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Forum: Legion Beta archived threads 05-19-16, 12:11 PM
Replies: 14
Views: 5,743
Posted By Pyrates
Damn, didn't work :( Orientation is ok with d3d,...

Damn, didn't work :( Orientation is ok with d3d, but my mouse is caught in the lower left corner... maybe my drivers are too old, I did plan on getting a new card soon anyways.

(e) Hey yeah,...
Forum: Legion Beta archived threads 05-19-16, 09:07 AM
Replies: 14
Views: 5,743
Posted By Pyrates
I'm using wine-1.9.6 with some sort of patch for...

I'm using wine-1.9.6 with some sort of patch for http connectivity (not sure now anymore, but my original wine 1.6.2 was broken, and this patch was floating around the interwebs). I have a somewhat...
Forum: Legion Beta archived threads 05-16-16, 08:42 AM
Replies: 35
Views: 17,970
Posted By Pyrates
Crikes, so it's a global that's only created when...

Crikes, so it's a global that's only created when an load-on-demand addon is loaded? That's not really helpfull... thanks anyways, I surely will be able to deal with it.
Forum: Legion Beta archived threads 05-16-16, 04:24 AM
Replies: 35
Views: 17,970
Posted By Pyrates
SPEC_CORE_ABILITY_TEXT seems missing, it's still...

SPEC_CORE_ABILITY_TEXT seems missing, it's still included at https://github.com/tomrus88/BlizzardInterfaceCode though... does anyone know a recent source for the Blizzard UI code? Or even better,...
Forum: Legion Beta archived threads 05-15-16, 02:47 PM
Replies: 14
Views: 5,743
Posted By Pyrates
You are right! I just assumed because I couldn't...

You are right! I just assumed because I couldn't read stuff when I turned my head that it couldn't be just a vertical reflection... but of course I can't reflect my head, silly me :banana:

Still...
Forum: Legion Beta archived threads 05-15-16, 04:58 AM
Replies: 14
Views: 5,743
Posted By Pyrates
Anyone running on linux/wine?

Hey there!

Anyone running the Legion Beta on wine? It "works", in the sense that it starts up, but the game seems partially upside down, partially moved out of the screen... Tried fiddling with both...
Forum: oUF (Otravi Unit Frames) 11-08-14, 10:58 AM
Replies: 5
Views: 5,032
Posted By Pyrates
Seems to fire ok for me in a short test, any...

Seems to fire ok for me in a short test, any specific circumstances?
Forum: oUF (Otravi Unit Frames) 11-08-14, 10:00 AM
Replies: 24
Views: 9,798
Posted By Pyrates
IIRC there's a bug on Blizzards side with health...

IIRC there's a bug on Blizzards side with health of boss units. Enable frequent updates if you haven't and try again. If you'r using a tag, update it on UNIT_HEALTH_FREQUENT.
Forum: oUF (Otravi Unit Frames) 10-27-14, 01:25 PM
Replies: 1
Views: 1,912
Posted By Pyrates
Disabling an element

Hey, how can I disable an element that's active? I have an eclipsebar that works nicely, but I want to disable it from code... just calling oUF_player.EclipseBar:Hide() hides it, but it will show...
Forum: oUF (Otravi Unit Frames) 09-21-14, 01:31 PM
Replies: 4
Views: 4,580
Posted By Pyrates
Ah, I just realized tukui had some conditional...

Ah, I just realized tukui had some conditional loading, so raiddebuffs wasn't actually loaded, so no conflict possible. But thanks for pointing out it's a name collision, I can easily rename my own...
Forum: oUF (Otravi Unit Frames) 09-21-14, 04:31 AM
Replies: 4
Views: 4,580
Posted By Pyrates
Overwriting an element

Hi there!

I can add an element to ouf via

oUF:AddElement('RaidDebuffs', Update, Enable, Disable)

In an older version of ouf, I could simply call AddElement again to overwrite the element with...
Forum: oUF (Otravi Unit Frames) 03-27-14, 08:32 AM
Replies: 2
Views: 3,620
Posted By Pyrates
Ah ok then, I'll give that a shot. Thanks!

Ah ok then, I'll give that a shot. Thanks!
Forum: oUF (Otravi Unit Frames) 03-27-14, 06:18 AM
Replies: 2
Views: 3,620
Posted By Pyrates
SetAttribute protected error

Hello again :)

I have the following portion of code:

local MaxGroup = CreateFrame("Frame",...
Forum: oUF (Otravi Unit Frames) 03-25-14, 01:11 PM
Replies: 10
Views: 6,438
Posted By Pyrates
Thanks. But that does not effect the unit buttons...

Thanks. But that does not effect the unit buttons already spawned.
Forum: oUF (Otravi Unit Frames) 03-24-14, 12:34 PM
Replies: 10
Views: 6,438
Posted By Pyrates
Hmmm, so what does one do then to change the size...

Hmmm, so what does one do then to change the size of header unit buttons after they're spawned? Or is the trick to make sure you're not in combat for the change?
Forum: oUF (Otravi Unit Frames) 03-01-14, 12:45 PM
Replies: 7
Views: 6,551
Posted By Pyrates
Aww crud, I kinda forgot that PLAYER* probably...

Aww crud, I kinda forgot that PLAYER* probably doesn't fire for raid units... Still, UNIT_HEALTH does feel like the wrong event, it fires quite a bit and this is not really neede for dead etc. I'm...
Forum: oUF (Otravi Unit Frames) 02-28-14, 04:09 PM
Replies: 7
Views: 6,551
Posted By Pyrates
Thanks for trying to help, but I'll just quote...

Thanks for trying to help, but I'll just quote myself:



So I know how to work around it alright, I'm just not happy about that solution.
Forum: oUF (Otravi Unit Frames) 02-28-14, 04:04 AM
Replies: 7
Views: 6,551
Posted By Pyrates
Events for Ghost, Dead, Offline

Hey, I have the following tag:

oUF.Tags.Events["enhdead"] = "UNIT_CONNECTION".." PLAYER_UNGHOST".." PLAYER_DEAD".." PLAYER_ALIVE"
oUF.Tags.Methods["enhdead"] = function(u)

if(UnitIsDead(u))...
Forum: oUF (Otravi Unit Frames) 12-15-13, 01:40 PM
Replies: 11
Views: 6,551
Posted By Pyrates
Well, don't I feel stupid now :( I mean, more...

Well, don't I feel stupid now :( I mean, more than usual...

Here's how I made the fontstring:

if TukuiDB.myclass == "DRUID" then
self.shrooms = self:CreateFontString(nil,...
Forum: oUF (Otravi Unit Frames) 12-15-13, 10:39 AM
Replies: 11
Views: 6,551
Posted By Pyrates
Any reason for that? I _was_ thinking about just...

Any reason for that? I _was_ thinking about just having 1x oUF loaded, but it shouldn't really matter, should it?

Anyways, going forward. I manually made a frame, registered PLAYER_TOTEM_UPDATE and...
Forum: oUF (Otravi Unit Frames) 12-14-13, 02:31 PM
Replies: 11
Views: 6,551
Posted By Pyrates
Hrrmmm, I resolved it, but it doesn't really...

Hrrmmm, I resolved it, but it doesn't really change a lot, since the ouf from tukui lives in its own namespace. I made the bossbars use the standard ouf, so I can now find the tag's entries in...
Forum: oUF (Otravi Unit Frames) 12-14-13, 08:19 AM
Replies: 11
Views: 6,551
Posted By Pyrates
I tried the things you suggested, to no avail......

I tried the things you suggested, to no avail... this is all very strange. I confirmed that oUF.Tags.Events and oUF.Tags.SharedEvents contain the right entries for the mushrooms tag, and...
Forum: oUF (Otravi Unit Frames) 12-13-13, 12:21 PM
Replies: 11
Views: 6,551
Posted By Pyrates
Thanks for your suggestions. I tried it, but to...

Thanks for your suggestions. I tried it, but to no avail :( I also inserted a print statement, and it seems clear to me the function is never called. I did confirm PLAYER_TOTEM_UPDATE fires when I...
Forum: oUF (Otravi Unit Frames) 12-12-13, 12:30 PM
Replies: 11
Views: 6,551
Posted By Pyrates
Yes I do. None whatsoever. Btw, I just came back...

Yes I do. None whatsoever.

Btw, I just came back after a 2y break, and I remember you (esp. for being helpfull). Nice to see you around still :)
Forum: oUF (Otravi Unit Frames) 12-11-13, 01:01 PM
Replies: 11
Views: 6,551
Posted By Pyrates
Totem Tag - help needed

Hi all!

Can someone tell me what's wrong with the following tag?

oUF.Tags.Methods["shrooms"] = function(u)
local count = 0
for i=1,3 do
local _,_,_,dur = GetTotemInfo(i)
if dur > 0...
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