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Search: Posts Made By: myrroddin
Forum: General Authoring Discussion Today, 04:46 AM
Replies: 3
Views: 85
Posted By myrroddin
Correct. Classic's Lua is from the 8.x version of...

Correct. Classic's Lua is from the 8.x version of the game, with some 8.x APIs getting renamed to their old vanilla versions, but not all. Plus there are new and different APIs that didn't exist in...
Forum: General Authoring Discussion Yesterday, 11:47 PM
Replies: 3
Views: 85
Posted By myrroddin
Honor doesn't exist yet in Classic. I think it's...

Honor doesn't exist yet in Classic. I think it's coming in phase 2.

Edit:

Your Interface number in the ToC is wrong. 11302 is the current version.
Both your XML and Lua files have badly named...
Forum: AddOn Search/Requests 11-14-19, 01:12 PM
Replies: 1
Views: 107
Posted By myrroddin
That cannot be done. AddOns are not loaded until...

That cannot be done. AddOns are not loaded until after that screen.
Forum: Classic - AddOn Search/Requests 10-28-19, 09:56 AM
Replies: 3
Views: 106
Posted By myrroddin
Also, most minimap addons themselves have button...

Also, most minimap addons themselves have button clean up options; SexyMap certainly does.
Forum: Classic - AddOn Search/Requests 10-28-19, 09:55 AM
Replies: 3
Views: 106
Posted By myrroddin
If you use ElvUI or TukUI, you can look into...

If you use ElvUI or TukUI, you can look into either Project Azriloka which isn't a full UI edit, instead adding some features like minimap button organization among other features, or MerathralisUI...
Forum: Lua/XML Help 10-22-19, 01:56 PM
Replies: 3
Views: 212
Posted By myrroddin
I see at least 4 variables that are not local. ...

I see at least 4 variables that are not local.

DebuffTypeColor
borderBuff
numBuffs
color


Run your code through this application:...
Forum: Lua/XML Help 10-22-19, 01:47 PM
Replies: 5
Views: 174
Posted By myrroddin
Follow up, to make things a bit more clear. The...

Follow up, to make things a bit more clear. The two following sets of lines are functionally identical but are not exactly identical.
if something then
if something == "cat" then
if something == 5...
Forum: Lua/XML Help 10-22-19, 01:41 PM
Replies: 5
Views: 174
Posted By myrroddin
As a side note, the following line can be...

As a side note, the following line can be rewritten.
if CA_match_number ~= nil then
After the rewrite, it becomes
if CA_match_number then
The reason is that in Lua (possibly other languages as well)...
Forum: Lua/XML Help 10-21-19, 09:21 AM
Replies: 8
Views: 376
Posted By myrroddin
It turns out your idea wasn't that far off the...

It turns out your idea wasn't that far off the mark. The reason it was working when coming from The Canals or the Military District into the Dwarven District or Tinker Town respectively before was...
Forum: Lua/XML Help 10-19-19, 07:43 AM
Replies: 8
Views: 376
Posted By myrroddin
I tried those events, then /eventtrace to see...

I tried those events, then /eventtrace to see what was going on when zoning from the cities to Deeprun Tram and back, and no appropriate event even fired, let alone PEW or LSD/LSE. /shrug. I'll test...
Forum: Lua/XML Help 10-18-19, 06:14 AM
Replies: 8
Views: 376
Posted By myrroddin
Whoa, I've never heard of those events before....

Whoa, I've never heard of those events before. That's cool! going to try them, thank you.
Forum: Lua/XML Help 10-17-19, 11:05 PM
Replies: 8
Views: 376
Posted By myrroddin
I might agree with you if zoning into Deeprun...

I might agree with you if zoning into Deeprun Tram didn't work at all, because there is only one rep associated with it. Plus, as I mentioned, if you aren't in a loading screen, walking from the main...
Forum: Lua/XML Help 10-17-19, 02:46 PM
Replies: 8
Views: 376
Posted By myrroddin
[Classic] zoning with RepByZone doesn't always switch watched reps

With build 1.0.2 of RepByZone (https://www.wowinterface.com/downloads/info25407-RepByZone.html), most of it is working finally, which is great (news everybody)! Er, sorry, wrong game version for that...
Forum: Lua/XML Help 10-16-19, 11:14 AM
Replies: 11
Views: 356
Posted By myrroddin
D'oh, of course. Thanks, Urtgard. Now I only need...

D'oh, of course. Thanks, Urtgard. Now I only need to get the Curseforge Packer to stop screwing up my code...
Forum: General Authoring Discussion 10-15-19, 09:07 PM
Replies: 2
Views: 257
Posted By myrroddin
Maybe I am missing something at first glance, but...

Maybe I am missing something at first glance, but you don't define "DevilHunters" anywhere as an addon.
local DevilHunters = {}

-- OR

local name, DevilHunters = ...
One of these two should be the...
Forum: Lua/XML Help 10-15-19, 04:14 AM
Replies: 3
Views: 263
Posted By myrroddin
Check out SmartRes2 and SmartRes2 Chat Module...

Check out SmartRes2 and SmartRes2 Chat Module (https://www.wowace.com/search?search=smartres) to see a working example.

Both addons are "dead" for Retail and Classic, the former because it isn't...
Forum: Lua/XML Help 10-14-19, 11:17 PM
Replies: 11
Views: 356
Posted By myrroddin
That seems to be working, woot! I've tested...

That seems to be working, woot! I've tested between Stormwind and Elywnn Forest, as per usual. When I get a chance I will go to another zone.

Taking the else break part was the fix, huh?
Forum: Lua/XML Help 10-14-19, 10:32 PM
Replies: 11
Views: 356
Posted By myrroddin
Commenting it out still doesn't fix the issue....

Commenting it out still doesn't fix the issue. The lines
self:Print("DEBUG: SetWatchedFactionByFactionID name:", name)
self:Print("DEBUG: SetWatchedFactionByFactionID index:", i)
Are not printing...
Forum: Lua/XML Help 10-14-19, 10:28 PM
Replies: 11
Views: 356
Posted By myrroddin
I'll comment it out for now. Eventually that line...

I'll comment it out for now. Eventually that line is for when I pass subzone strings via a table for those smaller areas that have a different associated faction than the main zone.

I thought that...
Forum: Lua/XML Help 10-14-19, 10:04 PM
Replies: 11
Views: 356
Posted By myrroddin
Vrul, yes, that's probably a bug, though upon...

Vrul, yes, that's probably a bug, though upon testing walking from Stormwind City to Elwynn Forest, the UIMapIDs sync, but the watched rep is now printing nothing. Hm, progress?
function...
Forum: Lua/XML Help 10-14-19, 09:16 PM
Replies: 11
Views: 356
Posted By myrroddin
It occurs to me to post more code, so this is my...

It occurs to me to post more code, so this is my entire opening and closing of faction headers, plus setting of the faction by factionID. If anyone wants to see all of the code, I'll be happy to post...
Forum: Lua/XML Help 10-14-19, 09:09 PM
Replies: 11
Views: 356
Posted By myrroddin
[Classic] GetNumFactions() not getting past index 1

I have a function that sets the watched faction by factionID, seeing how Blizzard's SetWatchedFactionIndex() only works from 1 to GetNumFactions() I had to create a function.

However, my code isn't...
Forum: Lua/XML Help 10-10-19, 02:45 AM
Replies: 3
Views: 313
Posted By myrroddin
Not sure about the ESC to close, but here's a tip...

Not sure about the ESC to close, but here's a tip to shorten the macro, which you started yet didn't finish.
/run LoadAddOn("Blizzard_AzeriteEssenceUI")
/run local b=AzeriteEssenceUI
/run...
Forum: Lua/XML Help 10-08-19, 04:56 PM
Replies: 2
Views: 329
Posted By myrroddin
I hadn't yet tested CreateAboutPanel, so it...

I hadn't yet tested CreateAboutPanel, so it didn't fire an error. And I should have thought of self being passed AddOn. Sheesh. Thank you!
-- corrected lines
local frame =...
Forum: Lua/XML Help 10-08-19, 11:04 AM
Replies: 2
Views: 329
Posted By myrroddin
Testing LibAboutPanel-2.0, found bug

I'm dusting off my old project LibAboutPanel-2.0, which should work for both Classic and Retail. The testbed is a Classic addon.

However, I am getting a nil error, which makes sense as the table...
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