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Forum: Lua/XML Help 11-16-10, 07:09 PM
Replies: 4
Views: 4,203
Posted By Xchg
Not an ideal solution, since the buttons can...

Not an ideal solution, since the buttons can shift around, but you could do something like:

SetBindingClick("Q", "SpellBookCompanionButton1")

Would require some extra work to check what's currently...
Forum: Lua/XML Help 11-13-10, 08:55 PM
Replies: 2
Views: 3,153
Posted By Xchg
You could try killing the PlayerFrame's SetPoint...

You could try killing the PlayerFrame's SetPoint function once you position it, like this:

PlayerFrame.SetPoint = function() end
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