests 03-09-18, 12:56 PM
Replies: 10
Views: 692
Posted By semlar
I'm going to have to respectfully disagree with...

I'm going to have to respectfully disagree with my colleagues here, because it should be possible to rebind left click to your macro in response to mousing over a friendly unit using a secure state...
Forum: General Authoring Discussion 03-07-18, 08:18 PM
Replies: 12
Views: 814
Posted By semlar
It is possible, but if you have 2 ticks of damage...

It is possible, but if you have 2 ticks of damage on the same target at the same time you know it's coming from two different pools.

From the logs, the damage hits all targets affected by the pool...
Forum: General Authoring Discussion 03-07-18, 06:53 PM
Replies: 12
Views: 814
Posted By semlar
If the only thing you can watch that even...

If the only thing you can watch that even identifies whether the spell has procced is SPELL_DAMAGE, and it only has a chance of happening after casting Envenom or Rupture, then you can possibly...
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