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Forum: oUF (Otravi Unit Frames) 04-20-19, 06:59 PM
Replies: 2
Views: 438
Posted By siweia
Nope. I wonder this maybe an issue about blizz...

Nope.
I wonder this maybe an issue about blizz itself.
The offline update is not functioning for few members, not all.
Forum: oUF (Otravi Unit Frames) 04-18-19, 01:37 PM
Replies: 2
Views: 438
Posted By siweia
Tags won't update timely when some offline

oUF.Tags.Methods["color"] = function(unit)
local class = select(2, UnitClass(unit))
local reaction = UnitReaction(unit, "player")

if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit)...
Forum: AddOn Help/Support 04-09-19, 08:40 PM
Replies: 2
Views: 216
Posted By siweia
Try to disable addons one by one to test which...

Try to disable addons one by one to test which one is causing the problem.
Forum: General Authoring Discussion 04-09-19, 08:35 PM
Replies: 15
Views: 911
Posted By siweia
I have been using the texture show/hide way to...

I have been using the texture show/hide way to solve this problem lately, it works perfectly atm without taint issues.
Forum: Lua/XML Help 03-25-19, 01:19 PM
Replies: 10
Views: 524
Posted By siweia
hooksecurefunc(MultiBarRight, "SetScale",...

hooksecurefunc(MultiBarRight, "SetScale", function(self, scale)
if scale < 1 then self:SetScale(1) end
end)


I have been using this since 8.0, never meet a taint issue.
Forum: General Authoring Discussion 03-24-19, 03:04 AM
Replies: 15
Views: 911
Posted By siweia
I just came up with an idea, the code below does...

I just came up with an idea, the code below does fix the override buttons update as well. (for rActionbar)
Not sure whether it taints or not.

local updater =...
Forum: General Authoring Discussion 03-23-19, 08:15 PM
Replies: 15
Views: 911
Posted By siweia
The page state driver works for most of the time....

The page state driver works for most of the time. But it do have some update problem in some quests.
eg https://www.wowhead.com/quest=47261/how-to-train-your-direhorn
Forum: General Authoring Discussion 03-23-19, 08:11 PM
Replies: 15
Views: 911
Posted By siweia
I am using rActionbar atm, and do meet the...

I am using rActionbar atm, and do meet the overridebar update problem as you mentioned. But I need the button grids stay shown.
It is so weired that these code below actually work properly on vehicle...
Forum: General Authoring Discussion 03-22-19, 10:25 PM
Replies: 15
Views: 911
Posted By siweia
I am fine with button 7-12 showing on vehicle...

I am fine with button 7-12 showing on vehicle bar.
Would that work if I just keep the second part of the code?
Forum: Dev Tools 03-04-19, 10:33 PM
Replies: 3
Views: 577
Posted By siweia
How to switch to the dark theme as same as you...

How to switch to the dark theme as same as you post?
Forum: General Authoring Discussion 02-27-19, 02:41 AM
Replies: 3
Views: 309
Posted By siweia
local name, texture, count, debuffType, duration,...

local name, texture, count, debuffType, duration, expiration, caster, isStealable = UnitAura(unit, index, filter)

You can filter the auras by debuffType and isStealable.
Forum: PTR API and Graphics Changes 01-24-19, 08:07 PM
Replies: 6
Views: 1,351
Posted By siweia
It seems to be fine for PVP queue function...

It seems to be fine for PVP queue function now.
But once you toggle a dropdown created by you own (eg ElvUI minimap dropdown), it still taints the function to leave clubs in CommunitiesUI.

Even you...
Forum: Lua/XML Help 08-14-18, 10:19 PM
Replies: 21
Views: 3,011
Posted By siweia
8/15 11:57:08.685 An action was blocked in...

8/15 11:57:08.685 An action was blocked in combat because of taint - MainMenuBar:SetPoint()
8/15 11:57:08.685 Interface\FrameXML\UIParent.lua:2943 <unnamed>:UIParentManageFramePositions()
8/15...
Forum: Lua/XML Help 07-29-18, 09:56 AM
Replies: 6
Views: 1,185
Posted By siweia
I never get that error.

I never get that error.
Forum: Lua/XML Help 07-29-18, 08:32 AM
Replies: 6
Views: 1,185
Posted By siweia
hooksecurefunc(MultiBarRight, "SetScale",...

hooksecurefunc(MultiBarRight, "SetScale", function(self, scale)
if scale < 1 then self:SetScale(1) end
end)

hooksecurefunc(MultiBarLeft, "SetScale", function(self, scale)
if scale < 1 then...
Forum: PTR UI Bugs 07-26-18, 04:50 AM
Replies: 2
Views: 722
Posted By siweia
The menu is still there, but two options missing....

The menu is still there, but two options missing. No matter addon disabled or not.
Forum: PTR UI Bugs 07-25-18, 11:27 AM
Replies: 2
Views: 722
Posted By siweia
Missing options in dropdownmenu

1. Disable all addons, then /reload.
2. Select PlayerFrame, and right click the frame to show menu.
3. Select a friendly target, and right click your TargetFrame.

After three steps above, the invite...
Forum: Lua/XML Help 07-18-18, 07:06 AM
Replies: 8
Views: 4,257
Posted By siweia
1. You can now only get info via buff index. for...

1. You can now only get info via buff index.
for index = 1, 32 do
local buffName = UnitBuff(unit, index)
...
end

2. They are removed.
Forum: PTR API and Graphics Changes 07-07-18, 10:47 PM
Replies: 31
Views: 10,119
Posted By siweia
I found this in LeatixPlus by using "RunScript",...

I found this in LeatixPlus by using "RunScript", and it does not produce memory waste.


local pTimer = 0

local function UpdateCharacterCoords(self, elapsed)
pTimer = pTimer + elapsed
if pTimer >...
Forum: PTR UI Bugs 06-23-18, 10:23 PM
Replies: 8
Views: 1,315
Posted By siweia
If you do so in beta, you can only toggle the...

If you do so in beta, you can only toggle the mapframe with questlog collapsed.
Forum: PTR UI Bugs 06-23-18, 05:25 AM
Replies: 8
Views: 1,315
Posted By siweia
I tried to call "ToggleQuestLog()" twice on event...

I tried to call "ToggleQuestLog()" twice on event "PLAYER_LOGIN".
It did fix the problem.
But the tricky thing is, every time you toggle the map, the memory goes up.
Forum: PTR API and Graphics Changes 06-22-18, 10:59 PM
Replies: 31
Views: 10,119
Posted By siweia
I tried the code, the memory usage went up each...

I tried the code, the memory usage went up each time you switch zones on the worldmap.
Forum: PTR API and Graphics Changes 06-21-18, 12:14 AM
Replies: 31
Views: 10,119
Posted By siweia
Does anyone know how to scale the worldmap...

Does anyone know how to scale the worldmap properly?
If you just simple SetScale, you won't be able to switch zones by click on different part of the maps.
Forum: PTR API and Graphics Changes 06-17-18, 12:40 PM
Replies: 31
Views: 10,119
Posted By siweia
local mapID, position local formatText = ":...

local mapID, position
local formatText = ": %.1f, %.1f"

hooksecurefunc(WorldMapFrame, "OnMapChanged", function(self)
mapID = self:GetMapID()
end)

local function CoordsUpdate(player,...
Forum: PTR General Discussion 06-17-18, 02:23 AM
Replies: 0
Views: 614
Posted By siweia
Any idea to scale the new world map correctly?

In the BfA beta, if you simply scale the worldmap through "WorldMapFrame:SetScale(1.x)", the map frame would become unclickable and you can't switch maps though it.

It seems like the clicking area...
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