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Forum: PTR General Discussion 11-19-23, 08:09 AM
Replies: 4
Views: 19,513
Posted By Platine
Bubbles in dungeons

And how to solve the same problem with dungeons?

The C_ChatBubbles.GetAllChatBubbles() function returns the value 0 there.
I can use a function there with a parameter includeForbidden :...
Forum: General Authoring Discussion 08-18-23, 08:44 AM
Replies: 2
Views: 1,210
Posted By Platine
Thank you for this information.

Thank you for this information.
Forum: General Authoring Discussion 08-12-23, 05:36 AM
Replies: 2
Views: 1,210
Posted By Platine
Tip frame when starting the game

Hello. Is there a chance to know the name of the frame that displays information at the start of the game?

https://panel.wowpopolsku.pl/img/tip_frame.jpg
Forum: General Authoring Discussion 07-27-23, 05:49 AM
Replies: 1
Views: 1,063
Posted By Platine
EncounterJournalOverviewInfo - Enumerate

I'm trying to specify the name of the object as in the picture to retrieve the displayed text.
But I don't find that Encounter object JournalOverviewInfoHeader1 has any Enumeric...
Forum: Lua/XML Help 07-13-23, 11:06 PM
Replies: 1
Views: 905
Posted By Platine
Bubbles in dungeons

Hello, I normally use the following code to define a bubble object:


function BB_findChatBubble(msg)
for _, bubble in pairs(C_ChatBubbles.GetAllChatBubbles()) do
-- Iterate the children, as...
Forum: Lua/XML Help 06-14-23, 01:05 AM
Replies: 1
Views: 874
Posted By Platine
Text shortening - how to get around this?

Patch 10 introduced shortening of the displayed text as in the image below:

https://panel.wowpopolsku.pl/img/short1.jpg

Subsequent display of the same window already shows the full text, without...
Forum: Lua/XML Help 06-08-23, 03:18 AM
Replies: 1
Views: 714
Posted By Platine
I can see that this is a difficult topic. I...

I can see that this is a difficult topic.
I decided to use a not so sophisticated solution by modifying the Ace libraries directly:

AceGUIWidget-Heading.lua
Line 28: self.label:SetFont(My_Font,...
Forum: Lua/XML Help 06-06-23, 11:17 AM
Replies: 1
Views: 714
Posted By Platine
AceConfig-3.0 own font file needed

I need to display text in national language. How can I set my own font file with diacritics of my language?

https://panel.wowpopolsku.pl/img/test.jpg


local LibStub = LibStub;
local...
Forum: General Authoring Discussion 03-31-23, 03:23 AM
Replies: 5
Views: 1,489
Posted By Platine
Yes, yes. I searched for this FontString object...

Yes, yes. I searched for this FontString object by different names e.g. .Text, .text, .title etc. But nothing matched. But regions, it's the perfect method. I didn't come up with it before.

Your...
Forum: General Authoring Discussion 03-29-23, 12:25 AM
Replies: 5
Views: 1,489
Posted By Platine
Here's the code snippet I'm having problems...

Here's the code snippet I'm having problems with:

for _,GTxtframe in GossipFrame.GreetingPanel.ScrollBox:EnumerateFrames() do
if (GTxtframe.GreetingText) then -- Greeting Text
...
Forum: General Authoring Discussion 03-28-23, 02:51 AM
Replies: 5
Views: 1,489
Posted By Platine
fontString:SetFont()

I have an object from game to which I assign text:
object:SetText("my text")
I can also assign a font to it right away:
object:SetFont(My_Font, size)
But some objects don't allow me to assign a font...
Forum: General Authoring Discussion 03-27-23, 06:14 AM
Replies: 4
Views: 1,185
Posted By Platine
Thanks, this gives the GreetingText enumeric...

Thanks, this gives the GreetingText enumeric object well in GossipFrame.
Forum: General Authoring Discussion 03-25-23, 04:40 AM
Replies: 4
Views: 1,185
Posted By Platine
Thank you SDPhantom, but this is a call for...

Thank you SDPhantom, but this is a call for QuestFrame.
In GossipFrame this unfortunately doesn't work.
So there must be some other name for these objects.
Forum: General Authoring Discussion 03-20-23, 02:54 AM
Replies: 4
Views: 1,185
Posted By Platine
GossipFrame - GreetingText - EnumerateAtcive()

I have an object GreetingText in GossipFrame as Enumerate element.
In the photo it is an GossipFrame.GreetingPanel.ScrollBox.ScrollTarget.9bf0def0.GreetingText object.
How do I use the command below...
Forum: General Authoring Discussion 02-20-23, 12:54 PM
Replies: 4
Views: 2,273
Posted By Platine
Thank you, Dridzt. It's work.

Thank you, Dridzt. It's work.
Forum: General Authoring Discussion 02-19-23, 03:59 AM
Replies: 4
Views: 2,273
Posted By Platine
Yes, it is helpful. Thank you. How about...

Yes, it is helpful. Thank you.

How about determining the color of the player's link?

http://panel.wowpopolsku.pl/img/this_color.jpg
Forum: General Authoring Discussion 02-16-23, 11:49 AM
Replies: 4
Views: 2,273
Posted By Platine
Retrieving chat message color code

I would like to download from the system the color code of messages in the chat window, e.g. the color of WHISPER or YELL messages. I think in the function GetCVar() it can do it, just I don't know...
Forum: General Authoring Discussion 12-30-22, 05:52 AM
Replies: 5
Views: 1,885
Posted By Platine
Yes Dridzt, it was a matter of reversing the...

Yes Dridzt, it was a matter of reversing the order of characters in the text.
After using the string.utf8reverse() library, Arabic text is now displayed correctly.
The only thing that can be faulted...
Forum: General Authoring Discussion 12-29-22, 08:10 AM
Replies: 5
Views: 1,885
Posted By Platine
Unfortunately, it didn't help either. Anyway,...

Unfortunately, it didn't help either. Anyway, every typically Arabic font displays it similarly:

https://panel.wowpopolsku.pl/img/text2.jpg

I think the Wow engine itself modifies something as it...
Forum: General Authoring Discussion 12-23-22, 02:32 PM
Replies: 5
Views: 1,885
Posted By Platine
Arabic text display

Hello, in the options of my addon, I would like to display the text in Arabic.
I have the text in the active variable:
active = "قم بتنشيط الوظيفة الإضافية"
And this is correctly typed text, from...
Forum: PTR General Discussion 11-01-22, 10:57 AM
Replies: 2
Views: 3,683
Posted By Platine
GossipFrame There are now enumeric elements in...

GossipFrame
There are now enumeric elements in the...
Forum: PTR API and Graphics Changes 10-31-22, 04:32 AM
Replies: 1
Views: 2,681
Posted By Platine
Question Dragonflight : BuffButton : GameTooltips

In the patch 10.0.0 the handling of the BuffButtonX buttons has changed. When you hover the mouse over an aura button - it is not possible to get the name of this button. Always returns...
Forum: PTR General Discussion 09-12-22, 10:40 AM
Replies: 2
Views: 3,683
Posted By Platine
Maybe I will ask the question a bit...

Maybe I will ask the question a bit differently.
The text of the currently displayed GOSSIP can be downloaded with the C_GossipInfo.GetText() function.
But I would like to replace the text of GOSSIP...
Forum: PTR General Discussion 09-12-22, 10:12 AM
Replies: 4
Views: 2,157
Posted By Platine
Thank Frizzlemizz, textType "P" is the solution...

Thank Frizzlemizz, textType "P" is the solution for me.
But in this 4 parameter syntax, all 4 parameters must be used.



In normal 3-parameter syntax, the last parameter is optional.



Since I'm...
Forum: PTR General Discussion 09-11-22, 02:06 PM
Replies: 4
Views: 2,157
Posted By Platine
SetFont - new parameter: textType

I received such a LUA error:

bad argument #1 to 'SetFont' (Usage: self:SetFont(textType, fontFile, height, flags))

Typically, the syntax for this function is:

self:SetFont(fontFile, height,...
Showing results 1 to 25 of 72