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Forum: AddOn Help/Support 08-28-18, 09:05 PM
Replies: 23
Views: 3,022
Posted By Vrul
I already tried it on the Beta server using a...

I already tried it on the Beta server using a druid on a target dummy. I could switch forms in combat with no issues. If it works for that it will work for any other state transition.
Forum: AddOn Help/Support 08-28-18, 08:41 PM
Replies: 23
Views: 3,022
Posted By Vrul
This should let you just use one action bar for...

This should let you just use one action bar for everything:

local BUTTON_SIZE, BUTTON_SPACING = 50, 1

------------------------------------------------------
--[[ Bar Setup ...
Forum: AddOn Help/Support 08-28-18, 07:19 PM
Replies: 23
Views: 3,022
Posted By Vrul
Give this a try: local BUTTON_SIZE,...

Give this a try:

local BUTTON_SIZE, BUTTON_SPACING = 50, 1

------------------------------------------------------
--[[ Bar Setup ...
Forum: AddOn Help/Support 08-28-18, 05:41 AM
Replies: 23
Views: 3,022
Posted By Vrul
I'm pretty sure its because for the...

I'm pretty sure its because for the conditions:

[vehicleui] 12; [overridebar] 14

only causes the OverrideActionBar buttons to be updated where the other conditions:

[possessbar] [@vehicle, exists]...
Forum: AddOn Help/Support 08-27-18, 09:34 PM
Replies: 23
Views: 3,022
Posted By Vrul
Yes, the event handler calling SetAttribute on a...

Yes, the event handler calling SetAttribute on a secure frame will error in combat.
Forum: AddOn Help/Support 08-27-18, 09:32 PM
Replies: 23
Views: 3,022
Posted By Vrul
Can you put this into it's own temp addon and see...

Can you put this into it's own temp addon and see if it works for that quest:

local addonName, addon = ...

------------------------------------------------------
--[[ Bar Setup ...
Forum: AddOn Help/Support 08-23-18, 08:53 PM
Replies: 23
Views: 3,022
Posted By Vrul
Here is nUI's relevant section changed to follow...

Here is nUI's relevant section changed to follow Blizzard's logic:

if nUI_Options.boomkinBar then
RegisterStateDriver(
nUI_ActionBar, "page", string.format(
"[vehicleui] %d;...
Forum: AddOn Help/Support 08-23-18, 06:48 PM
Replies: 23
Views: 3,022
Posted By Vrul
Here is that code section so you can see the...

Here is that code section so you can see the logic flow and why vehicle stuff is in there two different ways:

-- If we have a skinned vehicle bar or skinned override bar, display the...
Forum: AddOn Help/Support 08-23-18, 06:26 PM
Replies: 23
Views: 3,022
Posted By Vrul
This is what I used based on Blizzard's...

This is what I used based on Blizzard's ActionBarController code (verified it still matches up in BfA):

[vehicleui] 12; [overridebar] 14; [possessbar] [@vehicle, exists] 12; [shapeshift] 13; [bar:2]...
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